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Thread: Make handspider bites inflict a few units of diluted fliptonium
Post: RE: Make handspider bites inflict a few units of d...
Allow me to introduce you to this thread:
https://forum.ss13.co/showthread.php?tid=8020 |
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kyle2143 |
Ideas & Suggestions
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3 |
136 |
11-22-2024, 01:53 PM |
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Thread: Kyle - Goon1 - 10/23/2024
Post: RE: Kyle - Goon1 - 10/23/2024
Hi. Sorry for such a delay in my response.
First, even though you didn't mention it, let me apologize for being rude and coming in so aggressive. I was more trying to sound conversational and somew... |
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kyle2143 |
Admin Feedback
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1 |
821 |
11-12-2024, 04:49 PM |
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Thread: Allow Hunter spawns for RP servers
Post: RE: Allow Hunter spawns for RP servers
I think it could work if there was some change to the hunter that compelled it to kill people. Someone mentioned werewolves on RP being all friendly and that's a similar issue. I've wanted to give wer... |
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kyle2143 |
Ideas & Suggestions
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10 |
533 |
11-10-2024, 11:39 AM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
A button that, when I push it, I can spawn a mob of some sort that roughs someone up a bit. Like how the gib shark works, but just damages them until crit or some fixed amount and then despawns.
So... |
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kyle2143 |
Ideas & Suggestions
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4,365 |
2,206,722 |
11-07-2024, 11:06 AM |
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Thread: Make Morphine Suffocate People
Post: RE: Make Morphine Suffocate People
Morphine OD isn't very punishing, it's true. But it's so accessible, I'm not sure about making it's OD effect so dehibilitating that it might as well be a poison.
That said, I like the idea that it d... |
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kyle2143 |
Ideas & Suggestions
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7 |
548 |
10-07-2024, 05:58 AM |
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Thread: Beeing one-eyed should reduce your view distance, not block one side of the screen
Post: RE: Beeing one-eyed should reduce your view distan...
Ideally what I wanted to do for it was to change it so that you could see like 3-5 tiles to your right or left depending on which eye you lost, and then lose like 1-2 tiles of vision to your opposite ... |
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kyle2143 |
Ideas & Suggestions
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9 |
457 |
10-03-2024, 05:40 PM |
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Thread: Lever Action Weapons?
Post: RE: Lever Action Weapons?
The Colt SAA requires you to cock the lever before firing each shot. Though it might only be in gang mode. |
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kyle2143 |
Ideas & Suggestions
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8 |
418 |
09-27-2024, 08:51 AM |
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Thread: i think ghosts should be able to observe the adventure / centcom z level (z2)
Post: RE: i think ghosts should be able to observe the a...
Ikea Wrote: (09-06-2024, 10:26 AM)
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My personal take here is ghosts should be able to move around in z2 but ghosts cant see or move past cordons on these z levels. This means you can actually follo... |
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kyle2143 |
Ideas & Suggestions
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26 |
1,408 |
09-06-2024, 12:49 PM |
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Thread: Make AI interaction with VR
Post: RE: Make AI interaction with VR
Kotlol Wrote: (09-05-2024, 08:18 AM)
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It would be fun if the AI can lock someone in VR when "EMAGGED"
And killing someone in VR kills them in real life stuff.
I know its porbably a terrible i... |
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kyle2143 |
Ideas & Suggestions
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11 |
508 |
09-05-2024, 08:22 AM |
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Thread: Make AI interaction with VR
Post: RE: Make AI interaction with VR
I agree, the AI should have god-like power in VR. But give em a special digital avatar that everyone can see to know that they're the AI instead of just having it be their original character. idk, I'... |
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kyle2143 |
Ideas & Suggestions
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11 |
508 |
09-05-2024, 06:47 AM |
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Thread: Spooktober gimmick job ideas
Post: RE: Spooktober gimmick job ideas
Yesssss. I loooooove Spooktober! |
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kyle2143 |
Ideas & Suggestions
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16 |
791 |
09-04-2024, 08:11 AM |
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Thread: thoughts on bringing the 10 minute respawn timer to classic
Post: RE: thoughts on bringing the 10 minute respawn tim...
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kyle2143 |
Ideas & Suggestions
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37 |
2,391 |
08-27-2024, 09:09 AM |
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Thread: thoughts on bringing the 10 minute respawn timer to classic
Post: RE: thoughts on bringing the 10 minute respawn tim...
