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    Thread: [MERGED PR] Adds Captains Space Helmet, Makes the Captain's Hat and Gas Mask No Lo...
Post: RE: [PR] Adds Captains Space Helmet, Makes the Cap...

Alright, it's clear I'm in the minority here, so I'll just give up.
Camryn Good ideas! 25 456 05-06-2021, 05:46 PM
    Thread: [MERGED PR] Adds Captains Space Helmet, Makes the Captain's Hat and Gas Mask No Lo...
Post: RE: [PR] Adds Captains Space Helmet, Makes the Cap...

(05-06-2021, 05:35 PM)KikiMofo Wrote: Is it engineering/mining helmets that protect from glare or is it all space helmets that do that? All space helmets
Camryn Good ideas! 25 456 05-06-2021, 05:37 PM
    Thread: [MERGED PR] Adds Captains Space Helmet, Makes the Captain's Hat and Gas Mask No Lo...
Post: RE: [PR] Adds Captains Space Helmet, Makes the Cap...

(05-06-2021, 05:32 PM)Rilor Wrote: (05-06-2021, 03:34 PM)Camryn Wrote: CROSS POSTED FROM PR COMMENT Extremely firm disagreement here. Gas masks being spaceworthy is, in my experience, already co...
Camryn Good ideas! 25 456 05-06-2021, 05:33 PM
    Thread: [MERGED PR] Adds Captains Space Helmet, Makes the Captain's Hat and Gas Mask No Lo...
Post: RE: [PR] Adds Captains Space Helmet, Makes the Cap...

(05-06-2021, 05:23 PM)virvatuli Wrote: Just because something has been around for a long time doesn't make it good. Gas masks aren't spacewear, and it's weird that they are recognized as such. Their...
Camryn Good ideas! 25 456 05-06-2021, 05:32 PM
    Thread: [MERGED PR] Adds Captains Space Helmet, Makes the Captain's Hat and Gas Mask No Lo...
Post: RE: [PR] Adds Captains Space Helmet, Makes the Cap...

(05-06-2021, 05:06 PM)virvatuli Wrote: It's absurd that gas masked can make you space-proof this way, and makes zero sense logically and feels more like an unintended thing than anything else. I'm s...
Camryn Good ideas! 25 456 05-06-2021, 05:17 PM
    Thread: [MERGED PR] Adds Captains Space Helmet, Makes the Captain's Hat and Gas Mask No Lo...
Post: RE: [PR] Adds Captains Space Helmet, Makes the Cap...

(05-06-2021, 03:52 PM)Flaborized Wrote: As I responded to in the github comments already, I don't actually think this is a very significant hit to player expression, and I *do* think the (actually m...
Camryn Good ideas! 25 456 05-06-2021, 04:25 PM
    Thread: [MERGED PR] Adds Captains Space Helmet, Makes the Captain's Hat and Gas Mask No Lo...
Post: RE: [PR] Adds Captains Space Helmet, Makes the Cap...

CROSS POSTED FROM PR COMMENT Extremely firm disagreement here. Gas masks being spaceworthy is, in my experience, already common knowledge. Space helmets already have a pretty big advantage over mos...
Camryn Good ideas! 25 456 05-06-2021, 03:34 PM
    Thread: Add the same minimum round requirement security has to nukeops
Post: RE: Add the same minimum round requirement securit...

(05-05-2021, 06:35 PM)Azrun Wrote: With the boost to nukie count though, I agree that factoring in experience would be interesting to have new and experienced players put on the team. Mostly somethi...
Camryn Ideas & Suggestions 22 553 05-06-2021, 06:46 AM
    Thread: change who is considered human by the AI to include mutantraces
Post: RE: change who is considered human by the AI to in...

I'd be fine with making mutant races human (except monkeys because I still need to be able to do mad monkey science with npc monkeys)
Camryn Ideas & Suggestions 33 883 05-03-2021, 11:55 AM
    Thread: Porta sci program removal thread
Post: RE: Porta sci program removal thread

(05-02-2021, 07:27 PM)Tarmunora Wrote: reposting from discord, since people there were getting hung up on adventure-zone stuff since the intent behind the change was not necessarily made clear: Main...
Camryn Ideas & Suggestions 63 1,922 05-02-2021, 08:49 PM
    Thread: Porta sci program removal thread
Post: RE: Porta sci program removal thread

(05-02-2021, 05:56 PM)penny Wrote: (05-02-2021, 05:54 PM)Camryn Wrote: ????? I always use the remote instead of the app whenever I can because it's way less annoying than having to fish out my pd...
Camryn Ideas & Suggestions 63 1,922 05-02-2021, 06:00 PM
    Thread: Porta sci program removal thread
Post: RE: Porta sci program removal thread

