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    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Cheese material
valtsu0 Ideas & Suggestions 3,740 1,450,501 05-23-2023, 01:19 PM
    Thread: Syndicate item: Agent Radio
Post: RE: Syndicate item: Agent Radio

Cal Wrote: (05-22-2023, 01:22 AM) -- Just seems like a way better wiretap? -- Forgot about wiretap. Would be worse than wiretap since you would need already have a security radio scan it, while wir...
valtsu0 Ideas & Suggestions 4 134 05-22-2023, 03:57 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

A reward for Chevalier du Sorbet that makes you to speak slime, understood only by people with the medal
valtsu0 Ideas & Suggestions 3,740 1,450,501 05-21-2023, 07:43 AM
    Thread: Syndicate item: Agent Radio
Post: Syndicate item: Agent Radio

(Mostly a gimmick item) Comes in a box full of agent radios (1TC?) First time you use it, choose the radio icon from all NT + Syndicate operative and what headset it will be disguised as. Funct...
valtsu0 Ideas & Suggestions 4 134 05-21-2023, 07:39 AM
    Thread: mafia roundtype
Post: RE: mafia roundtype

I think better names would be: The Godfather or don Consigliere Mafioso Kotlol Wrote: (04-07-2023, 03:48 AM) -- Basicly this is a direction I wanted to take conspirators in a way. Give em sub types...
valtsu0 Ideas & Suggestions 3 189 04-08-2023, 01:02 AM
    Thread: Give AI vox control by default
Post: RE: Give AI vox control by default

Maybe as a hard to get upgrade hidden deep into debris field/adventure zone? Or maybe sold by some merchant for a large sum of money.
valtsu0 Ideas & Suggestions 12 1,618 04-08-2023, 12:47 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Mouse Wrote: (04-03-2023, 06:50 PM) -- Given that kinetic and energy weaponry have been getting renamed lately to have both brands and manufacturers I feel the same should be done for the AI/armory t...
valtsu0 Ideas & Suggestions 3,740 1,450,501 04-04-2023, 12:32 AM
    Thread: Cyborg Mind Transfer on Death
Post: RE: Cyborg Mind Transfer on Death

Kotlol Wrote: (04-03-2023, 03:31 AM) -- Doing a dangerous A-Zone? Bring a borg with you as a meatshield if it goes wrong. Area with mines? Send in the borg! -- That is already a really good idea. He...
valtsu0 Ideas & Suggestions 14 601 04-03-2023, 04:18 AM
    Thread: Cyborg Mind Transfer on Death
Post: RE: Cyborg Mind Transfer on Death

Oppose. Borgs don't really need this buff. It is already quite rare to die as a borg. Usually it happens when you are rogue and then you probably will get reassembled after. Being impossible to be rev...
valtsu0 Ideas & Suggestions 14 601 04-03-2023, 02:46 AM
    Thread: Pillows
Post: RE: Pillows

Use wire to make it into improvised armor
valtsu0 Ideas & Suggestions 10 479 03-28-2023, 03:45 AM
    Thread: AI Laws Discussion Thread
Post: RE: AI Laws Discussion Thread

Any law utilizing meta terminology is a bad law. If you want to use antagonist you could say "Enemy of Nanotrasen". If you really want to use meta terminology for some reason do whatever you think wil...
valtsu0 General Discussion 6 576 03-25-2023, 10:16 AM
    Thread: Plasmatoid Trait
Post: RE: Plasmatoid Trait

Lord_earthfire Wrote: (03-24-2023, 07:27 AM) -- well, there is always the option to put 1-2 cans of plasma in a storage in medbay. Would also kinda enable more antag-doctor-shenanigans. -- Plasmafl...
valtsu0 Ideas & Suggestions 9 459 03-24-2023, 12:03 PM
    Thread: Plasmatoid Trait
Post: RE: Plasmatoid Trait

Toxins storage is kinda an annoying place to get refills if you aren't a scientist and wouldn't really work thematically. Also Nadir doesn't have toxins so good luck. While you could start with a lon...
valtsu0 Ideas & Suggestions 9 459 03-24-2023, 07:16 AM
    Thread: Encourage nuke-op communication on the Caringorn
Post: RE: Encourage nuke-op communication on the Caringo...

kyle2143 Wrote: (03-17-2023, 10:14 AM) -- If the goal is to increase the cooperation/coordination of the team, then I'm not sure this would have much of an effect other than to frustrate or bore peop...
valtsu0 Ideas & Suggestions 9 591 03-22-2023, 11:51 AM
    Thread: Make the morgue and Chaplain more useful by changing the bio matter reclaimer.
Post: RE: Make the morgue and Chaplain more useful by ch...

