Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Nerf the ID wire
Post: RE: Nerf the ID wire
Making hacking more difficult would be good. This change isn't it a good way to do it. |
|
pali6 |
Ideas & Suggestions
|
22 |
806 |
11-10-2023, 08:35 AM |
|
|
Thread: [CLOSED PR] Move Counter-Revolutionary Implants from QM to Security
Post: RE: [PR] Move Counter-Revolutionary Implants from ...
I personally feel like moving implants to sec is a good idea but it would require some changes to how the implants work to balance it out. Unsure what. Also I don't have much confidence in my opinion ... |
|
pali6 |
Ideas & Suggestions
|
19 |
1,001 |
11-04-2023, 02:27 AM |
|
|
Thread: Remove inaction clause from syndicate cyborg laws
Post: RE: Remove inaction clause from syndicate cyborg l...
Inaction clauses are generally kinda hard to interpret in a way where everyone agrees on what they mean. Even harder to enforce. I feel like if the syndicate agent interacting with a borg wants protec... |
|
pali6 |
General Discussion
|
10 |
547 |
11-01-2023, 06:56 PM |
|
|
Thread: Gang member occupation preferences
Post: RE: Gang member occupation preferences
It uses the Gang Leader preference for now. As all other game modes if there aren't enough people it picks from people with it disabled. Making a new Gang Member preference would be good though. If so... |
|
pali6 |
Ideas & Suggestions
|
1 |
118 |
10-19-2023, 02:17 PM |
|
|
Thread: Allow cyborgs to attach limbs to other cyborgs.
Post: RE: Allow cyborgs to attach limbs to other cyborgs...
No, cyborgs self-sufficiencey is not something we want. Roboticists should be a part of the process. |
|
pali6 |
Ideas & Suggestions
|
11 |
385 |
10-19-2023, 12:02 PM |
|
|
Thread: Reorganize the misc and combat filter text options
Post: RE: Reorganize the misc and combat filter text opt...
Misc is just everything without an assigned chat filter class. It should be a fairly simple project to add the combat class to some of the stuff that should have it. |
|
pali6 |
Ideas & Suggestions
|
1 |
120 |
10-15-2023, 10:06 AM |
|
|
Thread: add a fuel gauge to pod UI
Post: RE: add a fuel gauge to pod UI
Yeah, this has been suggested before by multiple people including me. Good idea. |
|
pali6 |
Ideas & Suggestions
|
12 |
507 |
10-14-2023, 11:39 PM |
|
|
Thread: [PR] Farts to have 3 second cooldown
Post: RE: [PR] Farts to have 5 second cooldown
Sord213 Wrote: (09-30-2023, 08:45 AM)
--
I think a fart disbelief trait would be funny, and I think this PR is awful. I also think it's really cool that the PR got stale closed, reopened, then TM'd w... |
|
pali6 |
Ideas & Suggestions
|
90 |
5,457 |
09-30-2023, 09:36 AM |
|
|
Thread: Pali, Discord
Post: RE: Pali, Discord
|
pali6 |
Admin Feedback
|
1 |
359 |
09-24-2023, 11:24 PM |
|
|
Thread: Dwarf trait
Post: RE: Dwarf trait
> Dwarfism also isn't a mutantrace, I don't know where this idea came from. You can be a dwarf roach, dwarf shelterfrog, dwarf chicken probably, dwarfism is just a trait.
Dwarfism is not a trait (it ... |
|
pali6 |
Ideas & Suggestions
|
24 |
1,142 |
09-23-2023, 10:45 AM |
|
|
Thread: Give NTSC/NTSO a NT ID
Post: RE: Give NTSC/NTSO a NT ID
|
pali6 |
Ideas & Suggestions
|
7 |
293 |
09-20-2023, 09:58 AM |
|
|
Thread: Reduce Default Shift Extension Length
Post: RE: Reduce Default Shift Extension Length
I also think a shift that extends the time is likely to call the shuttle explicitly when the time comes. But also I don't care whether it's 20 minutes or 45 minutes so PR whatever you think it's best ... |
|
pali6 |
Ideas & Suggestions
|
5 |
235 |
09-20-2023, 09:58 AM |
|
|
Thread: Allow changelings to swap to eyespider's view
Post: RE: Allow changelings to swap to eyespider's view
|
pali6 |
Ideas & Suggestions
|
4 |
208 |
09-09-2023, 07:24 AM |
|
|
Thread: Mentor Application - MeggalBozale (Dr. Romayne)
Post: RE: Mentor Application - MeggalBozale (Dr. Romayne...
