Posts: 584
Threads: 109
Joined: Feb 2018
BYOND Username: MrMagolor
I feel like there should be a way to synchronize Mutagenic Field, so that the mutations it grants don't affect stability; of course, you'd have to gain 50 points (at least) from bad mutations to make it worth it, but still.
Posts: 74
Threads: 11
Joined: Jul 2016
BYOND Username: UmbraDrake
Character Name: Dartmoor/Buggs/C.O.D.E.X
Problem is, the whole reason behind stability was to make sure people weren't being turned into invincible super humans. "50 points at least" is enough to kill half the players who would get injectors.
I don't think this is a good idea. We don't need murderous mental superheroes on the station again.
Posts: 584
Threads: 109
Joined: Feb 2018
BYOND Username: MrMagolor
I suppose that making mutagenic field TOO good would be a problem, the question is, there needs to be a way to make it "worth it" somehow, to have to go deaf, blind, and something else that's bad to take that ONE mutation if unstabilized.