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BYOND Username: Trerri
Character Name: Reginald Ironmonger
As of right now the gameplay loop for mining is:
Grind
Get loot to grind more
Get 3 items that make you very powerful in the round's last 15 minutes
No crew interaction, no point in hoarding resources just for yourself.
Now, what if:
To get mining items you had to send your raw resources to, say, research or robotics and get cool gear back?
Think a uqill-tipped drill arm, or specialized mining TTVs, or cooler pod systems, or infused indy armor.
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04-14-2020, 04:32 PM
(This post was last modified: 04-14-2020, 04:33 PM by kyle2143. Edited 1 time in total.)
This is a sort of design philosophy that had been much more pervasive in the game several years ago. Which is it seeks to foster inter-departmental reliance to increase player interaction. But in actuality, it doesn't really work that way, especially on goon2. What ends up happening is that it would keep those miners without the ability to make fun items to use because they can't consistently get roboticists or scientists whoever they need to help them without a lot of hounding.
It sounds good in theory, but it just doesn't seem to work unless people are all steadfastly RP-ing. A better way to increase player interaction is by making it so that both departments gain something from the interaction. Such as the change to genetics a year ago where activating genes on random crewmembers was far more beneficial to genetecists than it used to be.
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perhaps if ores were more valuable / could be made into the items of high value, QM could be used to purchase high quality items for miners. Perhaps stuff they can't make themselves or something outside of their usual equipment.
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(04-14-2020, 08:37 PM)Carbadox Wrote: perhaps if ores were more valuable / could be made into the items of high value, QM could be used to purchase high quality items for miners. Perhaps stuff they can't make themselves or something outside of their usual equipment.
Like a jewelry fabricator?
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Something I've been thinking about as a way to make mining and mechanics more connected is to bring back the concept of needing component pieces to build items again.
So, when a mechanic scans something like the cloner or an egun, they need base pieces to construct it.
These pieces could be manufactured using mining ores, purchased through qm, or cannibalised from deconstructing other devices and machines to repurpose their componets
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BYOND Username: Chrisb340
Was it Urs who was working on a gene booth-equivalent item for miners a while back, where they could put materials in it to sell? I still think that'd be cool.