Posts: 30
	Threads: 3
	Joined: Oct 2019
	
BYOND Username: Enfaeutchie
Character Name: https://forum.ss13.co/showthread.php?tid=11494
	
 
	
	
		Monkeys from the barrel of monkeys traitor item, and I believe also sea monkeys from the trench area, are supposed to attack anybody nearby; however, at the moment they will just run into people and push them around a little, if that. As a result, the traitor item is largely useless.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 40
	Threads: 4
	Joined: Jul 2019
	
BYOND Username: Unknownity
	
 
	
	
		I think the whole AI of these NPCs is fucked,Syndicate Agents from telesci events are also supposed to have the same robust AI and attack anyone they see but these last few times I got them,they didnt do anything at all,they were entirely passive
	
	
	
	
	
 
 
	
	
	
		
	Posts: 8
	Threads: 1
	Joined: Apr 2017
	
BYOND Username: MrBruce
Character Name: Cameron Phoenix
	
 
	
	
		I've noticed that their AI isn't aggressive, but when someone attacked a syndicate monkey in front of me and then ran away, the monkey turned to attack me. So it appears that hostile AI isn't fully broken, but won't become aggressive until someone triggers them, which still makes them far too easy to deal with.