(05-02-2021, 05:47 PM)Eagletanker Wrote: (05-02-2021, 05:42 PM)Camryn Wrote: (05-02-2021, 05:37 PM)Eagletanker Wrote: Removal of the Port A Sci's app summoning function was a good idea imo. It w...
Camryn Ideas & Suggestions 63 1,922 05-02-2021, 05:54 PM
    Thread: Porta sci program removal thread
Post: RE: Porta sci program removal thread

(05-02-2021, 05:37 PM)Eagletanker Wrote: Removal of the Port A Sci's app summoning function was a good idea imo. It will make Azone rushing much harder cause there isnt the crutch of the Port A Sci,...
Camryn Ideas & Suggestions 63 1,922 05-02-2021, 05:42 PM
    Thread: Porta sci program removal thread
Post: RE: Porta sci program removal thread

I personally don't feel the port-a-sci is at all problematic outside of enabling people to rush azones solo. My solution is simple: either nerf the loot or make the high-impact stuff actually difficu...
Camryn Ideas & Suggestions 63 1,922 05-02-2021, 05:31 PM
    Thread: change who is considered human by the AI to include mutantraces
Post: RE: change who is considered human by the AI to in...

(05-02-2021, 03:03 PM)kyle2143 Wrote: This is not true. You are incorrect. Those mutantraces are considered human by the AI. Look at the AI's wiki. It was changed a few months ago to include this. ...
Camryn Ideas & Suggestions 33 883 05-02-2021, 04:11 PM
    Thread: Updated Fart Message
Post: RE: Updated Fart Message

No???
Camryn Ideas & Suggestions 11 296 05-02-2021, 09:05 AM
    Thread: POLL - port-a-puke clown car
Post: RE: POLL - port-a-puke clown car

Bless you, pali https://github.com/goonstation/goonstation/pull/4548
Camryn Ideas & Suggestions 6 385 05-01-2021, 10:44 AM
    Thread: Remove ghost drone and replace it with something else
Post: RE: Remove ghost drone and replace it with somethi...

Imo, the benefits of having ghost drones around significantly outweighs the harm done by people who abuse them
Camryn Ideas & Suggestions 16 556 04-30-2021, 08:20 AM
    Thread: [PR] An assortment of LGBT themed socks
Post: RE: [PR] An assortment of LGBT themed socks

(04-28-2021, 01:21 PM)Rilor Wrote: can we give the socks to chickens? How dare you
Camryn Ideas & Suggestions 8 299 04-28-2021, 02:34 PM
    Thread: [PR] A trait which makes clowns invisible to you
Post: RE: [PR] A trait which makes clowns invisible to y...

(04-28-2021, 03:18 AM)Flaborized Wrote: I think the implication that 'not having to look at the clown' being positive enough to make it 0 instead of +1 is hilarious. Absolutely fantastic idea Agree
Camryn Ideas & Suggestions 33 1,026 04-28-2021, 05:21 AM
    Thread: [MERGED PR] Removes Dwarfism
Post: RE: [PR] Removes Dwarfism

I would like to request that the glowstick farting chance be moved to training_miner rather than outright removed.
Camryn Good ideas! 15 550 04-28-2021, 04:48 AM
    Thread: [PR] A trait which makes clowns invisible to you
Post: RE: [PR] A trait which makes clowns invisible to y...

Glorious
Camryn Ideas & Suggestions 33 1,026 04-27-2021, 01:48 PM
    Thread: [CLOSED PR] Remove floor melting functionality from chems
Post: RE: [PR] Remove floor melting functionality from c...

Hard no. Floors are exceptionally easy to repair. A standard stack of 50 metal can make 200 floor tiles. You can just use the tiles in-hand to lay down new floors in a matter of moments. The actuall...
Camryn Ideas & Suggestions 7 277 04-27-2021, 10:19 AM
    Thread: POLL - port-a-puke clown car
Post: POLL - port-a-puke clown car

[Image: https://cdn.discordapp.com/attachments/7...iscord.jpg]
Camryn Ideas & Suggestions 6 385 04-26-2021, 06:36 AM
    Thread: [MERGED PR] Fixed bug where you can use the teleport scroll when you normally woul...
Post: RE: [PR] Fixed bug where you can use the teleport ...

(04-25-2021, 05:21 PM)KikiMofo Wrote: Honestly I always thought this was intended. I was always told to do that as a wizard. Hell mentors would tell them to do that as well when assisting a wiz. Sa...
Camryn Good ideas! 6 311 04-25-2021, 05:33 PM