03-09-2020, 03:10 PM
https://github.com/goonstation/goonstation-2020/pull/55
dmi file of the button: https://www.dropbox.com/s/lnkh60voq6s1hp...t.dmi?dl=1
Adds a resist button for critters so that when they are grabbed or set on fire they can resist out of it. Importantly I generalized the resist proc a bit. The grab and resist handling are now in living.dm, then the human.dm proc handles breaking shackles and cuffs. I have tested the changes and everything is functional with regards to resist, and critters have the same probability of breaking grabs as humans do.
dmi file of the button: https://www.dropbox.com/s/lnkh60voq6s1hp...t.dmi?dl=1
Adds a resist button for critters so that when they are grabbed or set on fire they can resist out of it. Importantly I generalized the resist proc a bit. The grab and resist handling are now in living.dm, then the human.dm proc handles breaking shackles and cuffs. I have tested the changes and everything is functional with regards to resist, and critters have the same probability of breaking grabs as humans do.