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Post Author Forum Replies Views Posted [asc]
    Thread: Tweak/remove the recipe for Strange Reagent
Post: RE: Tweak/remove the recipe for Strange Reagent

I would like to preface this by saying I did not intend for this thread to be an attack on any single person. It is based off of my thoughts and observations on both the current trend of its use and h...
RubberRats Ideas & Suggestions 31 3,013 09-28-2025, 09:16 PM
    Thread: Vanni's Mentor Application
Post: RE: Vanni's Mentor Application

I unfortunately have not been able to catch you ingame recently, and as such do not feel like I am in a position to comment on it. However, in a lot of interactions I have had with you on discord you ...
RubberRats Applications 7 1,526 09-28-2025, 07:20 PM
    Thread: Tweak/remove the recipe for Strange Reagent
Post: Tweak/remove the recipe for Strange Reagent

Almost every round I have played recently, medbay has taken it upon themselves to make strange reagent to revive corpses. As I have seen multiple doctors do this independently, I do not think it can b...
RubberRats Ideas & Suggestions 31 3,013 09-27-2025, 06:46 PM
    Thread: Do we need a special rule against bombing the diner on RP?
Post: RE: Do we need a special rule against bombing the ...

GrumpyNik Wrote: (09-21-2025, 12:08 PM) -- Isane Wrote: (12-20-2024, 06:28 PM) -- I don't think it needs a rule as it already kinda falls under acting like you want to keep your job. Nanotrasen prob...
RubberRats RP Discussion 25 8,608 09-21-2025, 08:31 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

release the mentor moose
RubberRats Ideas & Suggestions 4,751 3,143,101 09-20-2025, 12:46 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

mind control helmet that lets you control NPC monkeys remotely like a scuttlebot
RubberRats Ideas & Suggestions 4,751 3,143,101 09-04-2025, 01:16 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

using a paper on someone with a stapler in your offhand staples it to their face
RubberRats Ideas & Suggestions 4,751 3,143,101 08-30-2025, 08:34 AM
    Thread: Thank you for actually giving a shit.
Post: Thank you for actually giving a shit.

Hey, I know being an admin for an SS13 server is kind of a thankless job, even for one with a decent community, so I just wanted to say this: thank you for actually giving a shit about making this a g...
RubberRats Admin Feedback 0 1,133 08-19-2025, 08:44 PM
    Thread: Whoever is replacing the char-word with "Blorbo", Forums, August 17, 2025
Post: Whoever is replacing the char-word with "Blorbo", ...

Admin: Unknown Server: Forums Date + time: August 17, unknown time. Synopsis: Some time earlier today, the word "character" ("a person, especially with reference to behavior or personality") was ...
RubberRats Admin Feedback 1 1,378 08-17-2025, 06:05 PM
    Thread: Captain's Ship in a Bottle
Post: RE: Captain's Ship in a Bottle

The ship in a bottle was originally made for the submarine map Manta, alongside a lot of unique map assets. It was ultimately shelved due to fundamental problems with its layout and the main dev behin...
RubberRats Ideas & Suggestions 3 619 08-14-2025, 05:17 AM
    Thread: Head mannequins for the barbershop
Post: Head mannequins for the barbershop

I have been playing a lot of barber lately, and it's been fun. However, there have been multiple times where I have really wished I could just make wigs more easily. Maybe I get no clients for half th...
RubberRats Ideas & Suggestions 1 382 08-04-2025, 08:56 PM
    Thread: Goonstation Summer 2025 Seasonal Contest
Post: RE: Goonstation Summer 2025 Seasonal Contest

New Memphis Postcard "Greetings from New Memphis, home of the BonkTek Pyramid!" https://i.imgur.com/DEb5Rj2.png https://i.imgur.com/qJpa0X4.png
RubberRats General Discussion 35 6,137 08-03-2025, 12:51 PM
    Thread: A Discussion on Metatrust
Post: RE: A Discussion on Metatrust

For the record, I don't think the blame can be pinned on any one person in most cases. It makes no sense to punish people for making a character that others find appealing. Likewise, there is nothing ...
RubberRats RP Discussion 35 7,700 07-15-2025, 06:55 AM
    Thread: A Discussion on Metatrust
Post: RE: A Discussion on Metatrust

