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    Thread: 35 Below - An anniversary post-mortem.
Post: RE: 35 Below - An anniversary post-mortem.

I only joined on the last round (both of them) and man do I hate myself for having ignored this project up until then (granted it happend at 2am but it was WORTH IT!).
Gomp RP Discussion 3 358 01-16-2026, 06:34 AM
    Thread: How much cash have you guys made in a single round.
Post: RE: How much cash have you guys made in a single r...

around 100,000 just by being near a botanist who grew money trees
Gomp General Discussion 10 457 01-16-2026, 06:26 AM
    Thread: The Role you play to mellow out.
Post: RE: The Role you play to mellow out.

Security Assistant for the best seat in watching the stations demise while not being expected to do anything.
Gomp General Discussion 8 382 01-16-2026, 06:25 AM
    Thread: Make stuns/lying down no longer drop weapons
Post: RE: Make stuns/lying down no longer drop weapons

I also think this should be given a trial. There will definetly be some adjustment and whining as goes with any big change like this but I don't like the way it works right now either so for me there ...
Gomp Ideas & Suggestions 24 790 01-16-2026, 06:07 AM
    Thread: Seeking criticism for my sec RP
Post: RE: Seeking criticism for my sec RP

You've already put more effort into trying to be a good officer then the rest I don't think you need to worry too much. Just remember that you are always dealing with a real human being that doesn't d...
Gomp RP Discussion 1 358 11-11-2025, 06:32 AM
    Thread: The nature of Jailbird crimes
Post: RE: The nature of Jailbird crimes

I just don't have the energy to RP around something that just seems to be a joke, like what do I do when the record says I am supposed to arrest someone for "existing"?(real btw) If people could choos...
Gomp RP Discussion 21 2,407 11-11-2025, 06:13 AM
    Thread: Intruder Alert* on RP
Post: RE: Intruder Alert* on RP

I'm for this idea, things like this that give some live to the round is the reason I love nightshade and while you might need to reduce the amount of antags that spawn becasue they can be quite destru...
Gomp Ideas & Suggestions 12 2,295 09-27-2025, 10:51 PM
    Thread: Midround Ancient Robot Attack
Post: RE: Midround Ancient Robot Attack

Is this going to be classic only?
Gomp Ideas & Suggestions 9 2,115 09-27-2025, 10:47 PM
    Thread: Tweak/remove the recipe for Strange Reagent
Post: RE: Tweak/remove the recipe for Strange Reagent

Every time I use strange reagent I just feel bad because it takes longer then cloning someone if I don't pre make it and that implies the round is calm in the first place (which I think is the underly...
Gomp Ideas & Suggestions 31 3,977 09-27-2025, 10:41 PM
    Thread: Vigilantism , escalation and very low roleplaying.
Post: RE: Vigilantism , escalation and very low roleplay...

I haven't played on the main servers since you posted this but what I can definetly say is that there is currently a large amount of new and returning players joining because of the opening of a Night...
Gomp RP Discussion 10 3,163 09-19-2025, 05:12 AM
    Thread: [MERGED PR] Wraith salt rework
Post: RE: [PR] Wraith salt rework

I really like the idea of being safe inside a salt circle but won't line of sight just mean if there is any salt the wraith can't do anything? My understanding is that this would just be either way to...
Gomp Ideas & Suggestions 11 2,479 09-13-2025, 10:45 AM
    Thread: Collecting ideas: Mutantrace Customization
Post: RE: Collecting ideas: Mutantrace Customization

Flaborized Wrote: (08-29-2025, 09:02 AM) -- This has been something that we've generally wanted implemented for a while but it's behind a bit of tricky UI/savefile implementation. Character setup wou...
Gomp Ideas & Suggestions 4 1,384 08-30-2025, 09:24 AM
    Thread: Cyberorgan wear and repair
Post: RE: Cyberorgan wear and repair

