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Post Author Forum Replies Views Posted [asc]
    Thread: Item avaiability on station
Post: RE: Item avaiability on station

im fine with maintenance in some cases, like really special gear, but busywork like constant durability patches aren't very goonstation.
TDHooligan General Discussion 17 4,199 03-29-2025, 03:33 PM
    Thread: Security Insulated gloves discussion
Post: RE: Security Insulated gloves discussion

could be good to put them in one of the sec lockers too tbh. there are so many on some maps.
TDHooligan Ideas & Suggestions 14 1,800 03-23-2025, 03:58 AM
    Thread: Item avaiability on station
Post: RE: Item avaiability on station

glowbold Wrote: (03-20-2025, 12:33 PM) -- botanists have reagent scanners on their pda at roundstart -- in this specific case there's that workaround, but the concept still applies.
TDHooligan General Discussion 17 4,199 03-21-2025, 05:10 AM
    Thread: The State of Vampires on RP
Post: RE: The State of Vampires on RP

Silent Majority Wrote: (03-14-2025, 10:17 AM) -- What if a vsmpire had "form of the night" that gave them a shadowy indistinct appearance and disguised their name voice and equipment that could only ...
TDHooligan RP Discussion 26 7,537 03-20-2025, 12:36 PM
    Thread: Item avaiability on station
Post: RE: Item avaiability on station

Sure, but a lot of the examples youve mentioned are just adding tedium. oh wow every botany shift i do chem i have to go to and ask for spectro goggles. then sometimes i get none. so I have to go...
TDHooligan General Discussion 17 4,199 03-20-2025, 05:57 AM
    Thread: Breaking Crates Open
Post: RE: Breaking Crates Open

it'd be better to discuss what the barrier of entry to any breaking of the crates *should be*. if the barrier should be 'bashing it' then shuttling is hardly an issue, and this change is good. ironi...
TDHooligan Ideas & Suggestions 13 1,793 03-20-2025, 05:51 AM
    Thread: Curse artifacts feel overtuned
Post: RE: Curse artifacts feel overtuned

RubberRats Wrote: (03-12-2025, 07:32 PM) -- Breaking the curse requires access to the artifact. If you don't realize you've been cursed until later, and whoever had it ran off, you are SOL. The fact ...
TDHooligan Ideas & Suggestions 13 1,903 03-13-2025, 07:02 PM
    Thread: The State of Vampires on RP
Post: RE: The State of Vampires on RP

blood donor drives were so common and obvious, I'm totally for their removal and destruction and burning. being outed as a vampire is such an issue too. their standoffish abilities just make them a...
TDHooligan RP Discussion 26 7,537 03-06-2025, 11:34 AM
    Thread: I don't like off-station crimes and I can't describe why
Post: RE: I don't like off-station crimes and I can't de...

in my experience several people that take it are barely prepared to roleplay around it when I do arrest them. and setting up a roleplay scenario for someone to sort of ooc-ly go "oh... oh yeah, i have...
TDHooligan RP Discussion 33 7,671 03-06-2025, 11:24 AM
    Thread: Cuff ""Nerf""
Post: RE: Cuff ""Nerf""

Frank_Stein Wrote: (02-27-2025, 06:16 PM) -- I've thought before that one way to make cuffs less punishing would be to still allow actions and item use while cuffed, just with a time delayed action b...
TDHooligan Ideas & Suggestions 25 3,215 03-04-2025, 03:05 AM
    Thread: Current chemistry's main probable issue
Post: RE: Current chemistry's main probable issue

i've always been in the boat that the old chem rework overly affected precursors over interesting chemicals, there's a good case for looking over it again IMO. it's just a lot of work.
TDHooligan General Discussion 13 3,971 02-23-2025, 12:49 PM
    Thread: Make farts and oxygen agent b more accessible
Post: RE: Make farts and oxygen agent b more accessible

alternatives to mining would be great - though interacting with mining should always be easier than the alternative. perhaps a chemical market could bridge a lot of science's existing gaps. Pay in...
TDHooligan Ideas & Suggestions 17 2,361 01-06-2025, 05:27 AM
    Thread: [PR] Security pouches can be attached to armor vests
Post: RE: [PR] Security pouches can be attached to armor...

