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Thread: Flourish - 4/20
Post: Flourish - 4/20
Admin: Flourish
Server: Main - Heisenbee
Date + time: 4/20~5-8PM EST (though generally ongoing)
Synopsis:
As a preface, this is less about the specific incident that happened yesterday and mor... |
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AwkwardDryad |
Admin Feedback
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3 |
1,924 |
04-21-2022, 08:38 PM |
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Thread: AnguishedEnglish - Mentor Application
Post: RE: AnguishedEnglish - Mentor Application
Beeg +1 !!! They're an absolute joy to be around ( ^ - ^ ) |
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AwkwardDryad |
Denied Applications
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12 |
5,280 |
01-18-2021, 09:58 PM |
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Thread: Steins;Gate Cosplay
Post: RE: Steins;Gate Cosplay
Comrade f191 Wrote: (07-12-2020, 04:07 AM)
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Mouse Wrote: (07-12-2020, 03:49 AM)
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Carbadox Wrote: (07-12-2020, 02:55 AM)
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Triacontakai Wrote: (07-11-2020, 08:54 AM)
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SimianC Wrote: (07-10-... |
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AwkwardDryad |
General Discussion
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21 |
11,908 |
07-12-2020, 09:28 AM |
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Thread: Steins;Gate Cosplay
Post: RE: Steins;Gate Cosplay
Hi yes it was me :P I'm super glad you like it!!! (P.S. I added a long labcoat variant in the same patch under the costumes tab ❤️)
Also um....*cough cough* you should look at the "Double Part" hairs... |
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AwkwardDryad |
General Discussion
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21 |
11,908 |
07-11-2020, 08:25 AM |
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Thread: List of references to movies, series, books and other stuff on Goonstation
Post: RE: List of references to movies, series, books an...
The maneater is a reference to the plant from little shop of horrors, The meth scientist costume is walter white from breaking bad, the nicolas cage mask is a reference to nicolas cage (in the context... |
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AwkwardDryad |
General Discussion
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32 |
16,922 |
06-22-2020, 06:12 PM |
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Thread: Catering Rework Overview :D
Post: RE: Catering Rework Overview :D
The catering rework is abandoned on my end for all intents and purposes right now due to personal reasons. |
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AwkwardDryad |
General Discussion
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31 |
18,312 |
05-27-2020, 03:06 PM |
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Thread: Catering Rework Overview :D
Post: RE: Catering Rework Overview :D
GORE Wrote: (04-21-2020, 08:25 AM)
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Hey - I do not know if this idea has been uttered yet but I still wanted to present of input of my own.
A few months back someone wanted to implement a machin... |
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AwkwardDryad |
General Discussion
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31 |
18,312 |
04-22-2020, 05:03 PM |
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Thread: How should l o n g labcoats be implemented?
Post: RE: How should l o n g labcoats be implemented?
SuperbDingaling Wrote: (04-17-2020, 12:34 PM)
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Can we get comically long labcoats as well?
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Yis :P |
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AwkwardDryad |
Ideas & Suggestions
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10 |
5,363 |
04-17-2020, 12:36 PM |
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Thread: How should l o n g labcoats be implemented?
Post: How should l o n g labcoats be implemented?
https://i.imgur.com/MrMqioB.png |
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AwkwardDryad |
Ideas & Suggestions
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10 |
5,363 |
04-17-2020, 11:55 AM |
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Thread: Catering Rework Overview :D
Post: RE: Catering Rework Overview :D
Update 4/14/20
Hiiiii...so life kinda happened and I've been a little reluctant to do much lately. Buuuuut, currently, pretty much all of the spritework is done.
