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    Thread: ProDoc glasses/eyes UI should be aligned to the right
Post: RE: ProDoc glasses/eyes UI should be aligned to th...

Putting it lower could work but you have to work out some layering stuff; currently it would block in-hand items which isn't ideal (some traitor items ie: c-saber rely on being very visible), you'd wa...
Flaborized Ideas & Suggestions 8 148 Yesterday, 09:53 AM
    Thread: [PR] Contributor Rewards accessible to all
Post: RE: [PR] Contributor Rewards accessible to all

Zamujasa Wrote: (06-12-2024, 03:28 PM) -- as a last-ditch attempt to salvage something good out of this, would a compromise in allowing this on classic and not rp be adequate? because i am going to f...
Flaborized Ideas & Suggestions 69 2,432 Yesterday, 05:07 AM
    Thread: A new "Classic-RP" server variant
Post: RE: A new "Classic-RP" server variant

BatElite Wrote: (06-09-2024, 12:10 PM) -- What do you folks reckon is going to happen if there's another server running? Goon2 generally didn't get into the double digit population, and cultivated a ...
Flaborized Ideas & Suggestions 56 2,117 06-09-2024, 01:17 PM
    Thread: [PR] Contributor Rewards accessible to all
Post: RE: [PR] Contributor Rewards accessible to all

Zamujasa Wrote: (06-08-2024, 12:30 PM) -- https://i.imgur.com/sftEtnb.png just so everyone is aware, this is what we're arguing over, and this is after having to take the security one's helmet off...
Flaborized Ideas & Suggestions 69 2,432 06-08-2024, 02:52 PM
    Thread: [PR] Contributor Rewards accessible to all
Post: RE: [PR] Contributor Rewards accessible to all

Zamujasa Wrote: (06-06-2024, 09:22 AM) -- roughly 70-90% of a human's sprite is covered up by clothing; the only parts that aren't are the face, arms, and legs, and you can replace your arms via trai...
Flaborized Ideas & Suggestions 69 2,432 06-08-2024, 05:54 AM
    Thread: [PR] Contributor Rewards accessible to all
Post: RE: [PR] Contributor Rewards accessible to all

I do not particularly like letting all humans pick whatever colors they want. Color ranges are part of the visual identity of many species in the game and I think letting people (or roaches) have the ...
Flaborized Ideas & Suggestions 69 2,432 06-06-2024, 04:39 AM
    Thread: Let pugs wear wigs!!!
Post: RE: Let pugs wear wigs!!!

We intentionally didn't let pugs spawn with wigs because both we didn't want pugs to blend in with humans too much (wigs were added a little bit before development on pug finished, we definitely would...
Flaborized Ideas & Suggestions 3 183 05-19-2024, 07:44 AM
    Thread: [CLOSED PR] Stops unconscious people spinning
Post: RE: [PR] Stops unconscious people spinning

I like this a lot, I know that some people think corpses spinning around is really funny, and I think the first time you see it, it *is* pretty funny, but it just kinda becomes a way to communicate "H...
Flaborized Ideas & Suggestions 26 934 05-03-2024, 04:22 PM
    Thread: Pharmacy: Do They Really Need All That
Post: RE: Pharmacy: Do They Really Need All That

I co-devved the chem rework/additions and have some scattered thoughts about the pharmacy and chemistry/doctor interaction. I don't think my opinion on this is the be-all-end-all or anything of course...
Flaborized Ideas & Suggestions 28 1,485 03-06-2024, 01:00 AM
    Thread: Community Poll: Puffer Jackets
Post: RE: Community Poll: Puffer Jackets

babayetu83 Wrote: (03-02-2024, 11:55 AM) -- personally having clothing items and choice be arbitrarily restricted would make me want to engage with it less. after all why would i want to get attached...
Flaborized Ideas & Suggestions 28 1,912 03-02-2024, 02:30 PM
    Thread: Season thread
Post: RE: Season thread

As the person who implemented the current autumn stuff, I think spring/summer/late winter should be more or less 'normal' with more minor changes. It's good if the regular look of the station is how i...
Flaborized Ideas & Suggestions 6 556 11-24-2023, 12:07 PM
    Thread: Chemistry rework thoughts/feedback
Post: RE: Chemistry rework thoughts/feedback

It really has been about a month ahah, time really happens :8I: Non-specific to anything in this thread, I'd like to say that I still intend to go in and expand the rework more and branch it out to ot...
Flaborized General Discussion 13 1,661 09-29-2023, 05:20 AM
    Thread: [MERGED PR] Chemical production rework
Post: RE: [PR] Chemical production rework

