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Post Author Forum Replies Views Posted [asc]
    Thread: Buff the Monkey Barrel
Post: RE: Buff the Monkey Barrel

Monkey Barrels do work if you use them well. Step 1: Hack open the door to genetics monkey pen so they can freely wander into medbay (ideally to op room with all those lovely scalpels and saws) ...
McDougie Ideas & Suggestions 12 399 12-17-2021, 01:22 AM
    Thread: Ezra Callison, HoS Application
Post: RE: Ezra Callison, HoS Application

+1 Ezra smelly. Not sure if the HOS beret would work with a blue fro though.
McDougie Approved Applications 18 1,249 11-30-2021, 01:58 AM
    Thread: [PR] Regular lube slides instead of throwing
Post: RE: [PR] Regular lube slides instead of throwing

It looks really fun but spacelube is kind of meant to be annoying. Just look at it from a clowns perspective, your happily running from a small army of sec officers with their batons out. You spla...
McDougie Ideas & Suggestions 19 711 11-29-2021, 09:19 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

HOS and clown should have a 1% chance to swap spawn locations.
McDougie Ideas & Suggestions 2,867 925,491 09-01-2021, 10:16 AM
    Thread: HoS Application: Harrison Walker
Post: RE: HoS Application: Harrison Walker

Harrison is both robust and smelly. +1 from me.
McDougie Approved Applications 19 1,754 08-20-2021, 12:14 AM
    Thread: Share Robust Knowledge
Post: RE: Share Robust Knowledge

Make chemgroups for medical chems and have them accessible so you can get yourself out of trouble quickly when medbays fucked. Being able to make Ammonium Bicarbonate, Pot Iodine and mannitol in a ...
McDougie General Discussion 25 2,441 08-09-2021, 02:40 PM
    Thread: Gimmick Job: Pizza Delivery
Post: RE: Gimmick Job: Pizza Delivery

Pizza dude shouldnt explode. Instead they should turn into a smoke powder cloud of pizza reagant like a wiz golum. Even if they fail to deliver their pizza the crew still gets pizza. Or a macro bom...
McDougie Ideas & Suggestions 16 721 07-26-2021, 08:14 AM
    Thread: wts custom chemicompiler recipes
Post: RE: wts chemicompiler recipes

Hello I would like to buy 5 warcrimes, can I pay in floorpills?
McDougie General Discussion 12 1,193 07-23-2021, 04:19 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Cluwnes should automatically swallow floorpills thrown at them
McDougie Ideas & Suggestions 2,867 925,491 07-23-2021, 02:54 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

BatElite Wrote: (07-20-2021, 05:32 AM) -- Mindslaving a monkey should make them follow you as a bodyguard, aggroing on anyone who attacks you Sure sec will tase your ass normally, but they might h...
McDougie Ideas & Suggestions 2,867 925,491 07-21-2021, 04:10 AM
    Thread: Give handheld tele arts a 3 second action bar
Post: RE: Give handheld tele arts a 3 second action bar

Telearts are rare as it is. When you do find one they often have a 30 second or so cooldown. Finding one with a reasonably quick cooldown is very rare. Finding a decent one as an antag is not likely t...
McDougie Ideas & Suggestions 10 472 07-21-2021, 04:03 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Since we are talking about blobs..... Blob upgrade that adds little legs to the nucleus so it is movable onto adjacent tiles if they are blob tiles. So blob can slowly chase people. Maybe can use t...
McDougie Ideas & Suggestions 2,867 925,491 07-14-2021, 02:24 AM
    Thread: quivering contusine chem change?
Post: RE: quivering contusine chem change?

Yeah histamine is really weak. Formaldehyde is more dangerous and thats hardly top of the hellchem list - histamine is 10% chance of 1 brute and 5% of 2. Formaldehyde is a straight 1+ tox and touch pe...
McDougie Ideas & Suggestions 7 542 07-13-2021, 03:25 PM
    Thread: Mentor application - Vivienne Katzenberger
Post: RE: Mentor application - Vivienne Katzenberger

+1 from me.
McDougie Approved Applications 13 1,860 06-24-2021, 12:41 AM
    Thread: HoS Application
Post: RE: HoS Application

+1 from me. Pretty chill sec but also quite robust.
McDougie Denied Applications 2 584 06-24-2021, 12:24 AM
    Thread: [MERGED PR] Nerfs Rathen's Secret and Magic Missile spells
Post: RE: [PR] Nerfs Rathen's Secret and Magic Missile s...

"This makes it extremely easy for just one wizard to slowly kill a majority of the station with little to no counterplay" My fluero acid cyanide sarin glass would like a word. It literally takes ju...
McDougie Good ideas! 9 938 06-17-2021, 03:06 AM
    Thread: Science Improvements
Post: RE: Science Improvements

I mean.... excluding toxins every part of science can help the station. Telesci can loot places and set up azone expeditions. Sure medbay can make their own meds but medbay is often such a shit show t...
McDougie Ideas & Suggestions 2 299 06-17-2021, 12:14 AM
    Thread: New wizard spell ideas thread
Post: RE: New wizard spell ideas thread

A summoning spell that spawns some horrible monster (or converts a person into one killing them?) that takes 2 minutes to cast and also causes an station wide alert when you start casting similar to a...
McDougie Ideas & Suggestions 34 2,928 06-15-2021, 12:55 AM
    Thread: Nerf disarm
Post: RE: Nerf disarm

why not have the attackers stamina factor into a disarm attempt? your stamina is ruined in crit so it solves that
McDougie Ideas & Suggestions 25 2,005 06-14-2021, 12:39 PM
    Thread: Chemistry nerfs
Post: RE: Chemistry nerfs

LDM drips kill the person using them pretty reliably. Sorium drips whilst pretty incapacitating don't really do that much damage unless a glass table or vending machine is involved. A "As for most ...
McDougie General Discussion 20 3,420 03-04-2021, 04:32 PM
    Thread: Chemistry nerfs
Post: RE: Chemistry nerfs

Theres been atleast 3 nerfs to propellent that I am aware of. The change to both smoke powder and propellent that broke loads of groups made it so that it uses all ingredients regardless of the amo...
McDougie General Discussion 20 3,420 03-04-2021, 11:38 AM
    Thread: Chemistry nerfs
Post: RE: Chemistry nerfs

Ah mouse, I had a feeling you might pipe up in this thread. Anyway it was not just killmixes. I had healing groups broken aswell, ones that I used a fair amount to be honest.
McDougie General Discussion 20 3,420 03-04-2021, 11:12 AM
    Thread: Chemistry nerfs
Post: Chemistry nerfs

It seems like anytime anyone finds anything that works well in chemistry it just gets nerfed.  The propellent/smoke change broke about 20 groups I had overnight - wasnt even mentioned in changelog....
McDougie General Discussion 20 3,420 03-04-2021, 10:07 AM
    Thread: personal weapons for more heads?
Post: RE: personal weapons for more heads?

A deartivater of some sort would be cool for RD - deactivates artifacts. Given how dangerous science is, the RD should have tools aimed to make it safer. Perhaps a spray gun that only allows metal foa...
McDougie Ideas & Suggestions 18 2,350 01-31-2021, 03:08 PM
    Thread: [MERGED PR] Flamethrower rework
Post: RE: [MERGED PR] Flamethrower rework

So I had a play with the new flamer and Im not sure what to make of it. I had a mix of smoke powder, glowing fliptonium and colorful reagent. It was inconsistant at best, the colorful reagant applied ...
McDougie Good ideas! 6 1,241 01-31-2021, 02:37 PM