02-24-2020, 01:06 PM
Adds in a new detective exclusive traitor item, the Advanced Optical Thermal Scanner. It lets you see people through walls, like the old thermals used to. It costs 3TC and is otherwise the same as regular thermals with a slightly different examine text. It's still weak to flashes and stuff like that. Also shows up in surplus crates and spy thief.
Also adds in two new security grenades, the luminol grenade and the fog grenade. The luminol grenades make smoke that reveals blood traces using luminol, the detective gets three in a box in their locker. (They can use their spray bottle or bug chem for more) The fog grenade uses a new reagent, "fog", which is totally inert and doesn't do anything to people, but blocks line of sight in smoke (much like toxic_fart). This more effectively blocks vision than proper smoke grenades, but doesn't have the advantage of making people drop their stuff or get stunned. I think that'd be fun to use to break up fights or maybe make a getaway as a traitor or maybe to sneak around dangerous threats? Each sec vendor gets five. Can also humorously be countered with air scrubbers and/or mops.
Also makes the sec vendor loyalty implants come in a case instead of just a hard to click tiny implant. They're supposed to always come in cases!! Always
Compare link: https://github.com/goonstation/goonstati...ndGrenades
Idea thread re: traitor thermals: https://forum.ss13.co/showthread.php?tid=13788
DMI:
grenade.dmi (Size: 692 bytes / Downloads: 3) With sprites to be added to icons/obj/grenade
Also adds in two new security grenades, the luminol grenade and the fog grenade. The luminol grenades make smoke that reveals blood traces using luminol, the detective gets three in a box in their locker. (They can use their spray bottle or bug chem for more) The fog grenade uses a new reagent, "fog", which is totally inert and doesn't do anything to people, but blocks line of sight in smoke (much like toxic_fart). This more effectively blocks vision than proper smoke grenades, but doesn't have the advantage of making people drop their stuff or get stunned. I think that'd be fun to use to break up fights or maybe make a getaway as a traitor or maybe to sneak around dangerous threats? Each sec vendor gets five. Can also humorously be countered with air scrubbers and/or mops.
Also makes the sec vendor loyalty implants come in a case instead of just a hard to click tiny implant. They're supposed to always come in cases!! Always
Compare link: https://github.com/goonstation/goonstati...ndGrenades
Idea thread re: traitor thermals: https://forum.ss13.co/showthread.php?tid=13788
DMI:
grenade.dmi (Size: 692 bytes / Downloads: 3) With sprites to be added to icons/obj/grenade