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Thread: Population balancing idea
Post: RE: Population balancing idea
Population Caps might be interesting to try out, I agree.
There definitely does feel like there's something else to consider here though. I cannot speak for everyone else who enjoys the lower pop r... |
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Nerkson |
Ideas & Suggestions
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28 |
661 |
12-04-2024, 09:58 PM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
I think there should be more randomized secret chems. Something to chase for every round if you're bored, whose components are randomized and require specific setups. Doesn't have to have a super amaz... |
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Nerkson |
Ideas & Suggestions
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4,365 |
2,207,236 |
11-25-2024, 08:14 PM |
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Thread: Let's talk about the Detective
Post: RE: Let's talk about the Detective
I don't think the issue is that antags can get lethals - all antags can buy a shotgun box and rampage harder than the detective ever could. Plus, a traitor detective deserves to buy lethal ammo to tak... |
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Nerkson |
Ideas & Suggestions
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55 |
2,714 |
11-14-2024, 08:27 PM |
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Thread: Let's talk about the Detective
Post: RE: Let's talk about the Detective
Some rough ideas and bullet points...
On the topic of the Detective feeling too powerful : Perhaps that could be a compromise on the detectives gun? The standard stubby reloads much slower but fires... |
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Nerkson |
Ideas & Suggestions
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55 |
2,714 |
11-11-2024, 06:59 PM |
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Thread: Barksley Dogson Head of Security Application
Post: Barksley Dogson Head of Security Application
Usual character name: Barksley Dogson
BYOND username: carthridge
Discord username (if you are on our discord): nerkson
Recommended by (if applicable): bork
Goon servers you play: 4
Reason for a... |
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Nerkson |
Applications
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13 |
1,169 |
10-17-2024, 01:06 PM |
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Thread: Genetics: A discussion
Post: Genetics: A discussion
The reason I have made this thread is that a change was made today, July 12th :
Physically Fit mutation stability cost change: -5 -> 5.
Synchronized Vestigial Ballistics stability cost change: -15 ->... |
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Nerkson |
Ideas & Suggestions
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10 |
727 |
07-12-2024, 09:08 PM |
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Thread: i think it's time to try player caps.
Post: RE: i think it's time to try player caps.
I figure I should share my experience here. I am making no jabs at specific individuals here, of course.
For the longest time I could remember, 3 and 4 had split populations that would sometimes r... |
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Nerkson |
Ideas & Suggestions
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72 |
5,563 |
05-15-2024, 07:52 PM |
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Thread: Leaving the Hivemind: A discussion
Post: Leaving the Hivemind: A discussion
When a Changeling gets hungry, they look for a staff assistant to munch on. As the Ling is drinking their new grey energy drink, the poor soul of that lone wanderer gets sucked into the Hivemind forev... |
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Nerkson |
Ideas & Suggestions
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12 |
1,075 |
03-13-2024, 04:10 PM |
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Thread: Rework the Random Merchants
Post: Rework the Random Merchants
Sometimes, if you're lucky, one of a few merchants will dock with the station or with the Space Diner. And, if you're extra lucky, they'll have items and gear that are amazing. Spare Captains IDs, Gol... |
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Nerkson |
Ideas & Suggestions
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4 |
770 |
05-16-2023, 06:40 PM |
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Thread: Change Animal Crates to a Card Locked Version
Post: RE: Change Animal Crates to a Card Locked Version
I approve of this. Makes sense. |
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Nerkson |
Ideas & Suggestions
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5 |
984 |
05-06-2023, 06:15 PM |
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Thread: [MERGED PR] Swaps Out Capsaicin Grenades In the Sec Vendor For Flashbangs
Post: RE: [PR] Swaps Out Capsaicin Grenades In the Sec V...
Kotlol Wrote: (05-04-2023, 10:38 AM)
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Nerkson Wrote: (05-04-2023, 10:01 AM)
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I’d rather seen less grenades per box than outright removal for flash bangs.
Admittedly, I believe a lot of the s... |
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Nerkson |
Good ideas!
