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    Thread: Nerf mechboots
Post: RE: Nerf mechboots

UrsulaMejor Wrote: (01-16-2023, 01:43 PM) -- Quote: -- Having the job most known for validhunting/rampages get a boost to said capabilities feels extreme at best. -- What -- At least from wh...
George_Manning Ideas & Suggestions 14 357 01-16-2023, 01:48 PM
    Thread: Secondary Bard Weapon???
Post: RE: Secondary Bard Weapon???

Jackary Wrote: (01-14-2023, 05:25 PM) -- Eurydice Sound Cannon Based off of a mix of a 20mm cannon from a seized NT ship with a mix of Syndicate ingenuity, this Bard weapon can be switched out wit...
George_Manning Ideas & Suggestions 6 261 01-16-2023, 01:40 PM
    Thread: Nerf mechboots
Post: Nerf mechboots

In practice, mechboots are cool. But as somebody who has played security hunting rampages with mechboots, an antag against trigger happy miners, and everything in-between, they just don't work well. H...
George_Manning Ideas & Suggestions 14 357 01-16-2023, 01:39 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Frank_Stein Wrote: (01-11-2023, 03:08 PM) -- Give heads  and certain jobs a few access implants on their person or in their locker. You know, the kind that burn out after a few uses? I figure this...
George_Manning Ideas & Suggestions 3,481 1,281,387 01-12-2023, 09:35 AM
    Thread: A Proposal for a Terrestrial Map
Post: RE: A Proposal for a Terrestrial Map

We aft2001 Wrote: (01-11-2023, 09:43 AM) -- While I'd personally lean towards a more arctic environment, a boiling hot desert would also be cool. -- It’s worth noting that deserts get *really*, absur...
George_Manning Mapping 7 318 01-11-2023, 12:02 PM
    Thread: Wolf Muddler Mentor Application
Post: RE: Wolf Muddler Mentor Application

I like you as a player and have had many positive interactions with you. However, I haven’t really seen you teaching anybody or showing any interest in helping other players. I’m not saying these inte...
George_Manning Applications 4 452 01-08-2023, 09:47 AM
    Thread: Maintance Shaft access inconstiencies
Post: RE: Maintance Shaft access inconstiencies

Kotlol Wrote: (01-06-2023, 11:47 AM) -- Especially during Rad storms when you are DENIED maintance acces. (though this hasn't happened yet) -- In the little message warning you of the rad storm inc...
George_Manning General Discussion 5 191 01-06-2023, 12:02 PM
    Thread: Have sterile masks block miasma
Post: RE: Have sterile masks block miasma

NanoDano Wrote: (01-06-2023, 10:06 AM) -- Lord_earthfire Wrote: (01-06-2023, 03:58 AM) -- My opinion pn this is pretty simple: ake care of the corpses or face the consequences. Besides, the PR th...
George_Manning Ideas & Suggestions 20 444 01-06-2023, 10:20 AM
    Thread: Have sterile masks block miasma
Post: RE: Have sterile masks block miasma

NanoDano Wrote: (01-05-2023, 10:42 PM) -- Saw this idea a while ago and I really liked it -- This was already merged for a short time but due to issue above was quickly unmerged
George_Manning Ideas & Suggestions 20 444 01-06-2023, 05:04 AM
    Thread: fix autobanner?
Post: RE: fix autobanner?

Kotlol Wrote: (01-05-2023, 05:14 AM) -- Shiiba Wrote: (01-05-2023, 04:32 AM) -- Kotlol Wrote: (01-05-2023, 03:49 AM) -- There is no auto banner? Admins ban you. Ban appeal it. -- wut? yes there i...
George_Manning General Discussion 8 189 01-05-2023, 07:38 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

NateTheSquid Wrote: (01-26-2017, 11:07 PM) -- remove the detective as a job, or at least remove the detectives gun. all detectives are either idiots or traitors, it's true -- Been playing det a lot...
George_Manning Ideas & Suggestions 3,481 1,281,387 01-04-2023, 06:46 AM
    Thread: Medical training - Make it slightly more effective on others...
Post: RE: Medical training - Make it slightly more effec...