Helpful and with good attitude. Sometimes literally the only person in deadchat not losing their mind. 👍 |
|
pali6 |
Approved Applications
|
13 |
678 |
09-07-2023, 01:03 PM |
|
|
Thread: The Roboticist's Dilemma
Post: RE: The Roboticist's Dilemma
My take is that silicons should not be self-sufficient. Ideally upgrades, repairs etc. would all need a roboticist. Also ideally there'd just be more sidegrades and stuff for the roboticist to actuall... |
|
pali6 |
Ideas & Suggestions
|
34 |
1,578 |
09-03-2023, 01:40 PM |
|
|
Thread: Arcfiends should be more visually distinct.
Post: RE: Arcfiends should be more visually distinct.
What if they had some sparks particle effect for X seconds after using any ability? |
|
pali6 |
Ideas & Suggestions
|
9 |
416 |
09-01-2023, 05:39 AM |
|
|
Thread: [MERGED PR] Random gang member selection at roundstart
Post: RE: [PR] Random gang member selection at roundstar...
Note that this is currently being testmerged so you don't need to wait for anything. |
|
pali6 |
Good ideas!
|
35 |
1,906 |
08-22-2023, 02:51 AM |
|
|
Thread: [MERGED PR] Random gang member selection at roundstart
Post: RE: [PR] Random gang member selection at roundstar...
Kotlol Wrote: (08-20-2023, 10:31 AM)
--
What you suggest is basically.. CONSPIRATORS but with gang mechanics.
Not a bad one though. Just pointing it out.
Would love to see a test of this.
--
It sh... |
|
pali6 |
Good ideas!
|
35 |
1,906 |
08-20-2023, 12:03 PM |
|
|
Thread: [MERGED PR] Random gang member selection at roundstart
Post: RE: [PR] Random gang member selection at roundstar...
Lockers aren't pre-placed. I worded my description poorly (will edit soon). Gang members are shown to you when you spawn in. Gang name is shown to you when the leader chooses it. Gang locker location ... |
|
pali6 |
Good ideas!
|
35 |
1,906 |
08-20-2023, 12:00 PM |
|
|
Thread: Borg Pronouns In Robotic Comnands
Post: RE: Borg Pronouns In Robotic Comnands
I think we could make borg pronouns use pronouns from your character's mind.
> Side note, I feel like everyone could use this feature. I'm not genderfluid, but I'm sure someone would have fun chang... |
|
pali6 |
Ideas & Suggestions
|
38 |
1,818 |
07-28-2023, 12:34 PM |
|
|
Thread: Explosions and Containers
Post: RE: Explosions and Containers
I personally have always viewed this as a bit of a "bug" or rather a deficiency in the explosion code. But it's sort of annoying to do nicely as it means you'd basically need to keep a list of what yo... |
|
pali6 |
Ideas & Suggestions
|
10 |
703 |
06-29-2023, 11:19 AM |
|
|
Thread: Policy on replying to ahelps
Post: RE: Policy on replying to ahelps
I don't think it's codified as policy but I think most of the time we respond at least with "looking into it". But really it depends on the particular admin and current workload so don't expect it to ... |
|
pali6 |
Admin Feedback
|
2 |
625 |
06-29-2023, 12:23 AM |
|
|
Thread: Open letter to the Admin and Dev team
Post: RE: Open letter to the Admin and Dev team
Quote:
--
On another note: the admin gimmicks. I don't mind when a gimmick is announced pre-round or it's an event. But well, I was a Security lad having a great round whilst struggling to keep th... |
|
pali6 |
Admin Feedback
|
17 |
3,582 |
05-30-2023, 12:24 PM |
|
|
Thread: Open letter to the Admin and Dev team
Post: RE: Open letter to the Admin and Dev team
> just a clarification, by stagnation I didnt mean the server was dying. Although I understand why you thought that considering the earlier parts of the post, by stagnation i simply meant that people ... |
|
pali6 |
Admin Feedback
|
17 |
3,582 |
05-27-2023, 12:32 PM |
|
|
Thread: Suggestion: Cloner Packets Implementationn
Post: RE: Suggestion: Cloner Packets Implementationn
We don't want automated cloning. Getting back into the game should be action of other players. If there are ways to get into the game automatically it makes the job of antagonists way harder and sort ... |
|
pali6 |
Ideas & Suggestions
|
9 |
658 |
05-27-2023, 12:08 PM |