Search Results
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Thread: [CLOSED PR] Wig glue trait that allows mutantraces to wear hats and hair
Post: RE: [PR] Wig glue trait that allows mutantraces to...
This being a trait feels really jank. I'm not against mutantraces having hair but this trait just doesn't feel right. I think them just having hair would be preferable than having a hodgepodge of trai... |
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DimWhat |
Ideas & Suggestions
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43 |
2,376 |
08-18-2024, 11:43 PM |
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Thread: [PR] Contributor Rewards accessible to all
Post: RE: [PR] Contributor Rewards accessible to all
Oh that's still not good. 6 and 10 were the ones I was worried about more than the rest. |
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DimWhat |
Ideas & Suggestions
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69 |
4,474 |
06-08-2024, 03:33 PM |
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Thread: [PR] Contributor Rewards accessible to all
Post: RE: [PR] Contributor Rewards accessible to all
Not really feeling this PR. Zamu really put it into perspective on how ugly this looks in combination of our current randomized hairs. |
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DimWhat |
Ideas & Suggestions
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69 |
4,474 |
06-08-2024, 03:13 PM |
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Thread: Allow Clothing Fabs to make Fanny Packs
Post: RE: Allow Clothing Fabs to make Fanny Packs
Fannypacks are still a bit too strong right now to be infinite in my opinion. |
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DimWhat |
Ideas & Suggestions
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10 |
999 |
09-14-2023, 09:07 PM |
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Thread: Removing farts [CONTROVERSIAL AF]
Post: RE: Removing farts [CONTROVERSIAL AF]
I'm personally just sick of the sound spam. Add some way to not hear 20 fart sound effects at once please. |
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DimWhat |
Ideas & Suggestions
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73 |
7,679 |
08-01-2023, 03:47 PM |
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Thread: [PR] Removes the ability to emag cyberogans with damage
Post: RE: [PR] Removes the ability to emag cyberogans wi...
Watching 2-3 people hop into medbay per round to load up on emagged cyberorgans via self surgery just kinda feels bad. I fully support this change. |
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DimWhat |
Ideas & Suggestions
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28 |
3,005 |
07-20-2023, 05:10 PM |
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Thread: Reduce the overbearingness of stunmeta
Post: RE: Reduce the overbearingness of stunmeta
Frankly my issue with that is that I couldn't even murder as a vampire cause they kept breaking out of my grabs |
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DimWhat |
Ideas & Suggestions
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17 |
3,732 |
09-15-2022, 09:19 AM |
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Thread: [CLOSED PR] Counterrev implants no longer convert players. the amount of counterre...
Post: RE: [PR] Counterrev implants no longer convert pla...
I feel like this encourages sec to beat people to crit to make sure they aren't a rev. |
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DimWhat |
Ideas & Suggestions
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10 |
2,719 |
07-23-2022, 08:41 PM |
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Thread: Add a flashlight to the NTSC space helmet
Post: RE: Add a flashlight to the NTSC space helmet
Eh, NTSC gets no slow-down and space proofing. I feel like they are already a bit on the strong side with their gear and having some sort of weakness is good. You can always counteract that weakness w... |
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DimWhat |
Ideas & Suggestions
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10 |
2,792 |
07-20-2022, 08:44 PM |
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Thread: Revert the change that prevented legless people from holding things
Post: RE: Revert the change that prevented legless peopl...
Just wait till you guys see what happens when you lose both arms |
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DimWhat |
Ideas & Suggestions
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20 |
5,011 |
07-13-2022, 05:54 PM |
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Thread: Ling/Vamp/WW npc eating changes
Post: RE: Ling/Vamp/WW npc eating changes
If an antag is too weak, we can buff it. Getting a couple freebies is not a great method for upping the power of an antag because it would only buff a single antag on that current round. The fact that... |
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DimWhat |
Ideas & Suggestions
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22 |
5,430 |
07-12-2022, 03:02 PM |
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Thread: Ling/Vamp/WW npc eating changes
Post: RE: Ling/Vamp/WW npc eating changes
DioChasek Wrote: (07-12-2022, 07:59 AM)
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Ah so now there is even less of a reason to go to the space diner good change …..
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I mean it's just a nice place to hang out, if an incentive to go ther... |
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DimWhat |
Ideas & Suggestions
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22 |
5,430 |
07-12-2022, 08:43 AM |
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Thread: Bartenders should be able to *twirl containers without spilling the contents.
