03-18-2020, 08:18 AM
Inspired by an admin gimmick that just happened.
On disaster rounds, or at least the void ones, why not guarantee that at least one wraith spawns? It makes things more chaotic, it makes a popular but rare antag at least a bit more common, and it makes things a bit more dangerous, especially if everyone gathers in one place with a bunch of weapons and medicine, which is currently a bit too effective at keeping everyone alive. It'll also provide a reason to have the chapel be the place Centcomm tells you to gather.
Now, disaster rounds are short so it might be worth having a special type of wraith with reduced cooldowns, particularly on absorb corpse, so it can do fun things faster.
Thoughts?
On disaster rounds, or at least the void ones, why not guarantee that at least one wraith spawns? It makes things more chaotic, it makes a popular but rare antag at least a bit more common, and it makes things a bit more dangerous, especially if everyone gathers in one place with a bunch of weapons and medicine, which is currently a bit too effective at keeping everyone alive. It'll also provide a reason to have the chapel be the place Centcomm tells you to gather.
Now, disaster rounds are short so it might be worth having a special type of wraith with reduced cooldowns, particularly on absorb corpse, so it can do fun things faster.
Thoughts?