Changed sulfuric acid to not melt items at all, since you can use other acids for it and this makes the smoke generated from producing it much, *much* less annoying. Still burns and disfigures in high...
Flaborized Good ideas! 29 2,650 09-03-2023, 02:58 PM
    Thread: [MERGED PR] Chemical production rework
Post: RE: [PR] Chemical production rework

Tweaked oil a bit since I think it was a bit *too* slow. Minimum amount mixed (when not heated) up from 0.02 to 0.05, it now scales up with heat up to 1.5u per cycle instead of 0.5u per cycle. Also lo...
Flaborized Good ideas! 29 2,650 09-02-2023, 03:39 PM
    Thread: Make damage knock you out of stamina-stuns
Post: RE: Make damage knock you out of stamina-stuns

IMO this idea has some big issues: I think it's generally unintuitive that beating on a knocked out person should potentially help them considerably in a fight, like, stamina as a system isn't broadca...
Flaborized Ideas & Suggestions 25 2,049 08-13-2023, 08:51 AM
    Thread: [CLOSED PR] Breath masks can be attached to clown masks
Post: RE: [PR] Breath masks can be attached to clown mas...

Something I don't usually see mentioned in discussions about this explicitly is that there's an aesthetic component to clown gear; the items aren't necessarily ideal, optimal or even 'useful' to wear,...
Flaborized Ideas & Suggestions 32 3,913 06-11-2023, 11:23 AM
    Thread: [CLOSED PR] Accessory slot.
Post: RE: [PR] Accessory slot.

I (personally) don't like the idea of a cosmetic-only slot very much, if it's meant to be solely for aesthetic purposes I think it takes up valuable UI and HUD real estate for not a lot of gain. There...
Flaborized Ideas & Suggestions 15 2,098 04-15-2023, 11:09 PM
    Thread: [PR] Cuffs rebalance
Post: RE: [PR] Cuffs rebalance

I don't particularly like the changes here personally: I think lowering the supply of regular cuffs *and* cutting the cuff time pulls it in two different directions: Having it be limited makes it feel...
Flaborized Ideas & Suggestions 21 4,084 02-11-2023, 07:20 AM
    Thread: Several musical ideas
Post: RE: Several musical ideas

Implementing new instruments isn't very difficult from the code-end (it's all essentially copy/paste work), getting audio samples is the more tricky part. Current strange guitar note choice is my faul...
Flaborized Ideas & Suggestions 7 1,490 01-21-2023, 03:01 PM
    Thread: Slot Machine RNG Buff
Post: RE: Slot Machine RNG Buff

Gambling mechanics shouldn't be as profitable as old slots were, since it wasn't so much *gambling* as it was putting in a certain amount of money and then sitting there pressing a button and generati...
Flaborized Ideas & Suggestions 17 3,040 11-10-2022, 08:58 AM
    Thread: Spicing up Genetics.
Post: RE: Spicing up Genetics.

Harvesting bonus research material currently basically all ties into interacting with other Actual Players. Previously you could get them from activators used on monkeys, but that was removed (and sub...
Flaborized Ideas & Suggestions 10 1,843 10-13-2022, 07:01 AM
    Thread: [CLOSED PR] Counterrev implants no longer convert players. the amount of counterre...
Post: RE: [PR] Counterrev implants no longer convert pla...

People *are* more liable to do things that are easier and less complicated. The reason that my example for a way you could implement counter-play into existing implants was so applicable to *everybody...
Flaborized Ideas & Suggestions 10 2,457 07-24-2022, 10:15 AM
    Thread: [CLOSED PR] Counterrev implants no longer convert players. the amount of counterre...
Post: RE: [PR] Counterrev implants no longer convert pla...

I don't actually think this makes implants any less of a win condition, since it'd still absolutely be ideal to implant everyone who's eligible for rev status, since you both want to make people immun...
Flaborized Ideas & Suggestions 10 2,457 07-24-2022, 08:23 AM
    Thread: On the recent loot box change.
Post: RE: On the recent loot box change.

The puzzles were, imo, a very bad way to solve the issue of loot crates being rushable. It has nothing to do with the actual game, doesn't actually challenge you in any meaningful way (hangman solvers...
Flaborized Ideas & Suggestions 21 4,616 07-20-2022, 09:25 AM
    Thread: revisiting egg farts oh boy
Post: RE: revisiting egg farts oh boy

this would mean that if you had too much egg in you medical scanners would say "egg - 20 OVERDOSE" in red text which is very funny
Flaborized Ideas & Suggestions 7 1,938 07-20-2022, 09:15 AM