Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: fun way of mildly nerfing wrestler?
Post: RE: fun way of mildly nerfing wrestler?

Ikea Wrote: (11-29-2023, 09:47 PM) -- Additionally the sprite for the belt should probably be made a bit more flashy. -- Make it sparkle like the particle effect on syreline, but more brightly.
Cal Ideas & Suggestions 10 406 11-30-2023, 08:16 AM
    Thread: fun way of mildly nerfing wrestler?
Post: RE: fun way of mildly nerfing wrestler?

All good ideas, would just take coding to add it. Would be cool and funny to have camera flashes, audience cheer noises, maybe a steel chair that works like a boomerang for them.
Cal Ideas & Suggestions 10 406 11-29-2023, 03:52 PM
    Thread: Station assault gamemode
Post: RE: Station assault gamemode

sounds like nuclear assault
Cal Ideas & Suggestions 4 173 11-29-2023, 01:49 PM
    Thread: unreasonable ban?
Post: RE: unreasonable ban?

Killing the captain because they cheat at boxing is not good roleplay, nor were you an antagonist. If you *actually* felt bad, you probably shouldn't have stripped all their clothes and ID, left them...
Cal Admin Feedback 1 433 11-24-2023, 06:54 AM
    Thread: Captainbravo
Post: RE: Captainbravo

It's cool, it seems it slipped through the cracks. Sorry about that, it's been lifted.
Cal Admin Feedback 4 354 11-21-2023, 06:29 AM
    Thread: Captainbravo
Post: RE: Captainbravo

I don't really understand the issue here? It seems like you used a VPN, bounced off someone else's ban (Who was probably trying to avoid it by using a VPN) and are taking it as a personal attack? In...
Cal Admin Feedback 4 354 11-21-2023, 06:04 AM
    Thread: Largeamountsofscreaming - Mentor Application
Post: RE: Largeamountsofscreaming - Mentor Application

Consistently a polite an simultaneously hilarious presence on-station, I've only ever see them be good to people while maintaining good roleplay. I'd be for you as a mentor, currently.
Cal Approved Applications 7 585 11-16-2023, 12:28 PM
    Thread: [PR] Remove "too dazed to use" from obj/machinery/attack_hand()
Post: RE: [PR] Remove "too dazed to use" from obj/machin...

just gut it, it's not fun or intuitive
Cal Ideas & Suggestions 14 547 11-14-2023, 03:13 AM
    Thread: Make traitors PDA Immune to the Detonamatrix
Post: RE: Make traitors PDA Immune to the Detonamatrix

I'd like this idea but idk how to implement it because you'd be able to suss out other traitors if their bomb didn't go off
Cal Ideas & Suggestions 9 422 11-09-2023, 08:13 AM
    Thread: [CLOSED PR] Move Counter-Revolutionary Implants from QM to Security
Post: RE: [PR] Move Counter-Revolutionary Implants from ...

yeah i think its kinda weird and shitty that the best way to win revs is cripple cargo before they can even react... and on Sec's end, it's take it over before they can react (pushing QM out of a job)...
Cal Ideas & Suggestions 19 1,005 11-05-2023, 12:22 PM
    Thread: Dsypraxia needs changes, negative stereotypes
Post: RE: Dsypraxia needs changes, negative stereotypes

AveryQuill Wrote: (10-31-2023, 01:59 PM) -- I just wonder how this slipped through the cracks when there's been such an effort to be better in recent years. I don't know of any other real-world, life...
Cal Ideas & Suggestions 10 509 11-01-2023, 09:29 PM
    Thread: Encourage Traitor Teams? (new syndie item)
Post: RE: Encourage Traitor Teams? (new syndie item)

meh i like having to be risky to find other traitors, traitors teaming up is insanely powerful
Cal Ideas & Suggestions 8 380 10-30-2023, 08:56 PM
    Thread: [MERGED PR] Purgatives and dialysis machine rebalance
Post: RE: [PR] Purgatives and dialysis machine rebalance

Seems cool to me, I'm for test merging this. Immediate balance implication is that death mixes are stronger
Cal Ideas & Suggestions 38 1,459 10-29-2023, 08:42 AM
    Thread: Give Syndicate Cyborgs access to the Syndicate Radio Channel
Post: RE: Give Syndicate Cyborgs access to the Syndicate...

Sounds good to me if someone prs it
Cal Ideas & Suggestions 8 374 10-26-2023, 01:44 AM
    Thread: Catering Announcement System?
Post: RE: Catering Announcement System?

sure, anything that makes players communicate more
Cal Ideas & Suggestions 15 670 10-20-2023, 07:52 PM
    Thread: On the subject of RP Security Officer access
Post: RE: On the subject of RP Security Officer access

Cutting to the point here - If some automatic way to give Security access in some way isn't added, the flow of being forced to figure out how to get higher access, then doing so is always going to be ...
Cal RP Discussion 50 2,714 10-19-2023, 07:35 PM
    Thread: Idea: Security Contraband Scanner
Post: RE: Idea: Security Contraband Scanner

I legitimately don't want Security to be able to do this faster.
Cal Ideas & Suggestions 11 399 10-18-2023, 09:16 AM
    Thread: Allow 40mm Grenade Launchers to be put inside security belts OR make a new belt
Post: RE: Allow 40mm Grenade Launchers to be put inside ...

https://medium.com/navigo/japan-s-anti-crime-paintballs-9c9eff431170 Yes and the direct inspiration is a thrown ball
Cal Ideas & Suggestions 12 491 10-17-2023, 07:30 PM
    Thread: Allow 40mm Grenade Launchers to be put inside security belts OR make a new belt
Post: RE: Allow 40mm Grenade Launchers to be put inside ...

The paint shells should just be throwable sponge things
Cal Ideas & Suggestions 12 491 10-17-2023, 06:41 PM
    Thread: On the subject of RP Security Officer access
Post: RE: On the subject of RP Security Officer access

Waffleloffle Wrote: (10-15-2023, 12:26 PM) -- an issue I see with testmerging things like this to test them out is that there's not really any designated area to put feedback on said testmerge withou...
Cal RP Discussion 50 2,714 10-15-2023, 12:56 PM
    Thread: On the subject of RP Security Officer access
Post: RE: On the subject of RP Security Officer access

Could testmerge it
Cal RP Discussion 50 2,714 10-15-2023, 11:39 AM
    Thread: Mentor Application: 444/Aspen/Minty
Post: RE: Mentor Application: 444/Aspen/Minty

Consistently polite, pleasant and helpful. I think 444 would make a fine mentor.
Cal Approved Applications 19 1,558 10-13-2023, 04:54 AM
    Thread: Surgery Options
Post: RE: Surgery Options

This would be a hell of a lot of old jank code to keep around and maintain in the future
Cal Ideas & Suggestions 5 222 10-02-2023, 10:14 AM
    Thread: Roleplay Servers: Remove securitrons' baton and cuffs
Post: RE: Roleplay Servers: Remove securitrons' baton an...

The real fix here is for someone to make the menu that pops up when you hit beepsky and other small borgs much faster and snappier, pain in the ass to try to click that little "off" when the menu has ...
Cal Ideas & Suggestions 28 1,339 10-02-2023, 02:54 AM
    Thread: [PR] Farts to have 3 second cooldown
Post: RE: [PR] Farts to have 3 second cooldown

TDHooligan Wrote: (09-30-2023, 08:45 PM) -- even though a good chunk of long-term contributors and players are really against the idea? -- Cal Wrote: (09-30-2023, 12:54 PM) -- Playing since 2012. D...
Cal Ideas & Suggestions 90 5,457 10-01-2023, 06:06 AM