Without getting into whether or not it is a good idea generally, I don't think hiding ckeys will do much to curb the issue. All of the worst examples of favoritism and metatrust I have seen have occur...
RubberRats RP Discussion 35 7,700 07-14-2025, 04:18 PM
    Thread: A Discussion on Metatrust
Post: RE: A Discussion on Metatrust

I have many thoughts on player favoritism and related topics, based on my own experiences with it over the years. This thread was on my mind for a while, but as I wasn't playing as often, I didn't fee...
RubberRats RP Discussion 35 7,700 07-13-2025, 08:32 PM
    Thread: Can Robotics be Saved?
Post: RE: Can Robotics be Saved?

JORJ949 Wrote: (05-25-2025, 01:07 AM) -- 1: What if you couldn't select cyberlimbs at all in customisation and had to go get them at robotics 2: What if MDirs were more willing to allow robotics to ...
RubberRats Ideas & Suggestions 22 5,326 05-25-2025, 05:37 AM
    Thread: [PR] EMAG disables borg interface locks instead of freeing them
Post: RE: [PR] EMAG disables borg interface locks instea...

RSOD Wrote: (04-30-2025, 12:17 AM) -- i'd be lying if i said i liked the thought of having either compartments permanently open/unlocked on me just because i got clicked on.  in this case, regardles...
RubberRats Ideas & Suggestions 34 7,943 04-30-2025, 07:12 AM
    Thread: [MERGED PR] First aid kits no longer get health analyzers
Post: RE: [PR] First aid kits no longer get health analy...

Was a bit skeptical of this at first, but I think it would be OK overall. I am a bit concerned about the toxin first aid kit, seeing as there isn't a way to reliably diagnose toxin damage without a he...
RubberRats Good ideas! 15 4,937 04-28-2025, 02:00 PM
    Thread: [PR] EMAG disables borg interface locks instead of freeing them
Post: RE: [PR] EMAG disables borg interface locks instea...

Finally got around to making it open the chest compartment instead of the head compartment. Not sure what the ideal solution would be, but it would be very easy to change back.
RubberRats Ideas & Suggestions 34 7,943 04-28-2025, 01:26 PM
    Thread: [PR] EMAG disables borg interface locks instead of freeing them
Post: RE: [PR] EMAG disables borg interface locks instea...

glowbold Wrote: (04-25-2025, 10:35 AM) -- I think it should open the chest component (`src.opened`) instead of the head case for the following reasons: * Prevents two-click, no tool round removal (e...
RubberRats Ideas & Suggestions 34 7,943 04-25-2025, 11:42 AM
    Thread: Tessellation's Mentor Application
Post: RE: Tessellation's Mentor Application

While I cannot say much about how you treat new players, you are generally a kind person. However, I had a recent altercation with you on discord that felt off. You came across as passive-aggressive a...
RubberRats Approved Applications 6 2,733 04-09-2025, 12:49 PM
    Thread: JolyneTheAwesome HoS application
Post: RE: JolyneTheAwesome HoS application

I haven't seen much of you in security, but I can corroborate that what has already been said here is still happening. Very recently, I have noticed you getting frustrated at the game in discord when ...
RubberRats Denied Applications 5 2,490 04-08-2025, 07:59 PM
    Thread: Random/Daily jobs
Post: RE: Random/Daily jobs

RoleControl having the ability to open up additional job slots is an idea that has been brought up a few times, and something I really want in the game. I'm considering writing it up myself.
RubberRats Ideas & Suggestions 9 1,743 03-28-2025, 05:58 AM
    Thread: Curse artifacts feel overtuned
Post: RE: Curse artifacts feel overtuned

Artgens are loud, stationary, and don't require knowledge of how they specifically work to stop them. I don't think they're really comparable. The problem isn't that they are killing scientists, the p...
RubberRats Ideas & Suggestions 13 2,790 03-13-2025, 04:51 AM
    Thread: Curse artifacts feel overtuned
Post: Curse artifacts feel overtuned

As-is, curse artifacts feel arbitrary and unfair in a way even things like devastating artbombs don't. In a recent round, I stood next to one and then spent the next fifteen minutes being administered...
RubberRats Ideas & Suggestions 13 2,790 03-12-2025, 07:32 PM