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Thread: Item avaiability on station
Post: RE: Item avaiability on station
im fine with maintenance in some cases, like really special gear, but busywork like constant durability patches aren't very goonstation. |
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TDHooligan |
General Discussion
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17 |
4,199 |
03-29-2025, 03:33 PM |
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Thread: Security Insulated gloves discussion
Post: RE: Security Insulated gloves discussion
could be good to put them in one of the sec lockers too tbh. there are so many on some maps. |
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TDHooligan |
Ideas & Suggestions
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14 |
1,800 |
03-23-2025, 03:58 AM |
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Thread: Item avaiability on station
Post: RE: Item avaiability on station
glowbold Wrote: (03-20-2025, 12:33 PM)
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botanists have reagent scanners on their pda at roundstart
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in this specific case there's that workaround, but the concept still applies. |
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TDHooligan |
General Discussion
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17 |
4,199 |
03-21-2025, 05:10 AM |
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Thread: The State of Vampires on RP
Post: RE: The State of Vampires on RP
Silent Majority Wrote: (03-14-2025, 10:17 AM)
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What if a vsmpire had "form of the night" that gave them a shadowy indistinct appearance and disguised their name voice and equipment that could only ... |
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TDHooligan |
RP Discussion
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26 |
7,537 |
03-20-2025, 12:36 PM |
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Thread: Item avaiability on station
Post: RE: Item avaiability on station
Sure, but a lot of the examples youve mentioned are just adding tedium. oh wow every botany shift i do chem i have to go to and ask for spectro goggles. then sometimes i get none.
so I have to go... |
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TDHooligan |
General Discussion
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17 |
4,199 |
03-20-2025, 05:57 AM |
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Thread: Breaking Crates Open
Post: RE: Breaking Crates Open
it'd be better to discuss what the barrier of entry to any breaking of the crates *should be*.
if the barrier should be 'bashing it' then shuttling is hardly an issue, and this change is good. ironi... |
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TDHooligan |
Ideas & Suggestions
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13 |
1,793 |
03-20-2025, 05:51 AM |
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Thread: Curse artifacts feel overtuned
Post: RE: Curse artifacts feel overtuned
RubberRats Wrote: (03-12-2025, 07:32 PM)
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Breaking the curse requires access to the artifact. If you don't realize you've been cursed until later, and whoever had it ran off, you are SOL. The fact ... |
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TDHooligan |
Ideas & Suggestions
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13 |
1,903 |
03-13-2025, 07:02 PM |
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Thread: The State of Vampires on RP
Post: RE: The State of Vampires on RP
blood donor drives were so common and obvious, I'm totally for their removal and destruction and burning.
being outed as a vampire is such an issue too. their standoffish abilities just make them a... |
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TDHooligan |
RP Discussion
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26 |
7,537 |
03-06-2025, 11:34 AM |
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Thread: I don't like off-station crimes and I can't describe why
Post: RE: I don't like off-station crimes and I can't de...
in my experience several people that take it are barely prepared to roleplay around it when I do arrest them. and setting up a roleplay scenario for someone to sort of ooc-ly go "oh... oh yeah, i have... |
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TDHooligan |
RP Discussion
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33 |
7,671 |
03-06-2025, 11:24 AM |
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Thread: Cuff ""Nerf""
Post: RE: Cuff ""Nerf""
Frank_Stein Wrote: (02-27-2025, 06:16 PM)
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I've thought before that one way to make cuffs less punishing would be to still allow actions and item use while cuffed, just with a time delayed action b... |
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TDHooligan |
Ideas & Suggestions
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25 |
3,215 |
03-04-2025, 03:05 AM |
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Thread: Current chemistry's main probable issue
Post: RE: Current chemistry's main probable issue
i've always been in the boat that the old chem rework overly affected precursors over interesting chemicals, there's a good case for looking over it again IMO. it's just a lot of work. |
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TDHooligan |
General Discussion
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13 |
3,971 |
02-23-2025, 12:49 PM |
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Thread: Make farts and oxygen agent b more accessible
Post: RE: Make farts and oxygen agent b more accessible
alternatives to mining would be great - though interacting with mining should always be easier than the alternative.
perhaps a chemical market could bridge a lot of science's existing gaps. Pay in... |
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TDHooligan |
Ideas & Suggestions
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17 |
2,361 |
01-06-2025, 05:27 AM |
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Thread: [PR] Security pouches can be attached to armor vests
Post: RE: [PR] Security pouches can be attached to armor...
while the PR itself is kinda meh, as i'd personally rather the fat pocket than a fat armour slot. i am wholly for increasing the number of exosuit storage options. Exosuits could definitely gain a lo... |
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TDHooligan |
Ideas & Suggestions
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8 |
1,310 |
01-01-2025, 12:49 PM |
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Thread: A New Trait: The Opposite of Unionized
Post: RE: A New Trait: The Opposite of Unionized
it's a no brainer pick unless its a +0 |
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TDHooligan |
Ideas & Suggestions
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5 |
1,009 |
12-27-2024, 08:10 AM |
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Thread: Do we need a special rule against bombing the diner on RP?
