Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: [PR] New midround antag: surplus ops
Post: RE: [PR] New midround antag: surplus ops

babayetu83 Wrote: (09-25-2022, 01:40 PM) -- why have it be a murderous group of antags? why not have it be a group of thieves? -- For reference, the current objectives they have are 2 random steal ...
NightmarechaMillian Ideas & Suggestions 13 351 09-27-2022, 03:40 AM
    Thread: [PR] New midround antag: surplus ops
Post: RE: [PR] New midround antag: surplus ops

Feedback is appreciated. For clarification, this will be a very lateround event, similar to SWORD, where it will only spawn after all the existing antags are dead. Furthermore, while they do get weapo...
NightmarechaMillian Ideas & Suggestions 13 351 09-24-2022, 04:16 PM
    Thread: Reduce the overbearingness of stunmeta
Post: RE: Reduce the overbearingness of stunmeta

I know this is a (pretty) dead thread, but I and a few other coders (couldn't get a dev to weigh in) seemed to all agree that a 1:1 damage received/stun reduction change would be pretty good. That ...
NightmarechaMillian Ideas & Suggestions 17 828 09-20-2022, 10:14 AM
    Thread: Nerfing SR: a Discussion
Post: RE: Nerfing SR: a Discussion

Main player butting in: SR is EXTREMELY rare on main, In two years of daily playing, I've only been revived with it twice, and can count on my hands the number of time I've seen it used to revive ...
NightmarechaMillian Ideas & Suggestions 36 1,108 09-19-2022, 03:55 PM
    Thread: [PR] Gives medical a prepared belt.
Post: RE: [PR] Gives medical a prepared belt.

Repeating my opinion from the github to continue the conversation: Instead of 3 hyposprays, do you think you can move the defibrilator and crowbar from the medical doctor's starting backpack into t...
NightmarechaMillian Ideas & Suggestions 17 586 09-19-2022, 03:45 PM
    Thread: Surplus ops showcase!
Post: RE: Surplus ops showcase!

> Love the idea! > In my opinion, the Egun in the longarm loadout should get swapped out for something more syndicat-ish like maybe the Scout's Bellatrix SMG, old hunting rifle, amplified vuzuvela or ...
NightmarechaMillian Ideas & Suggestions 7 306 08-29-2022, 08:55 AM
    Thread: Surplus ops showcase!
Post: RE: Surplus ops showcase!

Update: I realized I didn't include the loot pools for the main loadouts, should probably do that now >You got a writeup I can read? The closest thing I have to a writeup is my initial idea ...
NightmarechaMillian Ideas & Suggestions 7 306 08-29-2022, 06:52 AM
    Thread: Surplus ops showcase!
Post: Surplus ops showcase!

That's right babey!!! That half baked idea I posted a few months back has now come to only slightly underripe fruition, and it's time to collect some community sentiment! It's worth pointing ou...
NightmarechaMillian Ideas & Suggestions 7 306 08-29-2022, 06:21 AM
    Thread: Chemicals to add to ???? floor pill bottles
Post: RE: Chemicals to add to ???? floor pill bottles

update: looking through these and a good few are already in, but I've gone ahead and added a majority. PR will be opened on september first at the end of the feature freeze
NightmarechaMillian Ideas & Suggestions 8 637 08-18-2022, 05:28 AM
    Thread: Chemicals to add to ???? floor pill bottles
Post: RE: Chemicals to add to ???? floor pill bottles

Ooogogohoooo I'm coding this
NightmarechaMillian Ideas & Suggestions 8 637 07-17-2022, 09:59 AM
    Thread: Should traitors be improved?
Post: RE: Should traitors be improved?

Honestly I think sec weapons could use a slight nerf, which would fix the issue of antags having no escape avenue. Maybe make batons take three hits from full stamina (still 2 hits from anything lower...
NightmarechaMillian Ideas & Suggestions 42 3,422 07-13-2022, 06:29 AM
    Thread: Midround nukies/syndicate strike force: Plans and community feedback
Post: Midround nukies/syndicate strike force: Plans and ...

Nukies! Everyone's favorite antag, unless you're a nerd who holes up in your department all round. But we don't talk about that. Nukies, however unfortunately, aren't very common, and are uppity an...
NightmarechaMillian Ideas & Suggestions 13 1,036 06-22-2022, 02:41 PM
    Thread: NTSO... Unlocked by pressing the Alarm?
Post: RE: NTSO... Unlocked by pressing the Alarm?