I don't think this will ever happen as one unified trait, and robot mutant races are also unlikely BUT if someone was willing to make it possible to change your organs in the character creator I would...
Gomp Ideas & Suggestions 28 4,772 08-30-2025, 09:21 AM
  Lightbulb Thread: Collecting ideas: Mutantrace Customization
Post: Collecting ideas: Mutantrace Customization

Mutantraces are pretty bare in costumization options right now.  Anyone who plays them knows that they just don't have many (or any) of the things that we use to make our human characters stand out. ...
Gomp Ideas & Suggestions 4 1,384 08-29-2025, 08:14 AM
    Thread: Make Trainee roles be tied to how much you've played in that job department
Post: RE: Make Trainee roles be tied to how much you've ...

Yea how it currently works is just not well thought out. I think looking at the feedback you can probably expect this change to get merged if you PR it.
Gomp Ideas & Suggestions 6 1,575 08-29-2025, 07:46 AM
    Thread: Robotics answer to the cloning console: The Intelligence Imprinter
Post: RE: Robotics answer to the cloning console: The In...

This seems to only help puritains and I don't think they need help, if you take the trait you are perfectly aware of the fact you will probably not be revived.
Gomp Ideas & Suggestions 2 1,256 08-29-2025, 07:44 AM
    Thread: AI Law Module Priority
Post: RE: AI Law Module Priority

I can definetly go with making things like the hologram expansion modules not show up in the law rack, they aren't even laws.
Gomp Ideas & Suggestions 5 1,490 08-29-2025, 07:42 AM
    Thread: Crate slowdown
Post: RE: Crate slowdown

I wouldn't much care if crates where slower to pull. You aren't usually pulling crates across the station and if you are, then you are probably a QM and if you are not then you can just ask a QM or a ...
Gomp Ideas & Suggestions 11 2,278 08-29-2025, 07:41 AM
    Thread: Cyberorgan wear and repair
Post: RE: Cyberorgan wear and repair

The whole reason you want this is to have robotic implants at roundstart right? Why not just make reskins of normal organs that are "robotic" in sprite and lore or whatever.
Gomp Ideas & Suggestions 28 4,772 08-29-2025, 07:39 AM
    Thread: Cyberorgan wear and repair
Post: RE: Cyberorgan wear and repair

Why not just buff cyberorgans if you want roboticists to get more human patients? They clearly aren't strong enough for people to want to spend 5 minutes of their round getting them and they already h...
Gomp Ideas & Suggestions 28 4,772 08-24-2025, 01:21 AM
    Thread: Cyberorgan wear and repair
Post: RE: Cyberorgan wear and repair

But what if you are an antag and are getting robotics? You'd need to be silent otherwise you might just die from not getting treatment and I don't see why you would want robotics if you are going to b...
Gomp Ideas & Suggestions 28 4,772 08-23-2025, 04:47 AM
    Thread: Salv Change
Post: RE: Salv Change

I'd also be for adding a leader to salvs but it's up to the person or people in charge of the game mode developements.
Gomp Ideas & Suggestions 5 1,149 08-23-2025, 04:37 AM
    Thread: Stacking Hats Gene/Trait/Clown Exclusive
Post: RE: Stacking Hats Gene/Trait/Clown Exclusive

Isn't there a gene for being a clown?
Gomp Ideas & Suggestions 5 2,142 08-23-2025, 04:34 AM
    Thread: The barberang is upsetting
Post: RE: The barberang is upsetting

I don't see any reason to just having a zero cost trait that makes your hair unchangable (i can smell the mutant race code hating this), it definetly has comedy potential for someones hair to be left ...
Gomp Ideas & Suggestions 21 5,704 08-11-2025, 10:43 AM
    Thread: make shield barrier use small battery
Post: RE: make shield barrier use small battery

Shields make actually talking during a fight possible, they also rely on the opponent making a mistake. I do agree they are definetly one of the strongest security tools.
Gomp Ideas & Suggestions 7 1,051 08-11-2025, 05:44 AM