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Thread: Most (If not all) gloves should have the same properties as latex on RP
Post: RE: Most (If not all) gloves should have the same ...
Unless im mis-remembering, the issue is, you can search up partials on the older secmate and often times there is enough to find who on a single print. |
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Yellow |
Ideas & Suggestions
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9 |
2,653 |
06-08-2022, 01:09 PM |
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Thread: [CLOSED PR] Raw ore no longer stacks
Post: RE: [PR] Raw ore no longer stacks
You can print out a crate to move up to 50 at a time. Or you can make a locker for the same effect if there’s no crate printer nearby |
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Yellow |
Ideas & Suggestions
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9 |
2,751 |
05-30-2022, 12:27 AM |
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Thread: [CLOSED PR] Raw ore no longer stacks
Post: RE: [PR] Raw ore no longer stacks
Ikea Wrote: (05-29-2022, 02:48 PM)
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Makes things way too inconvinent for loading things into things, stacking ores is practically required if you want to load things into rockbox as mining borg due... |
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Yellow |
Ideas & Suggestions
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9 |
2,751 |
05-29-2022, 05:42 PM |
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Thread: Revert the rename of NTSO to NT Secuirity Consultant
Post: RE: Revert the rename of NTSO to NT Secuirity Cons...
I agree entirely with IKEA’s point on this, there is also this weird task that often happens on RP where you see someone get HOS’d, and they just never play officer again. Like to the point you see th... |
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Yellow |
Ideas & Suggestions
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50 |
13,270 |
05-28-2022, 12:49 PM |
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Thread: Revert the rename of NTSO to NT Secuirity Consultant
Post: RE: Revert the rename of NTSO to NT Secuirity Cons...
Lieutenant/commander are still very militaristic |
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Yellow |
Ideas & Suggestions
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50 |
13,270 |
05-26-2022, 02:22 PM |
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Thread: Revert the rename of NTSO to NT Secuirity Consultant
Post: RE: Revert the rename of NTSO to NT Secuirity Cons...
A lot of people were seeing NTSO as an edgy lone wolf one man army, with their own personal armory. This led to the idea of NTSO being more of a wetworks/military type role, versus a consulting/advanc... |
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Yellow |
Ideas & Suggestions
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50 |
13,270 |
05-26-2022, 08:22 AM |
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Thread: make it so you can turn off talk show host/radio messages
Post: RE: make it so you can turn off talk show host/rad...
I try to do radio show host, but it’s near impossible as everyone just automatically tuned out the RSH. I won’t lie, I do too, it’s extremely hard not to. I think any alternative solution would be pre... |
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Yellow |
Ideas & Suggestions
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7 |
1,990 |
05-21-2022, 05:18 PM |
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Thread: Captian is literally Staff Assist with acess
Post: RE: Captian is literally Staff Assist with acess
Crazy captains unify the station.
Either with them, or against them, but they unify the station |
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Yellow |
General Discussion
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8 |
2,710 |
05-19-2022, 06:18 PM |
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Thread: Detective should get a Scuttlebot by default
Post: RE: Detective should get a Scuttlebot by default
alexandregtg Wrote: (05-11-2022, 02:34 PM)
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It would be cool to have a nerfed version for the non-antag detective. Those little guys are really cute, and it would make it less obvious that the dete... |
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Yellow |
Ideas & Suggestions
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15 |
4,610 |
05-13-2022, 01:48 AM |
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Thread: Let Blob Speak to Crew
Post: RE: Let Blob Speak to Crew
Or perhaps just a formable blob diplomat that can only move through blob tiles and can talk? |
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Yellow |
Ideas & Suggestions
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9 |
2,453 |
05-13-2022, 01:45 AM |
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Thread: offer rename prompt for antags on roundjoin/start
Post: RE: offer rename prompt for antags on roundjoin/st...
aloe Wrote: (05-08-2022, 06:35 PM)
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I don't feel like just giving a rename prompt would do much if you're actually trying to alter the character considering you'd still look the same. Unless you ju... |
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Yellow |
Ideas & Suggestions
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12 |
3,002 |
05-09-2022, 03:24 PM |
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Thread: Kitchen QoL
Post: RE: Kitchen QoL
I believe the ability to make meat from limbs, specifically named meat, would be an excellent change to chef, as it would make limb scouring the halls/medbay a lot more lucrative, and would change “Gr... |
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Yellow |
Ideas & Suggestions
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16 |
4,029 |
05-08-2022, 11:19 AM |
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Thread: Mentor Application - AnguishedEnglish (Whitney Stingray/M.A.I.D.)
