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    Thread: [CLOSED PR] New antagonist : Brain slugs
Post: RE: [CLOSED PR] New antagonist : Brain slugs

BatElite Wrote: (11-29-2022, 03:34 AM) -- "It would appear that this antagonist has not managed to meet the expectations I and others had set for it, and as such i shall be closing this PR." So wh...
Bartimeus Ideas & Suggestions 27 1,005 11-29-2022, 06:14 AM
    Thread: about new cloning changes
Post: RE: about new cloning changes

I enjoy the fact it makes it so that doctors are now more likely to be the ones cloning people, as a regular crewmate likely cannot deal with the more severe defects that could come with the cloning. ...
Bartimeus General Discussion 19 548 11-28-2022, 10:43 AM
    Thread: HoS Application - Operative Paladin (LadyGeartHeart)
Post: RE: HoS Application - Operative Paladin (LadyGeart...

You have a lot of qualities. You are organized. You tend to be welcoming to newer security and you try to keep people up to date with situation reports. You're also generally good at keeping antags in...
Bartimeus Applications 14 1,290 11-23-2022, 06:18 AM
    Thread: Essential scuttlebot additions
Post: RE: Essential scuttlebot additions

I heard your plea. https://github.com/goonstation/goonstation/pull/12052
Bartimeus Ideas & Suggestions 4 212 11-19-2022, 08:36 AM
    Thread: Mute Ghosts Button for Wraith
Post: RE: Mute Ghosts Button for Wraith

Sounds good! I'll see what i can do once im done working on some other aspects of wraith!
Bartimeus Ideas & Suggestions 3 94 11-16-2022, 11:31 AM
    Thread: MarkNstein's thoughts on character-creation and antag-behaviour in SS13
Post: RE: MarkNstein's thoughts on character-creation an...

I whole-heartedly agree that there has been an issue on RP with antagonists not realising that the greatest power they have is to drive the round forward. Eating humanized monkeys in a corner for 60 m...
Bartimeus RP Discussion 16 982 11-15-2022, 04:24 AM
    Thread: [CLOSED PR] New antagonist : Brain slugs
Post: RE: [PR] New antagonist : Brain slugs

I'm sure that after a few rounds people would learn that the "cute pink slug" is on the same level of danger as something like a headspider and people will likely start to agressively hunt it when the...
Bartimeus Ideas & Suggestions 27 1,005 11-12-2022, 07:09 PM
    Thread: [CLOSED PR] New antagonist : Brain slugs
Post: RE: [PR] New antagonist : Brain slugs

Since i was waiting for information on what wraith needed the most, i went ahead and finished the PR. Sprites and sounds are now in and that should be what was needed to take the PR off draft status....
Bartimeus Ideas & Suggestions 27 1,005 11-09-2022, 12:54 PM
    Thread: [CLOSED PR] New antagonist : Brain slugs
Post: RE: [PR] New antagonist : Brain slugs

I'm not tossing away the idea! I already coded it to a completely functional state and all it needs is some sprites and sounds. Once wraith is in a good spot, i'll get back to working hard on this!
Bartimeus Ideas & Suggestions 27 1,005 11-08-2022, 03:11 PM
    Thread: [CLOSED PR] New antagonist : Brain slugs
Post: RE: [PR] New antagonist : Brain slugs

@themaskedman2; I'm not sure about allowing the slug to reproduce as one single slug can already likely cause a considerable amount of damage to the station. While it might be fine on classic, i fear ...
Bartimeus Ideas & Suggestions 27 1,005 11-08-2022, 04:46 AM
    Thread: [CLOSED PR] New antagonist : Brain slugs
Post: RE: [PR] New antagonist : Brain slugs

I am currently not interested in allowing the slugs to infest living players. It would lead to situations where either: -The slug eventually ends up taking control and killing the host, which probabl...
Bartimeus Ideas & Suggestions 27 1,005 11-07-2022, 07:20 AM
    Thread: [CLOSED PR] New antagonist : Brain slugs
Post: RE: [PR] New antagonist : Brain slugs

@Lord_earthfire I could certainly add some more abilities that are gimmicky and would work best on rp if i get any cool ideas! However, i will not add an ability to speak to the host since once the sl...
Bartimeus Ideas & Suggestions 27 1,005 11-07-2022, 02:29 AM
    Thread: [CLOSED PR] New antagonist : Brain slugs
Post: RE: [PR] New antagonist : Brain slugs