Post: RE: Bartenders should be able to *twirl containers...
I liked this idea so i made it. https://github.com/goonstation/goonstation/pull/9587 |
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DimWhat |
Ideas & Suggestions
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13 |
3,879 |
07-11-2022, 04:48 PM |
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Thread: [CLOSED PR] Replaces burst fire on tasers with detain.
Post: RE: [PR] Replaces burst fire on tasers with detain...
Sure that sounds reasonable, what values do you reccomend for stamina damage/slowdown? |
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DimWhat |
Ideas & Suggestions
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12 |
3,302 |
07-10-2022, 10:38 AM |
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Thread: have a chance for security officers+assistants to spawn in checkpoints & brig
Post: RE: have a chance for security officers+assistants...
ye, i agree with this idea. |
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DimWhat |
Ideas & Suggestions
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7 |
1,725 |
07-09-2022, 10:16 PM |
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Thread: Make Golden Pea pods conatain urine instead of ammonia
Post: RE: Make Golden Pea pods conatain urine instead of...
Can we please not have more urine content in this game. |
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DimWhat |
Bad threads / terrible or unusable ideas!
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7 |
2,291 |
07-09-2022, 09:38 PM |
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Thread: Certain job specific frequencies often go unused
Post: RE: Certain job specific frequencies often go unus...
Oremir Wrote: (07-08-2022, 10:31 PM)
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You also need to take into consideration how the departements work, in Research and Medical for example, constant radio chatter isn't always necassery, often t... |
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DimWhat |
Ideas & Suggestions
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14 |
3,317 |
07-08-2022, 10:38 PM |
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Thread: Primal Genetics Trait
Post: RE: Primal Genetics Trait
DimWhat Wrote: (07-03-2022, 11:51 PM)
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Gonna go with an absolutely not on having monkey fur being tied to hair colour. I do not want rainbow monkeys.
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I feel that I was too harsh with my words an... |
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DimWhat |
Ideas & Suggestions
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26 |
6,541 |
07-04-2022, 07:54 PM |
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Thread: Primal Genetics Trait
Post: RE: Primal Genetics Trait
Gonna go with an absolutely not on having monkey fur being tied to hair colour. I do not want rainbow monkeys. |
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DimWhat |
Ideas & Suggestions
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26 |
6,541 |
07-03-2022, 11:51 PM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
Talked with somebody I know about the game (they don't play but they like talking to me about it). They had some ideas that were fun to talk about.
The Cleansweeper: Janitor traitor item that fires a... |
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DimWhat |
Ideas & Suggestions
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4,308 |
2,143,276 |
06-27-2022, 09:06 PM |
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Thread: On Oshan Werewolves should be Weresharks
Post: RE: On Oshan Werewolves should be Weresharks
This seems like way more work than it's worth. Considering it would require a bunch of new audio, sprites, and ability icons. |
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DimWhat |
Ideas & Suggestions
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7 |
1,761 |
06-25-2022, 09:06 PM |
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Thread: [RULE CHANGE] Make overrides and precedence no longer apply to AI laws.
Post: RE: [RULE CHANGE] Make overrides and precedence no...
I'd also like this change. Feels less complicated than what currently happens |
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DimWhat |
Ideas & Suggestions
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66 |
19,410 |
06-21-2022, 04:33 AM |
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Thread: Revert the AI law racks
Post: RE: Revert the AI law racks
Just gonna add that you also could only have 1 free form law free per free form module before law racks. You had to mech scan it and keep track of which free form was which in order to upload multiple... |
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DimWhat |
Ideas & Suggestions
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18 |
4,604 |
06-18-2022, 09:53 AM |
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Thread: Science Fabricators
Post: RE: Science Fabricators
https://github.com/goonstation/goonstation/pull/9206
I liked this idea so I made a PR. |
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DimWhat |
Ideas & Suggestions
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5 |
1,560 |
06-18-2022, 12:44 AM |
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Thread: Science Fabricators
Post: RE: Science Fabricators
Doesn't sound like a bad idea for the most part. Science gets a lot of this stuff already and also have a normal fabricator on a couple maps. Though I'm softly disagreeing on surgical tools since medb... |
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DimWhat |
Ideas & Suggestions
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5 |
1,560 |
06-17-2022, 10:45 AM |