And I'd just like to mention ... |
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AwkwardDryad |
General Discussion
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31 |
18,312 |
04-14-2020, 11:56 AM |
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Thread: Catering Rework Overview :D
Post: RE: Catering Rework Overview :D
zjdtmkhzt Wrote: (04-05-2020, 01:35 PM)
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The kitchen having a shitty little produce machine that can only slowly grow default produce without doing plant modifications sounds like a great idea to m... |
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AwkwardDryad |
General Discussion
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31 |
18,312 |
04-06-2020, 07:17 AM |
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Thread: Catering Rework Overview :D
Post: RE: Catering Rework Overview :D
EDIT: Erin's response was better :P
Basically I wanted to say that we're keeping all of these things in mind and that these features really can't be thought of in relation to existing catering and f... |
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AwkwardDryad |
General Discussion
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31 |
18,312 |
04-05-2020, 12:28 PM |
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Thread: Catering Rework Overview :D
Post: RE: Catering Rework Overview :D
Frank_Stein Wrote: (04-05-2020, 06:02 AM)
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Two ideas for catering roles and a mechanic to tie along with the role and food consumption. Both roles wouldn't actually need an official position and co... |
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AwkwardDryad |
General Discussion
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31 |
18,312 |
04-05-2020, 06:43 AM |
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Thread: Catering Rework Overview :D
Post: RE: Catering Rework Overview :D
zjdtmkhzt Wrote: (04-04-2020, 10:33 PM)
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Ok, when I read "Catering rework", sympathetic blood magic is certainly not even in the top 100 list of things that I would expect from this post.^^
Maybe c... |
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AwkwardDryad |
General Discussion
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31 |
18,312 |
04-04-2020, 10:36 PM |
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Thread: Catering Rework Overview :D
Post: RE: Catering Rework Overview :D
https://i.imgur.com/odUCrD7.png
https://i.imgur.com/k6AN7Gx.png
https://i.imgur.com/XTeUCwG.png
Mandrakes require a constant supply of compost in order to grow. harvesting takes a few seconds (action... |
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AwkwardDryad |
General Discussion
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31 |
18,312 |
04-04-2020, 10:17 PM |
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Thread: Catering Rework Overview :D
Post: RE: Catering Rework Overview :D
Trustworthy Wrote: (04-04-2020, 07:20 PM)
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Ehhhhh. I disagree with this personally, since firstly, if this happened, literally only staffies, janitors, and the chaplain would remain as civilian rol... |
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AwkwardDryad |
General Discussion
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31 |
18,312 |
04-04-2020, 08:42 PM |
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Thread: Catering Rework Overview :D
Post: Catering Rework Overview :D
Before Reading:
This is still an ongoing project and subject to change as we work out the planning and mechanics that will be released in the final version of this patch or collection of patches.
- ... |
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AwkwardDryad |
General Discussion
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31 |
18,312 |
04-04-2020, 03:08 PM |
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Thread: [Feature] Sushiiiii
Post: RE: [Feature] Sushiiiii
pali6 Wrote: (03-23-2020, 09:26 AM)
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Merged, I hope it's merged correctly but it's kinda hard to say. Please clean up your branches / don't develop two features in one branch, it's really making it... |
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AwkwardDryad |
Implemented
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4 |
3,551 |
03-24-2020, 07:51 AM |
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Thread: [Feature] Sushiiiii
Post: [Feature] Sushiiiii
- Custom Sushiiiiiii
- Nigiri craftable by hand
- Sushi box :D
*Sprites by Erinexx |
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AwkwardDryad |
Implemented
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4 |
3,551 |
03-17-2020, 12:17 PM |
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Thread: [Feature? Fix?] Emergency Hoods Now Cover Hair!
Post: [Feature? Fix?] Emergency Hoods Now Cover Hair!
Yaaaaaaaaaay :D
Pull Request: https://github.com/goonstation/goonstation-2020/pull/67 (https://github.com/goonstation/goonstation-2020/pull/67) |
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AwkwardDryad |
Implemented
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1 |
1,983 |
03-13-2020, 10:21 AM |
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Thread: [Feature] Button Panel mechcomp component
Post: RE: [Feature] Button Panel mechcomp component
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AwkwardDryad |
Implemented
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2 |
1,849 |
03-08-2020, 05:29 PM |
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Thread: [Visual Update] Kitchen Island
Post: [Visual Update] Kitchen Island
Hiiiiiii. I highened the contrast on the kitchen island and added a drop shadow. It looks a lot more natural now :)
https://i.imgur.com/nfqMpVA.png
DMI: https://drive.google.com/open?id=174mTXS6fAXM... |
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AwkwardDryad |
Implemented
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1 |
1,897 |
03-08-2020, 02:32 PM |
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Thread: [Feature] Go Board :D
Post: RE: [Feature] Go Board :D
It kinda fell off the patch list so here is the thing :) |
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AwkwardDryad |
Patches
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7 |
5,304 |
03-08-2020, 01:18 PM |
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Thread: [Feature] Kitchen Organization Update
Post: [Feature] Kitchen Organization Update
- New box sprites: Dinnerware, Cutlery, Glassware
- Added pixel offsets to the refrigerator contents so it looks a bit nicer
- Packed loose cheese and butter into two new containers (no more ants yay ... |
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AwkwardDryad |
Implemented
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6 |
4,177 |
03-03-2020, 10:18 AM |
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Thread: [QoL/Feature] Silverware QoL and Plastic Silverware Visual Updates (Finalized)
Post: RE: [QoL/Feature] Silverware Orientation QoL
Frank_Stein Wrote: (02-28-2020, 06:42 PM)
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Azungar Wrote: (02-28-2020, 10:11 AM)
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They look like they are made out of hard candy, I don't think the shine should be there at all.
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I think it'... |
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AwkwardDryad |
Patches
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10 |
6,693 |
02-28-2020, 06:57 PM |