Post: RE: Mentor Application - AnguishedEnglish (Whitn...
Apologies as I am good at quoting
“I’ve taken great pride in every little thing I do, no matter what job it was I was assigned to.“
“ I would do everything in my power to keep control of a situa... |
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Yellow |
Denied Applications
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13 |
4,209 |
05-08-2022, 09:16 AM |
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Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar
I’d like something cursed and yellow
FRANK EDIT: Mild or spicy |
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Yellow |
General Discussion
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1,759 |
716,628 |
05-08-2022, 05:59 AM |
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Thread: FroggitDogget mentor app
Post: RE: FroggitDogget mentor app
+1 on this one, when I first came to main after being RP only for above a year after bad main experiences, Imvestmgart or Klutz was one of the first people who I had a really long sit and talk with ex... |
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Yellow |
Denied Applications
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8 |
2,812 |
05-07-2022, 10:39 PM |
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Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Flyable Eyewear
When you’re in a fight irl, when are you not targeting the head?
It just makes sense to thwack people in their heads unless they’re wearing a helmet, IC and OOC |
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Yellow |
Ideas & Suggestions
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51 |
13,127 |
05-06-2022, 06:33 AM |
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Thread: [CLOSED PR] Removes Secoff lite AA from RP
Post: RE: [PR] Removes Secoff lite AA from RP
Hm I do really like the idea of sec not having access to engineering tool storage though, while I don’t agree with the rest. I think that proposal should be seriously considered |
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Yellow |
Ideas & Suggestions
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25 |
6,912 |
05-06-2022, 02:14 AM |
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Thread: Monkeys are way too OP
Post: RE: Monkeys are way too OP
A large part in monkeys power is the way their AI is, like they move when they’re downed, they get beneath you and crawl at ungodly speeds. If monkeys were made like other AI’s and didn’t pursue/move ... |
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Yellow |
General Discussion
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24 |
6,383 |
05-05-2022, 03:20 AM |
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Thread: Oxygen vending machines could sell tanks?
Post: RE: Oxygen vending machines could sell tanks?
I think it’s intentional balance that they’re rare to find, and tbh I think it has positive effects. If everyone can get an emergency o2 tank, there would be no reason to ever use any of the larger ta... |
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Yellow |
Ideas & Suggestions
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5 |
1,610 |
05-01-2022, 12:51 PM |
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Thread: Emagging UV Lights
Post: RE: Emagging UV Lights
I think most emags give both a positive and negative effect. Like AI turrets get disabled for a while, but can come back on later as lethal, which is both positive and negative for a traitor. This giv... |
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Yellow |
Ideas & Suggestions
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3 |
1,033 |
04-29-2022, 02:46 PM |
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Thread: Should traitors be improved?
Post: RE: Should traitors be improved?
I think its worthy to be noted that non-gang/conspirator antags aren't, antags versus crew, its antag versus everyone else.
As an antag, I worry just as much about the c-saber rampager as I do the ... |
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Yellow |
Ideas & Suggestions
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42 |
11,472 |
04-28-2022, 12:41 AM |
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Thread: What kind of story charater do you feel your charater is?
Post: RE: What kind of story charater do you feel your c...
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Yellow |
RP Discussion
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22 |
6,679 |
04-25-2022, 11:52 AM |
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Thread: stop making things oversimplified
Post: RE: stop making things oversimplified
NightmarechaMillian Wrote: (04-25-2022, 06:04 AM)
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TBH I wouldn't mind if you could cut/disable people's limbs with enough damage on goon. Beyond Atmos and virology, which, well, y'know, I always f... |
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Yellow |
Ideas & Suggestions
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15 |
4,319 |
04-25-2022, 11:51 AM |
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Thread: Prescription Glasses should increase crit chances
Post: RE: Prescription Glasses should increase crit chan...
Short sightedness is also a huge debuff, because it is handled differently than every other vision overlay code wise. I’ve tried messing around with it but couldn’t get it to work. Until it is ported ... |
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Yellow |
Ideas & Suggestions
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12 |
2,857 |
04-24-2022, 01:00 AM |
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Thread: [PR] Using emergency security alert now triggers maptext + a sound effect
Post: RE: [PR] Using emergency security alert now trigge...
does it look like that with the opacity & grey in game or was it just not fully atop the head in that pic |
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Yellow |
Ideas & Suggestions
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14 |
3,767 |
04-23-2022, 02:36 PM |