while the PR itself is kinda meh, as i'd personally rather the fat pocket than a fat armour slot. i am wholly for increasing the number of exosuit storage options. Exosuits could definitely gain a lo...
TDHooligan Ideas & Suggestions 8 1,310 01-01-2025, 12:49 PM
    Thread: A New Trait: The Opposite of Unionized
Post: RE: A New Trait: The Opposite of Unionized

it's a no brainer pick unless its a +0
TDHooligan Ideas & Suggestions 5 1,009 12-27-2024, 08:10 AM
    Thread: Do we need a special rule against bombing the diner on RP?
Post: RE: Do we need a special rule against bombing the ...

it's the only place i can test canbombs atm. make a good enough alternative and sure
TDHooligan RP Discussion 20 4,817 12-26-2024, 07:30 PM
    Thread: Adding Piranha Solution as a new acid(oxidizer)/pyrochem (post your thoughts!)
Post: RE: Adding Piranha Solution as a new acid(oxidizer...

i don't think it needs a massively complicated reaction series. but i do think it is an interesting, well known, and spooky enough chemical to be an acid with genuinely special effects. idea: it co...
TDHooligan Ideas & Suggestions 5 1,094 12-26-2024, 07:29 PM
    Thread: [MERGED PR] Removes the security alert HUD button
Post: RE: [PR] Removes the security alert HUD button

the blob really is a little easy to summon at the minute. good pr this is one of a few cases where usability is directly tied to balance, but i think it's worth it.
TDHooligan Good ideas! 40 9,894 12-26-2024, 07:23 PM
    Thread: Slot Machine RNG Buff
Post: RE: Slot Machine RNG Buff

given how they're mostly abandoned, worth increasing the number of low payout rewards, perhaps the jackpot could be lowered so that it becomes kind of a slow-burn money maker you can do while socializ...
TDHooligan Ideas & Suggestions 24 5,911 12-21-2024, 07:10 PM
    Thread: Sec Equipment being overtuned
Post: RE: Sec Equipment being overtuned

from the same conversation i gathered 3 key things, alongside what i'd do to change them: Tasers: -> Disoriented is triggered instantly on even the slightest taser SMG hit, which can make escape near...
TDHooligan Ideas & Suggestions 56 6,849 12-07-2024, 07:42 PM
    Thread: Population balancing idea
Post: RE: Population balancing idea

the original 80/20 split for 3 and 4 was maintained originally by people who preferred the populations at different level, only problem with lowpop enjoyers now is that the lowpop got too low.
TDHooligan Ideas & Suggestions 28 3,294 12-04-2024, 05:09 PM
    Thread: Gangs on RP? What's your thoughts on it?
Post: RE: Gangs on RP? What's your thoughts on it?

There's a good set of valid issues with gang ATM, that I've not managed to get time to fix, but the pacing can definitely be way too fast for RP. I'll look into the numbers, which should be fairly e...
TDHooligan RP Discussion 21 5,104 11-22-2024, 02:37 AM
    Thread: Rework Instant-Kill Hotwired Doors
Post: RE: Rework Instant-Kill Hotwired Doors

yea gibbing from full health is a 2016-era punishment. people died more back then, and most people scanned in. instadeath is an improvement - perhaps doors get a unique electrocuted sprite too. i can'...
TDHooligan Ideas & Suggestions 22 2,419 11-21-2024, 03:36 PM
    Thread: Make RP Changelings Scary Monsters and Not Poison Mixers
Post: RE: Make RP Changelings Scary Monsters and Not Poi...

werewolf already takes the design space up for 'thing that transforms into murder thing and consumes corpses' but i agree that stings have always been a "guess my round's over" kinda beat. new util...
TDHooligan Ideas & Suggestions 12 2,373 11-03-2024, 05:46 AM
    Thread: Detective Colt Single-Action Job Reward Buff
Post: RE: Detective Colt Single-Action Job Reward Buff

KikiMofo Wrote: (10-05-2024, 05:47 AM) -- Question. I haven't seen how strong this other gun is with hammer fanning but would it make the Colt any stronger than just using the normal .38 and firing v...
TDHooligan Ideas & Suggestions 14 2,309 10-05-2024, 08:37 PM
    Thread: i think goon should be an 18+ server, like everyone else.
Post: RE: i think goon should be an 18+ server, like eve...

it's open knowledge that ss13, a free game with low resource requirements, with all the content based around it, has plenty of teenagers playing. I played it at 14, my mates 12~16. even to humor it. ...
TDHooligan Ideas & Suggestions 44 9,263 10-04-2024, 08:40 PM