Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Make the morgue and Chaplain more useful by changing the bio matter reclaimer.
Post: RE: Make the morgue and Chaplain more useful by ch...

Blood in the vat, gamers. You get more biomatter from one 250u bag than a whole human being.
DisturbHerb Ideas & Suggestions 25 595 03-28-2023, 07:36 AM
    Thread: [PR] Removes numbers from health scanners on RP
Post: RE: [PR] Removes numbers from health scanners on R...

Zamujasa Wrote: (03-19-2023, 12:02 AM) -- There is also the obvious slipperly slope argument to be made; do we have to start obfuscating reagent amounts from scanners? -- I don't personally think th...
DisturbHerb Ideas & Suggestions 38 1,178 03-19-2023, 12:49 AM
    Thread: [PR] Removes numbers from health scanners on RP
Post: RE: [PR] Removes numbers from health scanners on R...

Am generally happy with this change, so long as it doesn't touch the surgical computer's damage value displays. Arpee.
DisturbHerb Ideas & Suggestions 38 1,178 03-18-2023, 11:25 PM
    Thread: Decarabia feedback/bugs thread
Post: RE: Decarabia feedback/bugs thread

it'd be very nice if the big ol' hall had a grand piano in it 🥺
DisturbHerb Ideas & Suggestions 32 1,327 02-19-2023, 07:30 PM
    Thread: Move chair buckling behaviour to /obj/stool
Post: Move chair buckling behaviour to /obj/stool

I figured a forum thread would be necessary since there are a few balance implications that come with implementing this idea. Currently, you can buckle onto chairs. Chairs are stools, but not all s...
DisturbHerb Ideas & Suggestions 5 256 02-11-2023, 07:14 AM
    Thread: Give Botany's Seed Fabricators a TGUI for hacking
Post: RE: Give Botany's Seed Fabricators a TGUI for hack...

luckily glowbold's been working on wire panel componentisation so just wait for that to get released
DisturbHerb Ideas & Suggestions 2 190 02-01-2023, 08:27 AM
    Thread: Several musical ideas
Post: RE: Several musical ideas

Mouse Wrote: (01-30-2023, 05:21 AM) -- okay so how much to license the recording -- more than we can afford
DisturbHerb Ideas & Suggestions 7 454 02-01-2023, 08:25 AM
    Thread: Clothing Booth Rework
Post: RE: Clothing Booth Rework

Sacchi Wrote: (01-30-2023, 08:56 AM) -- The clothing booth got a TGUI interface very recently. https://github.com/goonstation/goonstation/pull/12782 -- yeah dude i made it
DisturbHerb Ideas & Suggestions 4 241 01-30-2023, 08:57 AM
    Thread: Several musical ideas
Post: RE: Several musical ideas

Mouse Wrote: (01-25-2023, 12:24 PM) -- how much would it cost to license the sax riff from careless whisper in perpetuity -- you can't copyright a riff. Wham! does own the copyright to their perfor...
DisturbHerb Ideas & Suggestions 7 454 01-30-2023, 12:21 AM
    Thread: Clothing Booth Rework
Post: Clothing Booth Rework

I've written up a design document on how we could overhaul the current clothing booth to improve its navigational and QoL deficiencies. Please let me know your thoughts and feel free to provide assist...
DisturbHerb Ideas & Suggestions 4 241 01-29-2023, 11:48 PM
    Thread: Several musical ideas
Post: RE: Several musical ideas

Thanks for your interest in the musical instruments system. I'll just put my thoughts here on a few of the ideas, as someone who's pretty passionate about the subject. For playable bike horns, whil...
DisturbHerb Ideas & Suggestions 7 454 01-24-2023, 05:33 AM
    Thread: A Proposal for a Terrestrial Map
Post: A Proposal for a Terrestrial Map

I'm quite aware that active submissions for new maps are currently not being solicited, this thread's here just to grab some dev opinions with the hope that someone would be interested in backing such...
DisturbHerb Mapping 8 862 01-11-2023, 12:37 AM
    Thread: [PR] Moves the silicon channel implant to a limited manudrive. Gives the manudrive...
Post: RE: [PR] Moves the silicon channel implant to a li...

