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Post Author Forum Replies Views Posted [asc]
    Thread: How to Security Officer 202?
Post: RE: How to Security Officer 202?

I just recently got back into playing on the new map, but it's worth pointing out that there will be rounds where you're either the only security member on board or one of a very small number of secur...
BaneOfGiygas General Discussion 173 142,577 08-07-2016, 11:46 PM
    Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar

I'm back, and am in dire need of a shinier coat of paint avatar to match Admin Edit: Cat.
BaneOfGiygas General Discussion 1,716 676,353 08-07-2016, 01:43 AM
    Thread: Destiny & RP on Goonstation
Post: RE: Destiny & RP on Goonstation

Aw man, I missed the first episode!  Right as I decided to get back into the swing of things, too :c Oh well, maybe I can guest star in episode 2
BaneOfGiygas General Discussion 133 61,998 08-07-2016, 01:34 AM
    Thread: Mysha's Recipe Manager + Telesci Utilities
Post: Re: Mysha's Recipe Manager + Telesci Utilities

Yeah, uh, those maps are borked. The problem is that, if you upload a really fuckhuge PNG file onto Imgur, it'll automatically squash it and turn it into a JPG. You're better off uploading the raw i...
BaneOfGiygas General Discussion 205 118,251 12-25-2015, 02:30 AM
    Thread: More Specialty Security Jobs
Post: Re: More Specialty Security Jobs

To elaborate a bit more because I would've edited this in but fuck: I'm of the opinion that the equipment that the Warden (if this is implemented, it really needs to be called something else) brings ...
BaneOfGiygas Ideas & Suggestions 60 22,082 12-20-2015, 05:24 AM
    Thread: Grayshift's Public Reference/Spoiler V4
Post: Re: Grayshift's Public Reference/Spoiler V4

Zamujasa Wrote: -- Secrecy as a means of balance is a terrible idea. -- I agree with this sentiment, but my main argument in the favor of secrecy is that it encourages exploration. There's no need t...
BaneOfGiygas General Discussion 12 7,447 12-20-2015, 04:17 AM
    Thread: More Specialty Security Jobs
Post: Re: More Specialty Security Jobs

Frank_Stein Wrote: -- Eh, personally I think Sec is alright as all redshirts. Detective is alright since they represent an investigate role and can be played as a PI. I like the idea of a Control r...
BaneOfGiygas Ideas & Suggestions 60 22,082 12-20-2015, 03:18 AM
    Thread: Destiny: Centcom Jobs
Post: Destiny: Centcom Jobs

Brought up in a conversation with a friend, this is an idea to get people more into actually doing their jobs on Destiny as well as spicing up the events of the game in general! Throughout the course...
BaneOfGiygas Ideas & Suggestions 2 1,543 12-18-2015, 05:28 AM
    Thread: Grayshift's Public Reference/Spoiler V4
Post: Re: Grayshift's Public Reference/Spoiler V4

Thanks for the genetics research credit! That's still something I've been plodding away at on occasion, and you can find the full list that I've been using to determine combos right here. https://doc...
BaneOfGiygas General Discussion 12 7,447 12-17-2015, 12:29 AM
    Thread: Spawn dead players as critters
Post: Re: Spawn dead players as critters

Yeah, while player-controlled mice running around and angrily squeaking at things is hilarious on paper, it'd probably lose the novelty after the fifth time or so. Though I will point out that the "b...
BaneOfGiygas Ideas & Suggestions 34 11,868 12-17-2015, 12:10 AM
    Thread: Spawn dead players as critters
Post: Re: Spawn dead players as critters

ErikHanson Wrote: -- Terrible idea, players are biased, critters are not, players can decide to not attack people on a adventure area because they know those players. -- Hence my suggestion to let th...
BaneOfGiygas Ideas & Suggestions 34 11,868 12-16-2015, 02:59 PM
    Thread: Spawn dead players as critters
Post: Re: Spawn dead players as critters

Or, if you want something a bit less drastic than the wasp invasion, mice and cockroaches are acceptable substitutes.
BaneOfGiygas Ideas & Suggestions 34 11,868 12-16-2015, 04:54 AM
    Thread: A way to give items to people
Post: Re: A way to give items to people

