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Post Author Forum Replies Views Posted [asc]
    Thread: nerf arcfiends
Post: RE: nerf arcfiends

Glamurio Wrote: (07-26-2023, 01:26 PM) -- We just had a thread about this a couple days ago where I believe the consensus was to counteract arcfiends, we'll make it so T-Ray scanners can detect them,...
RichardGere Ideas & Suggestions 8 769 07-27-2023, 06:54 AM
    Thread: station wide sec wipe alert
Post: RE: station wide sec wipe alert

Agreed
RichardGere Ideas & Suggestions 13 1,132 07-26-2023, 02:04 AM
    Thread: [PR] Removes the ability to emag cyberogans with damage
Post: RE: [PR] Removes the ability to emag cyberogans wi...

Non-antags have no business emagging organs without an emag, imo.
RichardGere Ideas & Suggestions 28 2,515 07-22-2023, 03:55 PM
    Thread: The current state of Salvagers
Post: The current state of Salvagers

This concerns both the Salvagers gamemode and Salvagers spawned in midround. We had a discussion regarding this on the discord, the main takeaway being that early game Salvagers have little in the way...
RichardGere General Discussion 15 1,754 07-22-2023, 03:22 PM
    Thread: [CLOSED PR] Removes burst mode from tasers
Post: RE: [PR] Removes burst mode from tasers

Removal for removal's sake is a little uninteresting. At least make a change to it.
RichardGere Ideas & Suggestions 22 5,047 08-05-2022, 01:44 PM
    Thread: Add a flashlight to the NTSC space helmet
Post: RE: Add a flashlight to the NTSC space helmet

a flashlight module would be nice
RichardGere Ideas & Suggestions 10 2,455 07-23-2022, 04:52 AM
    Thread: [CLOSED PR] Replaces burst fire on tasers with detain.
Post: RE: [PR] Replaces burst fire on tasers with detain...

Yeah I don't think a change is really needed
RichardGere Ideas & Suggestions 12 2,824 07-11-2022, 11:31 AM
    Thread: Wizards
Post: RE: Wizards

Yeah it's pretty bad right now. Spellshield is better used to let you cast your offensive spells without repercussions, which is pretty weird for a defensive spell. Like if you pop spellshield, throw ...
RichardGere Ideas & Suggestions 24 5,865 06-13-2022, 11:17 AM
    Thread: Mentor application: Mab (Kato Mato)
Post: RE: Mentor application: Mab (Kato Mato)

mab is a good egg, would make a good mentor +1
RichardGere Approved Applications 16 5,162 03-10-2022, 08:33 AM
    Thread: Make handshake a prompted emote like *highfive
Post: RE: Make handshake a prompted emote like *highfive

Frank_Stein Wrote: (02-23-2022, 08:38 PM) -- Perhaps we could have some kind of overhead icon that indicates you're in handshake/highfive mode when you perform the emote, and then the person can perf...
RichardGere Ideas & Suggestions 6 1,694 02-26-2022, 02:54 AM
    Thread: Turn The Lawbringer Off
Post: RE: Turn The Lawbringer Off

>Can't be used if stolen, because it's off. Why is this a pro? Shouldn't managing to steal the lawbringer off the arguably most dangerous person on the station yield some reward?
RichardGere Ideas & Suggestions 13 3,309 02-16-2022, 01:39 PM
    Thread: Remove security equipment crate
Post: RE: Remove security equipment crate

This removes the ability for security officers to re-gear. I'd say a different solution is needed that does what you intend without compromising this.
RichardGere Ideas & Suggestions 14 3,513 02-04-2022, 01:41 AM
    Thread: HOS app- tavish finnegan from Blue to Red
Post: RE: HOS app- tavish finnegan from Blue to Red

Tavish would make a good HoS, I think. They show natural leadership capabilities, communicate often with their team and (as far as I have experienced, being on the same sec team) they are considerate ...
RichardGere Approved Applications 24 7,475 01-19-2022, 07:06 AM
    Thread: Give wizards a modified clownfumble
Post: RE: Give wizards a modified clownfumble

