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    Thread: Antagonist Idea: Gorgon
Post: RE: Antagonist Idea: Gorgon

babayetu83 Wrote: (02-15-2024, 06:22 PM) -- should make antag coddling against the rules in my humble opinion to be quite honest -- That could backfire really hard. Because when does antag coddling...
Lord_earthfire Ideas & Suggestions 12 418 02-15-2024, 11:24 PM
    Thread: Antagonist Idea: Gorgon
Post: RE: Antagonist Idea: Gorgon

Cal Wrote: (02-13-2024, 08:45 AM) -- would be coddled on rp tho which is always an issue -- I remember people doing this with brain slugs and werewolf. I got no idea if you can prevent that at all...
Lord_earthfire Ideas & Suggestions 12 418 02-13-2024, 09:46 AM
    Thread: Antagonist Idea: Gorgon
Post: RE: Antagonist Idea: Gorgon

Kotlol Wrote: (02-13-2024, 03:18 AM) -- Especially since the "head and body" can be used for stuff. Guess what? It would make this possible rampage antagonist... an antagonist critter that is hunted ...
Lord_earthfire Ideas & Suggestions 12 418 02-13-2024, 03:21 AM
    Thread: [PR] Makes botany chem production scaling have diminishing returns
Post: RE: [PR] Makes botany chem production scaling have...

Jimbo20 Wrote: (02-11-2024, 04:49 PM) -- i can't think of any legitimate criticism of this other than "me no like botany nerf" -- Trust me, this hurts me as much as it hurts you. I weep when i look ...
Lord_earthfire Ideas & Suggestions 6 311 02-12-2024, 02:07 AM
    Thread: Make spes better at destroying doors and windows
Post: RE: Make spes better at destroying doors and windo...

I think that's fair. I would not make it as trivial as woth the c-saber, but being bolted in with your limited ammo rampage weapon sucks.
Lord_earthfire Ideas & Suggestions 7 261 02-11-2024, 11:08 PM
    Thread: [Edit] Clown Gets Laughing Gas
Post: RE: [Edit] Clown Gets Laughing Gas

Silent Majority Wrote: (02-10-2024, 04:39 PM) -- I would however, love for clowns to get some capascian analog that caused laughter instead of coughing stuns -- Isn't that honky tonic, basically?
Lord_earthfire Ideas & Suggestions 5 208 02-11-2024, 01:46 AM
    Thread: Suggestion: AI/DWAINE Interaction Micronerfs
Post: RE: Suggestion: AI/DWAINE Interaction Micronerfs

Dhaidburt Wrote: (02-10-2024, 01:12 AM) -- Side note, again not familiar with dwaine or much at all right now, but does teleman give out packets when it's used? Could be a way to combat it, just seei...
Lord_earthfire Ideas & Suggestions 7 351 02-10-2024, 02:53 AM
    Thread: Suggestion: AI/DWAINE Interaction Micronerfs
Post: RE: Suggestion: AI/DWAINE Interaction Micronerfs

To be honest, in the 1,5 years i am playing on this server i have never seen a single AI weaponizing the telepad. Besides that, there are many ways to fight one using it and only a few are lenghty. E...
Lord_earthfire Ideas & Suggestions 7 351 02-08-2024, 12:19 PM
    Thread: Suggestions: Lings SM Sting replaced with Self DNA scramble
Post: RE: Suggestions: Lings SM Sting replaced with Self...

For a concept of a being that goes all they way out to impersonate other people, being able to get a random human form on a whim feels simply wrong.
Lord_earthfire Ideas & Suggestions 14 376 02-08-2024, 12:09 PM
    Thread: Give Werewolves some sort of hunger mechanic
Post: RE: Give Werewolves some sort of hunger mechanic

Kotlol Wrote: (02-05-2024, 11:00 AM) -- Cause right now it's... Drain power, move away, drain power, move away, drain power, move away. You never get that moment of: "Now I collect enough power to ma...
Lord_earthfire Ideas & Suggestions 4 151 02-05-2024, 01:14 PM
    Thread: Cooling rack for food
Post: RE: Cooling rack for food

Cryostylane + iodine be like: am i a joke to you? I like the idea of a plate/box where you can add stuff to passively reach equlibrium with the sorrounding temperature (science would probably love ...
Lord_earthfire Ideas & Suggestions 4 190 02-05-2024, 10:06 AM
    Thread: Give Werewolves some sort of hunger mechanic
Post: RE: Give Werewolves some sort of hunger mechanic