Isn't this already a thing? I'm fairly sure it's already a thing. I believe the command was *give.
BaneOfGiygas Good ideas! 3 2,481 12-14-2015, 11:33 PM
    Thread: Destiny & RP on Goonstation
Post: Re: Destiny & RP on Goonstation

I actually agree with Roomba, some kind of an auto-call feature would help things immensely. Given Destiny's RP setting, the "steal the Captain's ID and break into the bridge" route of calling the sh...
BaneOfGiygas General Discussion 133 61,998 12-11-2015, 02:47 PM
    Thread: Destiny & RP on Goonstation
Post: Re: Destiny & RP on Goonstation

Dastardly Wrote: -- I'm sorry, I was being a bit of a jerk. I interpreted it as that he was annoyed people weren't RPing in the way he wanted. What I'm trying to get at is, let's not sweat the small...
BaneOfGiygas General Discussion 133 61,998 12-09-2015, 11:33 AM
    Thread: Destiny & RP on Goonstation
Post: Re: Destiny & RP on Goonstation

DocSalient Wrote: -- Sure, I would have been instantly skeptical, and would have no doubt declined to touch the thing, but I'd have given a much better reason for it. -- Basically this. There are pl...
BaneOfGiygas General Discussion 133 61,998 12-09-2015, 11:06 AM
    Thread: Destiny & RP on Goonstation
Post: Re: Destiny & RP on Goonstation

Dastardly Wrote: -- Not having an arm or leg is debilitating. Not being able to set up the engine when everyone else has fucked off/is absent doesn't make the game more interesting (doubly so when th...
BaneOfGiygas General Discussion 133 61,998 12-09-2015, 05:10 AM
    Thread: Remove 'silly' roles from the RP server.
Post: Re: Remove 'silly' roles from the RP server.

I'm just gonna echo the current sentiments. One or two players being shit with a particular role should not be met with removing the entire role. Just punish the people who are being shit, simple as...
BaneOfGiygas Ideas & Suggestions 11 4,418 12-08-2015, 05:00 PM
    Thread: Destiny & RP on Goonstation
Post: Re: Destiny & RP on Goonstation

What Houka suggested is a grand solution, but also comes with the potential caveat of people constantly changing their character's backstories up on the fly to match whatever situation is going on. T...
BaneOfGiygas General Discussion 133 61,998 12-08-2015, 04:31 PM
    Thread: Antag Types on Destiny
Post: Re: Antag Types on Destiny

atamusvaleo Wrote: -- Getting away from that and back toward your sabotage ideas. Would the objectives need to be job specific? Otherwise, it would be obvious right away when you've got a doctor atte...
BaneOfGiygas Ideas & Suggestions 8 3,539 12-07-2015, 11:33 AM
    Thread: Antag Types on Destiny
Post: Re: Antag Types on Destiny

While the idea of a changeling infection is badass and helps contribute to the atmosphere, without the DNA absorption mechanic playing so heavily into the changeling's moveset, there'd need to be some...
BaneOfGiygas Ideas & Suggestions 8 3,539 12-07-2015, 10:17 AM
    Thread: Antag Types on Destiny
Post: Antag Types on Destiny

Recently, on the Destiny server SgtBriar and I were given temporary moderator status and worked with Fresh Lemon (and later SpyGuy) to keep watch of people's RP and come up with fun events for the rou...
BaneOfGiygas Ideas & Suggestions 8 3,539 12-06-2015, 11:41 PM
    Thread: Destiny: Beepsky gets stuck on the doors next to QM belt
Post: Destiny: Beepsky gets stuck on the doors next to Q...

http://i.imgur.com/5fPiwou.png If the firelocks or the blast doors are closed, Beepsky will run into them and promptly stand there forever.
BaneOfGiygas Resolved 1 1,023 12-05-2015, 12:55 PM
    Thread: Krampus Prompts
Post: Re: Krampus Prompts

BaneOfGiygas Wrote: -- 75% of the Krampuses I've seen seen spawn in braindead -- I can words good
BaneOfGiygas Ideas & Suggestions 3 1,819 12-04-2015, 11:36 PM
    Thread: Krampus Prompts
Post: Krampus Prompts

Because about 75% of the Krampuses I've seen spawned spawn in braindead and it's weird to just have multiple immobile Krampuses sitting at arrivals.
BaneOfGiygas Ideas & Suggestions 3 1,819 12-04-2015, 11:35 PM