This has been something i have been keeping in mind while working towards making this antagonist. In what way would you consider this to be close to changeling and what aspects would you like to see c...
Bartimeus Ideas & Suggestions 27 1,005 11-06-2022, 04:50 PM
    Thread: Dragon Antagonist
Post: RE: Dragon Antagonist

I do like the idea of a an antagonist getting to choose an evolution based on the actions they took during the start of the round. Being able to evolve towards a path of your liking is fun as it leads...
Bartimeus Ideas & Suggestions 15 473 10-20-2022, 10:52 AM
    Thread: [PR] Makes atmos constructable and stuff
Post: RE: [PR] Makes atmos constructable and stuff

This could use a bit more info on how this all works, description and changelog are not very clear. However this is very much an interesting change that might revolutionize how engineering is played a...
Bartimeus Ideas & Suggestions 8 345 10-18-2022, 12:59 PM
    Thread: Censer Chaplain Item
Post: RE: Censer Chaplain Item

It'd be fun to have it perfume players and make them small nice. Bonus points if i can bonk someone's head with it.
Bartimeus Ideas & Suggestions 3 180 10-18-2022, 12:58 PM
    Thread: Leah mentor application
Post: RE: Leah mentor application

Mostly seen them on the discord. Very kind, patient and willing to share information with others. Appears to have a genuine love for improving things and creating. A firm +1 from me.
Bartimeus Applications 39 2,319 10-11-2022, 12:46 PM
    Thread: New team based antagonist - Scrappers
Post: New team based antagonist - Scrappers

Alright, i've been thinking about a big project for a good long while and i'd like dev and community input ahead of time before anything happens so that effort isnt wasted. General idea: A new anta...
Bartimeus Ideas & Suggestions 12 537 10-05-2022, 09:48 AM
    Thread: HoS Application - Archer "Jet" Bandog
Post: RE: HoS Application - Archer "Jet" Bandog

I've seen Delta_dav improve and grow over the past few months, and i believe they've made great progress! They are dedicated to the rp, fun to talk to, and value discussion over fighting. However, som...
Bartimeus Denied Applications 5 656 06-29-2022, 03:59 AM
    Thread: HoS Application - April Malysa
Post: RE: HoS Application - April Malysa

April is a reasonable, cool-headed officer that i really enjoy having around. They're friendly and fair, and generally look out for their colleagues. I'd like to see you lead a little more, but otherw...
Bartimeus Approved Applications 16 2,156 06-29-2022, 03:48 AM
    Thread: AnyAcers [Viktor Grigoras] HoS Application
Post: RE: AnyAcers [Viktor Grigoras] HoS Application

A fair and honest officer who regularly comes up with good rp and gives enough leeway for antags to have their fun before escalating. A recommendation from me.
Bartimeus Approved Applications 16 2,252 06-15-2022, 02:19 AM
    Thread: Some Hand Labeler Ideas
Post: RE: Some Hand Labeler Ideas

I quite like the satchel idea, makes it slightly easier to label things for a botanist. Would be neat for mining as well. The clown idea would probably cause an unholy amount of spam however. As fo...
Bartimeus Ideas & Suggestions 10 753 06-06-2022, 09:22 AM
    Thread: [MERGED PR] Decreases spy bounty refresh interval to 15 minutes on classic.
Post: RE: [PR] Decreases spy bounty refresh interval to ...

I've little substantial to add to this thread other than i think it's a healthy change for classic. I like it!
Bartimeus Ideas & Suggestions 9 734 06-02-2022, 05:36 PM
    Thread: Remove/replace/rebalance rarely used traitor items
Post: RE: Remove/replace/rebalance rarely used traitor i...

As flaborized said, there's a need to figure out if an item is not purchased because its bad, because its unfun, or because the other options in it's category are just outclassing it by alot. For inst...
Bartimeus Ideas & Suggestions 9 727 05-24-2022, 10:10 AM
    Thread: Detective should get a Scuttlebot by default
Post: RE: Detective should get a Scuttlebot by default

Several people have been requesting it. So here it is. Det now gets a nerfed scuttlebot without hands or a flash, but with an added ability to scan for forensics! And more! https://github.com/goon...
Bartimeus Ideas & Suggestions 15 1,412 05-19-2022, 04:17 PM