Eh, I don't really like it. Death is already pretty easy to counteract given cloning, classic rounds are already shorter than rp rounds. I think it makes sense for RP to have it to mitigate the impact... |
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kyle2143 |
Ideas & Suggestions
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37 |
2,391 |
08-27-2024, 08:13 AM |
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Thread: Wrestler Paths
Post: RE: Wrestler Paths
Making more unique feeling abilities is the challange here. I'd love to see wrestler variants with more abilities. |
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kyle2143 |
Ideas & Suggestions
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10 |
661 |
08-27-2024, 07:47 AM |
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Thread: Makeshift Fireproof Pineapple suit and shield
Post: RE: Makeshift Fireproof Pineapple suit and shield
Why did he have to use a laser to cut out the shape of a shield? |
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kyle2143 |
Ideas & Suggestions
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7 |
411 |
08-27-2024, 07:46 AM |
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Thread: [CLOSED PR] Wig glue trait that allows mutantraces to wear hats and hair
Post: RE: [PR] Wig glue trait that allows mutantraces to...
Yeah ok Would be better to divorce this from traits, but you work with what ya got. |
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kyle2143 |
Ideas & Suggestions
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43 |
3,124 |
08-19-2024, 09:16 AM |
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Thread: Add the Speech Pro to general uniform fabs in crew quarters or medbay
Post: RE: Add the Speech Pro to general uniform fabs in ...
What does this even mean, "use these for gimmicks"?
Just about everyone can already speak and those that can't have the specific gimmick of not being able to speak unless given this item. |
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kyle2143 |
Ideas & Suggestions
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5 |
288 |
07-15-2024, 02:43 AM |
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Thread: Small UI/function change (AFK indicator)
Post: RE: Small UI/function change
It should make you have the actual "sleep" affect so you can't see/hear anything and maybe make it take you a few seconds to wake up. so that you can't do it willy nilly |
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kyle2143 |
Ideas & Suggestions
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7 |
438 |
07-11-2024, 09:44 AM |
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Thread: [MERGED PR] Bleeding Revamp
Post: RE: [PR] Bleeding Revamp
Zamujasa Wrote: (07-08-2024, 02:22 PM)
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kyle2143 Wrote: (07-08-2024, 10:06 AM)
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it doesn't have any granularity of showing how much bleed damage you're taking.
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https://i.imgur.com/aF5E4bU.pn... |
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kyle2143 |
Ideas & Suggestions
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16 |
1,165 |
07-09-2024, 08:11 AM |
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Thread: Winter Jackets
Post: RE: Winter Jackets
Some of the puffer jacket sprites just don't fit with what we want official department styled gear to look like. They don't really have a consistent look which I think is a bit of a detriment to makin... |
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kyle2143 |
RP Discussion
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9 |
780 |
07-09-2024, 07:54 AM |
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Thread: [MERGED PR] Bleeding Revamp
Post: RE: [PR] Bleeding Revamp
Am I correct in assuming that the "Artery nicks" that cause heavy bleeding will have a unique bleed HuD element or status effect or something so it's very obvious to a person when they're in "extreme ... |
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kyle2143 |
Ideas & Suggestions
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16 |
1,165 |
07-08-2024, 10:06 AM |
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Thread: Adding Inventory Slots to Armored Vests
Post: RE: Adding Inventory Slots to Armored Vests
Only if it's exclusively a NTSO item because one of the main gimmicks of that role is "too much inventory management" |
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kyle2143 |
Ideas & Suggestions
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13 |
779 |
07-01-2024, 01:17 PM |
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Thread: Buffs to Zoldorf and soul-selling
Post: RE: Buffs to Zoldorf and soul-selling
I think we're leaning more towards just removing zoldorf instead of trying to fix it... |
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kyle2143 |
Ideas & Suggestions
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9 |
705 |
07-01-2024, 11:00 AM |
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Thread: Janantilles Goonstation 3 Morty 06/28/24 4:30est
Post: RE: Janantilles Goonstation 3 Morty 06/28/24 4:30e...
Seems fine to me +1 jan, good work.
Being an admin is a thankless job for the most part. I think being gibbed for your snippy response is funny is well within our purview. It's classic adminning real... |
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kyle2143 |
Admin Feedback
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6 |
793 |
06-28-2024, 12:56 PM |
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Thread: minimum point generation for kudzu people
Post: RE: minimum point generation for kudzu people
Hi, Kudzumen creator here (well co creator along with AwkwardDryad).
To my shame, Kudzumen have been abandoned for what's now been years. Time really flies, I haven't done much development on my s... |
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kyle2143 |
Ideas & Suggestions
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13 |
751 |
06-28-2024, 09:13 AM |