Post: RE: Do we need a special rule against bombing the ...
it's the only place i can test canbombs atm. make a good enough alternative and sure |
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TDHooligan |
RP Discussion
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20 |
4,817 |
12-26-2024, 07:30 PM |
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Thread: Adding Piranha Solution as a new acid(oxidizer)/pyrochem (post your thoughts!)
Post: RE: Adding Piranha Solution as a new acid(oxidizer...
i don't think it needs a massively complicated reaction series. but i do think it is an interesting, well known, and spooky enough chemical to be an acid with genuinely special effects.
idea: it co... |
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TDHooligan |
Ideas & Suggestions
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5 |
1,094 |
12-26-2024, 07:29 PM |
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Thread: [MERGED PR] Removes the security alert HUD button
Post: RE: [PR] Removes the security alert HUD button
the blob really is a little easy to summon at the minute. good pr
this is one of a few cases where usability is directly tied to balance, but i think it's worth it. |
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TDHooligan |
Good ideas!
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40 |
9,894 |
12-26-2024, 07:23 PM |
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Thread: Slot Machine RNG Buff
Post: RE: Slot Machine RNG Buff
given how they're mostly abandoned, worth increasing the number of low payout rewards, perhaps the jackpot could be lowered so that it becomes kind of a slow-burn money maker you can do while socializ... |
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TDHooligan |
Ideas & Suggestions
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24 |
5,911 |
12-21-2024, 07:10 PM |
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Thread: Sec Equipment being overtuned
Post: RE: Sec Equipment being overtuned
from the same conversation i gathered 3 key things, alongside what i'd do to change them:
Tasers:
-> Disoriented is triggered instantly on even the slightest taser SMG hit, which can make escape near... |
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TDHooligan |
Ideas & Suggestions
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56 |
6,849 |
12-07-2024, 07:42 PM |
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Thread: Population balancing idea
Post: RE: Population balancing idea
the original 80/20 split for 3 and 4 was maintained originally by people who preferred the populations at different level, only problem with lowpop enjoyers now is that the lowpop got too low. |
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TDHooligan |
Ideas & Suggestions
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28 |
3,294 |
12-04-2024, 05:09 PM |
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Thread: Gangs on RP? What's your thoughts on it?
Post: RE: Gangs on RP? What's your thoughts on it?
There's a good set of valid issues with gang ATM, that I've not managed to get time to fix, but the pacing can definitely be way too fast for RP.
I'll look into the numbers, which should be fairly e... |
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TDHooligan |
RP Discussion
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21 |
5,104 |
11-22-2024, 02:37 AM |
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Thread: Rework Instant-Kill Hotwired Doors
Post: RE: Rework Instant-Kill Hotwired Doors
yea gibbing from full health is a 2016-era punishment. people died more back then, and most people scanned in. instadeath is an improvement - perhaps doors get a unique electrocuted sprite too. i can'... |
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TDHooligan |
Ideas & Suggestions
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22 |
2,419 |
11-21-2024, 03:36 PM |
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Thread: Make RP Changelings Scary Monsters and Not Poison Mixers
Post: RE: Make RP Changelings Scary Monsters and Not Poi...
werewolf already takes the design space up for 'thing that transforms into murder thing and consumes corpses'
but i agree that stings have always been a "guess my round's over" kinda beat. new util... |
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TDHooligan |
Ideas & Suggestions
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12 |
2,373 |
11-03-2024, 05:46 AM |
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Thread: Detective Colt Single-Action Job Reward Buff
Post: RE: Detective Colt Single-Action Job Reward Buff
KikiMofo Wrote: (10-05-2024, 05:47 AM)
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Question. I haven't seen how strong this other gun is with hammer fanning but would it make the Colt any stronger than just using the normal .38 and firing v... |
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TDHooligan |
Ideas & Suggestions
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14 |
2,309 |
10-05-2024, 08:37 PM |
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Thread: i think goon should be an 18+ server, like everyone else.
Post: RE: i think goon should be an 18+ server, like eve...
it's open knowledge that ss13, a free game with low resource requirements, with all the content based around it, has plenty of teenagers playing. I played it at 14, my mates 12~16.
even to humor it. ... |
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TDHooligan |
Ideas & Suggestions
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44 |
9,263 |
10-04-2024, 08:40 PM |