Skye14 Wrote: (03-22-2023, 08:58 AM) -- Kotlol Wrote: (03-22-2023, 08:48 AM) -- Skye14 Wrote: (03-22-2023, 08:25 AM) -- I'm not a coder so I'm not sure if it's possible, but if it is then it would ...
valtsu0 Ideas & Suggestions 25 1,248 03-22-2023, 10:28 AM
    Thread: Removal of maintenance cameras
Post: RE: Removal of maintenance cameras

AI who bolts down antags 20 mins in (or even reports them) without being asked should be yelled at. Bolting down unknowns (an defenedly killing them) is/should be problem behaviour While i don't...
valtsu0 Ideas & Suggestions 16 811 03-15-2023, 06:11 AM
    Thread: What Job has the hardest difficulty?
Post: RE: What Job has the hardest difficulty?

It would be useful to include Responsibility. Nobody is going to complain if you take your time as a botanist, same cannot be said for AI or security I'll add it to the previous ones Job: Janitor Res...
valtsu0 General Discussion 3 426 03-14-2023, 02:29 PM
    Thread: Borgs gain extra secure radio channels based on upgrades
Post: Borgs gain extra secure radio channels based on up...

Why? Would allow borgs to better help departments that are diffrent from their module e.g. Medborg with telesci, Engi/chemborg with medical AI already has all these channels, so i don't see this bei...
valtsu0 Ideas & Suggestions 2 219 03-09-2023, 04:13 AM
    Thread: S stands for Specimen! ( HoS App )
Post: RE: S stands for Specimen! ( HoS App )

+1 Great enough officer that i assumed they were already HoS. Would defenedly make a great one
valtsu0 Approved Applications 27 3,520 03-09-2023, 02:57 AM
    Thread: things in mechcomp
Post: RE: things in mechcomp

Questionable idea: Gun component accepts power hammer's special attack
valtsu0 Ideas & Suggestions 38 2,429 03-09-2023, 02:47 AM
    Thread: HoS Application - Ava/Gideon Squire, yes its that time again
Post: RE: HoS Application - Ava/Gideon Squire, yes its t...

+1 Has been fair and just. Would make a great HoS
valtsu0 Denied Applications 14 1,547 03-04-2023, 12:00 PM
    Thread: whoops
Post: RE: whoops

Bump.
valtsu0 General Discussion 22 1,641 03-03-2023, 08:56 AM
    Thread: things in mechcomp
Post: RE: things in mechcomp

Some sort of randomizer component. Maybe outputs a random integer between 2 selected integers. Or maybe 10 outputs and chooses out of those randomly using adjustable weights.
valtsu0 Ideas & Suggestions 38 2,429 03-03-2023, 07:11 AM
    Thread: Are TTVs too powerful or too easy to make multiple of? (classic)
Post: RE: Are TTVs too powerful or too easy to make mult...

Zamujasa Wrote: (02-27-2023, 05:12 PM) -- this is another one of those player culture things where the solution isn't "make them harder to do" or "make them impossible for non-antags" people need ...
valtsu0 General Discussion 14 915 02-28-2023, 01:26 AM
    Thread: Are TTVs too powerful or too easy to make multiple of? (classic)
Post: Are TTVs too powerful or too easy to make multiple...

I feel like TTVs never lead to anything else than early shuttle calls. While one is usually repairable the bomber probably gets at least a few off. Maybe TTVs would be more interesting if there were a...
valtsu0 General Discussion 14 915 02-26-2023, 08:19 AM