it doesn't seem particularly wise to give the manudrive to an entirely different department, their robots don't even use the silicon channel!
DisturbHerb Ideas & Suggestions 28 1,658 12-04-2022, 01:15 AM
    Thread: Cooking: What Do?
Post: Cooking: What Do?

i'm sure this hasn't been posted on recently enough for people to mind but (https://forum.ss13.co/showthread.php?tid=10711) since there's been some momentum for a rework of the entire cooking system (...
DisturbHerb Ideas & Suggestions 11 692 10-31-2022, 07:24 AM
    Thread: Chat/Text Channel/Filter to only see talkings or actions or whatever.
Post: RE: Chat/Text Channel/Filter to only see talkings ...

yes i would love for goon to port baychat over... 🥺
DisturbHerb Ideas & Suggestions 2 245 10-20-2022, 07:52 PM
    Thread: an idea on how to jazz up conspirator
Post: RE: an idea on how to jazz up conspirator

Scaltra Wrote: (10-04-2022, 06:22 PM) -- I feel like an interesting thing we could try though is focusing more on the cohesion of the group? Something that tells the players pr binds them together to...
DisturbHerb Ideas & Suggestions 10 544 10-04-2022, 07:19 PM
    Thread: an idea on how to jazz up conspirator
Post: an idea on how to jazz up conspirator

it's your friendly neighbourhood conspiracy complaint thread! i've got an idea tell me what y'all think conspirator is an antag that heavily depends on co-operation, and it's hard to get a good ...
DisturbHerb Ideas & Suggestions 10 544 10-04-2022, 07:05 AM
    Thread: Proposal for a handcuff overhaul, or at least, new special handcuffs
Post: RE: Proposal for a handcuff overhaul, or at least,...

Caio029 Wrote: (10-02-2022, 10:23 AM) -- Yeah, that's a problem with standardizing this kind of handcuffs, but securitrons don't need handcuffs with this behavior, I mean, the ziptie cuffs already ex...
DisturbHerb Ideas & Suggestions 10 538 10-03-2022, 07:16 AM
    Thread: idea for a new medical chem re: addiction
Post: idea for a new medical chem re: addiction

dredging up an old forum topic because i finally have a cohesive idea (https://forum.ss13.co/showthread.php?tid=19713)yeah, introducing a new medical chem would mean one more chem to memorise for ...
DisturbHerb Ideas & Suggestions 12 638 09-28-2022, 04:13 AM
    Thread: pizza bomb!
Post: pizza bomb!

is simples. traitor item, tis a bomb that you put in a pizza box. arms when the box closes, goes off when it's opened again. either that or make mousetraps work with it idk
DisturbHerb Ideas & Suggestions 3 239 09-27-2022, 12:42 AM
    Thread: briefcase full of cash
Post: briefcase full of cash

idea for a traitor item, not sure how to price or balance it because my understanding of the economy is poo poo and you can buy A Lot of neat shit from traders with enough credits.
DisturbHerb Ideas & Suggestions 13 729 09-27-2022, 12:32 AM
    Thread: Restore click-stacking on syringes
Post: RE: Restore click-stacking on syringes

my guy i don't know what you're talking about, click stacking works just fine for me
DisturbHerb Ideas & Suggestions 2 196 09-21-2022, 12:41 AM
    Thread: some thoughts on addiction
Post: RE: some thoughts on addiction

DioChasek Wrote: (09-15-2022, 09:35 PM) -- ... that being said I agree with what lord earhfire said since drugs have been drastically scaled back in usefulness applying more of a nerf to them indirec...
DisturbHerb Ideas & Suggestions 10 730 09-18-2022, 04:59 AM
    Thread: some thoughts on addiction
Post: RE: some thoughts on addiction

i forgot addict trait was a thing, having a permanent addiction with debilitating effects would suck and i'm not quite sure how to address that
DisturbHerb Ideas & Suggestions 10 730 09-15-2022, 08:49 PM
    Thread: some thoughts on addiction
Post: some thoughts on addiction

for harder drugs like meth i don't think the withdrawal effects are debilitating enough to even worry about (hell, if you're in the market for vomit, they're even beneficial). at the same time, the on...
DisturbHerb Ideas & Suggestions 10 730 09-15-2022, 06:05 AM