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21 |
4,086 |
05-04-2023, 10:52 AM |
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Thread: [MERGED PR] Swaps Out Capsaicin Grenades In the Sec Vendor For Flashbangs
Post: RE: [PR] Swaps Out Capsaicin Grenades In the Sec V...
I’d rather seen less grenades per box than outright removal for flash bangs.
Admittedly, I believe a lot of the security options are boring or useless. I am afraid of "What’s next? The morphine? Don... |
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Nerkson |
Good ideas!
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21 |
4,086 |
05-04-2023, 10:01 AM |
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Thread: Faustian Bargain Kit: A discussion
Post: Faustian Bargain Kit: A discussion
Quote:
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A unique devilish suitcase with three contracts, three demonic pens, and an evil lawyer suit (get it? (https://tvtropes.org/pmwiki/pmwiki.php/Main/EvilLawyerJoke)). Simply click on someone... |
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Nerkson |
Ideas & Suggestions
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6 |
1,200 |
04-28-2023, 12:47 PM |
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Thread: RP Gangs Feedback/Discussion
Post: RE: RP Gangs Feedback/Discussion
I'm still typing up some ideas and thoughts, but I want to get out there and say two things: that I think Gangs can be fun and great on RP, but that there's going to be some growing pains. It's probab... |
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Nerkson |
Ideas & Suggestions
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19 |
3,345 |
04-10-2023, 08:01 PM |
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Thread: Discussion about genetics stability change
Post: RE: Discussion about genetics stability change
I was taking a break to deal with work, and coming back I found this change had occurred. Genetics has always been kind of a boring job, and the change doesn't help.
Main gripes? You sit at a compute... |
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Nerkson |
General Discussion
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10 |
2,497 |
01-16-2023, 01:13 PM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
Arc Fiends kinda boring to me, its like vampire but you're just a freaky lil electric dude.
I had a silly idea where the arcfiend is siphoning electricity to power up something - maybe some sort of... |
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Nerkson |
Ideas & Suggestions
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4,365 |
2,207,236 |
09-13-2022, 08:55 AM |
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Thread: Chemistry nerfs
Post: RE: Chemistry nerfs
Azrun - a good PR change, but perhaps I'm not fully sure on a few details.
I'm going to make two core assumptions here:
1. This PR is designed to slow down the rate of making chemicals and stop cop... |
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Nerkson |
General Discussion
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60 |
21,910 |
09-01-2022, 03:52 PM |
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Thread: Space Law- A rewrite discussion
Post: Space Law- A rewrite discussion
So lets be honest here. Space Law is kind of outdated. If you haven't seen it in a bit (and let's be honest, most people don't), here's a link to it:
https://wiki.ss13.co/Space_Law
Time to disse... |
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Nerkson |
Ideas & Suggestions
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10 |
2,557 |
07-30-2022, 06:49 PM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
Some sort of tag in game that lets you opt in to be targeted by antags, that only antags can see.
Lets them know if someone wants to engage with antags or be part of their vile machinations. |
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Nerkson |
Ideas & Suggestions
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4,365 |
2,207,236 |
07-05-2022, 06:35 PM |
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Thread: Cloning: A Discussion
Post: RE: Cloning: A Discussion
Thank you all for the replies!
The discussion around puritans has been a joy to read as well. As acknowledged, perhaps Puritan is a bit too easy to get around. A knowledgeable medical team can easily... |
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Nerkson |
Ideas & Suggestions
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29 |
7,498 |
06-24-2022, 12:38 PM |
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Thread: Cloning: A Discussion
Post: Cloning: A Discussion
I play mostly on RP, where things don't usually tend to be as chaotic as they are on Goon 1 and Goon 2. With that said, I have been keeping my ears open and listen to what other players say, and I hea... |
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Nerkson |
Ideas & Suggestions
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29 |
7,498 |
06-23-2022, 11:57 AM |
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Thread: Town Hall Information and Questions Thread
Post: RE: Town Hall Information and Questions Thread
Thank you for the Town Hall!
1. Are the developers happy with the level of complexity in the game currently? I know some servers have far more complex mechanics and interactions in place - TG code ... |
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Nerkson |
General Discussion
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18 |
5,721 |
05-19-2022, 12:16 PM |