The biggest issue with a respawn is that you get multiple, and you get people as ghosts waiting around not having any fun hoping someone presses the funny button- neither one of these are super good-...
NightmarechaMillian Ideas & Suggestions 13 859 06-22-2022, 01:30 PM
    Thread: Town Hall Information and Questions Thread
Post: RE: Town Hall Information and Questions Thread

Here's two I've been meaning to ask: 1) When, if it's still getting worked on, do y'all think you'll have the Nanotrasen home offices azone finished? Furthermore, is there any way I can pitch in? 2)...
NightmarechaMillian General Discussion 18 2,334 05-13-2022, 11:28 AM
    Thread: [MERGED PR] New syndicate item: The sawfly
Post: RE: [PR] New syndicate item: The sawfly

update: new sounds https://youtu.be/W59_gylJqHM
NightmarechaMillian Ideas & Suggestions 13 991 05-08-2022, 03:55 PM
    Thread: [MERGED PR] New syndicate item: The sawfly
Post: RE: [PR] New syndicate item: The sawfly

Anything you can do with a grenade, and that is ANYTHING, you can do with these little bastards.
NightmarechaMillian Ideas & Suggestions 13 991 05-04-2022, 09:12 AM
    Thread: [MERGED PR] New syndicate item: The sawfly
Post: RE: [PR] New syndicate item: The sawfly

Regarding their maneuvering and the remote, the only thing the remote can do is fold or unfold nearbly sawflies- their robust nature is due to them inheriting most of their AI from drones
NightmarechaMillian Ideas & Suggestions 13 991 05-02-2022, 08:11 AM
    Thread: [MERGED PR] New syndicate item: The sawfly
Post: RE: [PR] New syndicate item: The sawfly

1) Yes, you can infact riot launcher them, it's one of the funnest things 2) After thinking on it, I've bumped the cluster down to 5, since they're a lot rarer and I do want them used. For the sing...
NightmarechaMillian Ideas & Suggestions 13 991 05-01-2022, 05:18 PM
    Thread: Hygiene on RP
Post: RE: Hygiene on RP

What if bloody clothes gave you a hygiene penalty to begin with, but said penalty tapered off to represent blood drying. Also, as a suggestion: deodorant reagent. Give it a pretty simple recipie, a...
NightmarechaMillian Ideas & Suggestions 10 664 05-01-2022, 03:03 PM
    Thread: stop making things oversimplified
Post: RE: stop making things oversimplified

TBH I wouldn't mind if you could cut/disable people's limbs with enough damage on goon. Beyond Atmos and virology, which, well, y'know, I always felt it was weird goon didn't consider limbs super diff...
NightmarechaMillian Ideas & Suggestions 15 1,266 04-25-2022, 06:04 AM
    Thread: Suggestion: Slightly more indications for heavily crit people?
Post: RE: Suggestion: Slightly more indications for heav...

I've been meaning to add a hardcrit heart to the doctor goggles, so there's that coming at some point or another
NightmarechaMillian Ideas & Suggestions 13 989 04-25-2022, 05:21 AM
    Thread: My dumb ideas dump
Post: RE: My dumb ideas dump

Energy zip gun would be a deranged monstrosity (possibly with parts from a nano fabricator) that wouldn't mind coding, but I don't know how practical it'd be to figure out a good parts rarity/commonit...
NightmarechaMillian Ideas & Suggestions 3 364 04-25-2022, 05:20 AM
    Thread: Increase the time lock for nuclear operatives and and nuclear commanders
Post: RE: Increase the time lock for nuclear operatives ...

Mentors and his players getting priority for commander would help, but at the same time it could muddy the waters considering who does and doesn't apply for HOS/mentor. The same lock as sec for nuk...
NightmarechaMillian Ideas & Suggestions 25 1,693 04-25-2022, 05:16 AM
    Thread: Remote control monkeys
Post: RE: Remote control monkeys

I feel like some AI shell code could 100% be reused but I think this'd have to have some more though put into balancing it before I spend the next week struggling to make it work it gets added by a co...
NightmarechaMillian Ideas & Suggestions 6 556 04-05-2022, 04:28 AM
    Thread: Game Mode Idea: Hostile Takeover
Post: RE: Game Mode Idea: Hostile Takeover

If anything I feel like this would be pretty nice as both a standalone game mode and subdued addition to mixed
NightmarechaMillian Ideas & Suggestions 6 702 04-05-2022, 04:26 AM