Silent Majority Wrote: (12-30-2022, 10:24 AM) -- I wouldn't say just "out of crit " but id say raise the chance of testarting the heart to 5-10 percent. Also a trained person or untrained doing cpr s...
George_Manning Ideas & Suggestions 7 283 01-03-2023, 05:06 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Mouse Wrote: (12-17-2022, 12:28 PM) -- Prevent cluwnes from suffering additional BRAIN damage beyond the cluwne default.  (90, IIRC) As it stands now if an admin fills a cluwne with 330u of Triple...
George_Manning Ideas & Suggestions 3,481 1,281,387 12-20-2022, 07:23 AM
    Thread: MechComp Shutters
Post: RE: MechComp Shutters

Give the man a Christmas present (I agree there could be some cool interactions, it’s annoying to use doors for similar purposes because of the access lock)
George_Manning Ideas & Suggestions 1 89 12-16-2022, 04:44 AM
    Thread: Mentor App?? Ezra Callison
Post: RE: Mentor App?? Ezra Callison

I will give a +1 he is respectful and a good fit personality wise, and that comically sized Afro is filled with smarts
George_Manning Applications 14 919 12-15-2022, 06:42 AM
    Thread: Congrats to Leah Polaris (on becoming nerdier)
Post: Congrats to Leah Polaris (on becoming nerdier)

Leah new admin nerd Nerd good Congrats Leah! Now there is only one step left on their journey to become the arch-nerd developer…
George_Manning General Discussion 7 469 12-13-2022, 07:24 AM
    Thread: Artifact pods and/or pod parts
Post: RE: Artifact pods and/or pod parts

This would be a nightmare to balance but also cool
George_Manning Ideas & Suggestions 3 143 12-13-2022, 07:21 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Waffleloffle Wrote: (12-11-2022, 02:51 PM) -- a small museum station out in the mining field that contains little persistent player-made paintings and Things in it, like the ornaments. almost 100% gu...
George_Manning Ideas & Suggestions 3,481 1,281,387 12-12-2022, 09:33 AM
    Thread: Guide for Crisis's
Post: RE: Guide for Crisis's

You can’t really make a guide for emergencies imo, that’s kinda the point
George_Manning Ideas & Suggestions 3 220 12-12-2022, 08:21 AM
    Thread: Give "Deploy" for blobs a confirmation
Post: RE: Give "Deploy" for blobs a confirmation

Mouse Wrote: (12-09-2022, 06:25 AM) -- Just saw a blob deploy right above arrivals by accident while trying to change its color and as someone who clicks the Wrong Button a lot I feel like some sort ...
George_Manning Ideas & Suggestions 2 132 12-09-2022, 08:23 AM
    Thread: New Werewolf Power: Tracking
Post: RE: New Werewolf Power: Tracking

This may actually work better for the voidhound than the werewolf, but good idea!
George_Manning Ideas & Suggestions 5 186 12-09-2022, 05:10 AM
    Thread: [PR] Moves the silicon channel implant to a limited manudrive. Gives the manudrive...
Post: RE: [PR] Moves the silicon channel implant to a li...

Honestly to me there’s never been a problem here, everything is good as is. Not everything needs a new way of being done.
George_Manning Ideas & Suggestions 28 1,124 12-06-2022, 08:21 AM
    Thread: NanoTrasen Employee Profile: Lawliet Lin
Post: RE: NanoTrasen Employee Profile: Lawliet Liz

I love the idea they just took a random lizard off the ground and turned it into a humanoid for literally no reason
George_Manning Character Profiles 3 380 12-05-2022, 05:08 AM
    Thread: Werewolf serum Werewolf antagonist for RP
Post: RE: Werewolf serum Werewolf antagonist for RP

Kotlol Wrote: (12-04-2022, 07:05 AM) -- ThatScarlett Wrote: (12-04-2022, 06:26 AM) -- I don't think full werewolf would make it to RP, as it's a rampage antagonist. Not without weakening or changing...
George_Manning Ideas & Suggestions 12 346 12-05-2022, 05:01 AM
    Thread: Werewolf serum Werewolf antagonist for RP
Post: RE: Werewolf serum Werewolf antagonist for RP

I think weakened WW (like this suggestion proposes) are best [hr] Kotlol Wrote: (12-02-2022, 07:30 AM) -- To this day I tried em in Murder Box and I don't see how they are banned in full. They are ba...
George_Manning Ideas & Suggestions 12 346 12-02-2022, 09:53 AM