+1 but extend to all kinetic and energy weapons
RichardGere Ideas & Suggestions 12 2,977 12-23-2021, 03:47 AM
    Thread: Fix jailbird-security interaction
Post: RE: Fix jailbird-security interaction

Personally I don't think jailbird adds anything worth having on the non-RP servers.
RichardGere Ideas & Suggestions 14 3,380 12-21-2021, 09:37 AM
    Thread: Tracking Implant - Remove Teleportation Target
Post: RE: Tracking Implant - Remove Teleportation Target

AlyasGrey Wrote: (12-16-2021, 11:49 AM) -- We have this discussion like once every couple of months. If it's a rev round and sec is running around trying to get next to you, it should be pretty cl...
RichardGere Ideas & Suggestions 41 10,693 12-16-2021, 11:59 AM
    Thread: Share Robust Knowledge
Post: RE: Share Robust Knowledge

Team up with other people
RichardGere General Discussion 25 8,408 08-16-2021, 06:52 AM
    Thread: Macrobombs and shuttles
Post: RE: Macrobombs and shuttles

You'd be dead for like a minute or two, not really a big deal.
RichardGere Ideas & Suggestions 12 2,999 07-27-2021, 07:55 AM
    Thread: Wizard hats
Post: RE: Wizard hats

kyle2143 Wrote: (07-19-2021, 08:36 PM) -- I'm still waiting on some knight in shining armor to rework acid melts into being a status effect on items which will melt melt the object over a few seconds...
RichardGere Ideas & Suggestions 28 7,435 07-19-2021, 10:44 PM
    Thread: [CLOSED PR] Buff the agent card removing the single use element.
Post: RE: [PR] Buff the agent card removing the single u...

Definitely not underused. IIRC when pali compiled a list of most frequently bought traitor items, agent card was the third most common item out of all the traitor items.
RichardGere Ideas & Suggestions 27 7,293 07-11-2021, 12:50 PM
    Thread: [CLOSED PR] Buff the agent card removing the single use element.
Post: RE: [PR] Buff the agent card removing the single u...

Agreed. Make this a separate item; agent cards as they are now are already very useful (both for gimmicks and regular gameplay) and are in a good spot balance-wise.
RichardGere Ideas & Suggestions 27 7,293 07-11-2021, 09:32 AM
    Thread: Security hacking difficulty
Post: RE: Security hacking difficulty

mralexs Wrote: (07-09-2021, 08:31 PM) -- aft2001 Wrote: (07-08-2021, 03:57 PM) -- Yeah packet hacking is actually *slower* than tool hacking, and you can't just cut IDscan and make it all-access. To...
RichardGere Ideas & Suggestions 35 9,525 07-11-2021, 08:44 AM
    Thread: can we stop buffing the c-saber already
Post: RE: can we stop buffing the c-saber already

mbc Wrote: (07-09-2021, 06:18 AM) -- i haven't played since the change but my understanding is that you'll still be able to roll shovedowns often on csaber users. It takes a huge amount of stamina t...
RichardGere Ideas & Suggestions 20 5,966 07-11-2021, 08:29 AM
    Thread: Mindslave implants need an overhaul
Post: RE: Mindslave implants need an overhaul

MetricDuck Wrote: (06-29-2021, 12:22 AM) -- UrsulaMejor Wrote: (06-28-2021, 09:55 PM) -- it's actually so that the same 3 players can have a normal round without being mindslaved instantly because e...
RichardGere Ideas & Suggestions 54 17,692 06-29-2021, 12:55 AM
    Thread: Mindslave implants need an overhaul
Post: RE: Mindslave implants need an overhaul

UrsulaMejor Wrote: (06-27-2021, 03:31 PM) -- Make mindslaves revive dead bodies + only work on dead bodies. That way in order to mindslave someone, you have to kill them and prove your dominance i...
RichardGere Ideas & Suggestions 54 17,692 06-27-2021, 03:35 PM