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Traitor Objective Think Tank
#31
Ensure X is mindslaved at the end of the round.
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#32
(01-04-2019, 02:13 PM)atomic1fire Wrote: Ensure X is mindslaved at the end of the round.

That would require buying a specific item, and I don’t think encouraging specific traitor playstyles when this is a free form game is a good idea
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#33
Ensure X is off station/shuttle at the end of the round, points halved if they are dead.

Ensure X is alive at the end of the round/ Ensure X is on the shuttle at the end of the round.
(This would be unable to pair with escape alone on the shuttle and would possibly ensure that a second antagonist would be tasked with killing X)
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