Objectives are optional, especially on classic. I don't think we need to add even more superficial mechanics to encourage people to indiscriminately murder. Changeling dna or vampire blood are ...
Lord_earthfire Ideas & Suggestions 4 151 02-05-2024, 10:04 AM
    Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance

babayetu83 Wrote: (01-31-2024, 01:29 PM) -- i can't help but feel this is just a targetted nerf against treads, i never see them being used anymore -- I still see them quite often on 3 and would ev...
Lord_earthfire Ideas & Suggestions 27 1,576 01-31-2024, 08:37 PM
    Thread: Emergency Alert Arrow Indicators
Post: RE: Emergency Alert Arrow Indicators

Emergency alerts are quite strong already. This should not be something that should be avaible roundstart, but rather being locked somehow, like cargo or debris field loot.
Lord_earthfire Ideas & Suggestions 19 456 01-31-2024, 08:35 PM
    Thread: Synthorgan buff
Post: RE: Synthorgan buff

Silent Majority Wrote: (01-29-2024, 02:01 AM) -- the last time we had a synth organ buff ias a test thing it resulted in botanists mech scanning surgery tables and doing organ replacements in the hal...
Lord_earthfire Ideas & Suggestions 8 280 01-29-2024, 02:24 AM
    Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance

DasBrain Wrote: (01-28-2024, 12:03 AM) -- Now it feels that borgs with treads and screen head are just as fast as a non-sprinting human - but unlike humans, borgs can not sprint. -- This sounds ove...
Lord_earthfire Ideas & Suggestions 27 1,576 01-28-2024, 01:17 AM
    Thread: An unholy union: Robotics & VR
Post: RE: An unholy union: Robotics & VR

TDHooligan Wrote: (01-26-2024, 02:46 AM) -- VR does need some love, but its going to be a huge volume of love to make its minigames good. Spending even more effort to make it into a place where playe...
Lord_earthfire Ideas & Suggestions 6 320 01-27-2024, 01:10 AM
    Thread: [CLOSED PR] Adds viscorgans to the medical fabricator
Post: RE: [PR] Adds viscorgans to the medical fabricator

This will drive organ replacements away from doctors onto roboticists. I kinda like the idea of it. Only problem is tiding MD's, borgs and doctors breaking into robotics to get their dirty hands onto...
Lord_earthfire Ideas & Suggestions 25 1,071 01-25-2024, 12:42 AM
    Thread: An rp server that has all classic content enabled
Post: RE: An rp server that has all classic content enab...

I think most antags save for nukies would work in RP. And nukies only because they end the round and thus need admin support. People always talk about "you can't RP with a blob". This is correct. But...
Lord_earthfire Ideas & Suggestions 7 423 01-23-2024, 12:38 PM
    Thread: Increase Income from Artifacts
Post: RE: Increase Income from Artifacts

A higher selling price and/or a buff to the resupply crate spawn rate would be certainly appreciated.
Lord_earthfire Ideas & Suggestions 14 539 01-22-2024, 10:57 AM
    Thread: [PR] Adds a microbomb cloning module as a 6 tc traitor roboticist item
Post: RE: [PR] Adds a microbomb cloning module as a 6 tc...

Kotlol Wrote: (01-22-2024, 04:14 AM) -- I am 100% for it... but at the same time.. the module can be too easily installed. -- It's a 6 tc item. In contrast you could get a c-saber for 7tc or a power...
Lord_earthfire Ideas & Suggestions 10 491 01-22-2024, 05:01 AM
    Thread: Add Lanyards to the HOP's ID fabricator/other method
Post: RE: Add Lanyards to the HOP's ID fabricator/other ...

The lanyard are 3 additional storage slots, which is quite strong and worth killing a tourist over. Not sure why we need to add this type of debris loot to the station. And items that look like other...
Lord_earthfire Ideas & Suggestions 6 287 01-19-2024, 11:22 PM
    Thread: Speed up ranching on Classic somehow?? ? idk
Post: RE: Speed up ranching on Classic somehow?? ? idk

That's certainly a possibility as well :D .
Lord_earthfire Ideas & Suggestions 10 436 01-16-2024, 10:58 AM
    Thread: [MERGED PR] Disables antag captains on classic
Post: RE: [PR] Disables antag captains on classic

JanusRose Wrote: (01-16-2024, 07:33 AM) -- This feels like an update that should've been voted on more seriously. People don't always interact too much with the forums. 17 votes and +2,000 views does...
Lord_earthfire Ideas & Suggestions 56 3,826 01-16-2024, 08:05 AM
    Thread: How do you like playing as an antagonist?
Post: RE: How do you like playing as an antagonist?

I like playing heron like a somewhat naive trickster. Always an excuse for the behaviour, often highly oblivious to why his behaviour was bad and just overall lacking the thought of "just what the fuc...
Lord_earthfire General Discussion 7 385 01-16-2024, 07:45 AM