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Post Author Forum Replies Views Posted [asc]
    Thread: AI eye can't set manufacturer output targets
Post: RE: AI eye can't set manufacturer output targets

NateTheSquid Wrote: (05-04-2018, 11:12 PM) -- didnt know where else to post this without making a bug report for something trivial: recalling to mainframe from the AEye resets what you were tracking....
parf Bug Reports 4 3,392 05-06-2018, 01:50 AM
  Bug Thread: Unable to push anything after pulling stuff sometimes
Post: Unable to push anything after pulling stuff someti...

https://streamable.com/jvwui This happened three times. I pulled a canister, pushed it onto a port and connected it with a wrench whilst still in pull mode with the canister. Mob was then incap...
parf Resolved 5 3,355 05-03-2018, 04:53 AM
    Thread: Quotation marks seem to break certain commands
Post: Quotation marks seem to break certain commands

I used spy stickers and it would not let me view the one marked as the "no" sticker. The other one worked fine. This bug also might be broken with things that begin with apostrophes since I couldn'...
parf Bug Reports 0 875 04-03-2018, 12:09 AM
    Thread: Wish You Were Here - Pictures from the station
Post: RE: Wish You Were Here - Pictures from the station

https://imgkk.com/i/p6-a.png Quote: -- This is a physical manifestation of the very concept of fried foods (Got no BODY to looooove) Oh, the power of the deep fryer. --
parf General Discussion 898 445,368 03-12-2018, 04:20 AM
    Thread: merry SPACEmas goonstation mentors
Post: RE: merry SPACEmas goonstation mentors

is this something i'm not late for, because i got my eyes on that re5 copy edit: got it, thank you very much!
parf General Discussion 54 38,712 02-11-2018, 10:30 AM
    Thread: We're dropping the "LLJK"!
Post: RE: We're dropping the "LLJK"!

you can run, but you can't hide Yours, Actual Pile of Shit parf
parf General Discussion 31 25,487 02-02-2018, 01:38 PM
    Thread: Rules - Discord
Post: RE: Rules - Discord

TheOnlyRyan Wrote: (01-21-2018, 06:27 AM) -- Can the invite link be updated so I can find out if I was banned or just kicked lol ? :) -- the links in the wiki & the forum work though.
parf General Discussion 11 9,751 01-22-2018, 10:35 AM
    Thread: Game Imbalances: Cut the Cheese??
Post: RE: Game Imbalances: Cut the Cheese??

that i can't see when exactly someone gets up. there's that 1 to 3 second delay before the sprite updates your rest/stand state. don't know if it's a bug or a feature since it's a mix of two, but it s...
parf General Discussion 23 14,840 01-22-2018, 10:31 AM
    Thread: AI eye bugs
Post: RE: AI eye bugs

Technature Wrote: (11-29-2017, 12:22 PM) -- It seems the AI can no longer interact with its own turrets to change or shut down/turn them on without someone unlocking it, which kind of defeats the pur...
parf Bug Reports 61 42,522 01-20-2018, 07:11 AM
    Thread: Wish You Were Here - Pictures from the station
Post: RE: Wish You Were Here - Pictures from the station

https://imgkk.com/i/vcim.png text if interested (https://imgkk.com/i/jpbc.jpg)
parf General Discussion 898 445,368 01-17-2018, 12:17 AM
    Thread: Overheard On The Station (And Elsewhere)
Post: RE: Overheard On The Station (And Elsewhere)

https://imgkk.com/i/345k.png sometimes we don't know how to answer a question that we've asked ourselves and come to accept.
parf General Discussion 1,588 729,118 01-15-2018, 04:01 AM
    Thread: [Feature] Chugging!
Post: RE: [Feature] Chugging!

Dr Zoidcrab Wrote: (11-21-2017, 01:15 AM) -- So we can have random staff assistants walking into medbay and instantly chugging all the pills, great idea. -- consider adding a chance of choking on t...
parf Patches 27 21,418 12-15-2017, 04:54 AM
    Thread: AI deploy to shell causes crash
Post: RE: AI deploy to shell causes crash

This happened to me when I was switching between two shells that were in pods, albeit not frequent or specific enough for me to tell what exactly makes it crash as I managed to switch without crashing...
parf Bug Reports 13 8,386 11-24-2017, 07:05 AM
    Thread: Chugging drinks and pills
Post: RE: Chugging drinks and pills

https://forum.ss13.co/showthread.php?tid=9580 this thread will interest you
parf Ideas & Suggestions 2 2,266 11-20-2017, 03:02 PM
    Thread: hotkey for the borg's omnitool
Post: RE: hotkey for the borg's omnitool

you mean switch to respective tools with number hotkeys (ie 1=crowbar, 2=screwdriver, etc)? if not, then you can just press C to cycle through them if you use the WASD layout.
parf Ideas & Suggestions 6 3,939 11-16-2017, 04:39 PM
    Thread: Wish You Were Here - Pictures from the station
Post: RE: Wish You Were Here - Pictures from the station

https://imgkk.com/i/z47r.jpg
parf General Discussion 898 445,368 11-15-2017, 04:19 PM
    Thread: AI eye bugs
Post: RE: AI eye bugs

EristheSlackWyrm Wrote: (11-12-2017, 12:28 PM) -- When I move as the AI eye, a number gets posted in the chat box. It some times changes, but mostly stays the same. Not sure what causes it to change....
parf Bug Reports 61 42,522 11-13-2017, 08:51 AM
    Thread: Clearing This Forum
Post: RE: Clearing This Forum

Feature: https://forum.ss13.co/showthread.php?tid=5931 - You can stack cloaking field generators. Probably fixed: https://forum.ss13.co/showthread.php?tid=6126 - Door Closing Bug https://forum.s...
parf Bug Reports 27 12,937 11-11-2017, 08:52 AM
    Thread: ss13 ambient music for inside rounds
Post: RE: ss13 ambient music for inside rounds

https://www.youtube.com/watch?v=7rIPo82jjRU i have a playlist labelled "AI Themes". not a whole lot, but it sets the mood for me.
parf General Discussion 34 26,499 11-08-2017, 12:55 PM
    Thread: Overheard On The Station (And Elsewhere)
Post: RE: Overheard On The Station (And Elsewhere)

https://imgkk.com/i/g6vo.png
parf General Discussion 1,588 729,118 11-07-2017, 11:03 AM
    Thread: Official Donut 2 FIX THIS SHIT Thread
Post: RE: Official Donut 2 FIX THIS SHIT Thread

https://webmshare.com/QRm4r posting in donut 2 because idk if this is applicable to any other maps. Opening the Medical Dresses turns the sprite invisible.
parf Bug Reports 61 41,004 11-06-2017, 04:42 PM
    Thread: Alt-click to examine does not work well for Cyborgs
Post: Alt-click to examine does not work well for Cyborg...

Using the Alt-Left Click Examine shortcut does not work if the cyborg does not have an active slot selected. Equipping something and selecting the slot will only allow you to Alt+Left Click Examine a...
parf Resolved 3 2,421 11-06-2017, 09:00 AM
    Thread: AI eye bugs
Post: RE: AI eye bugs

The eye gets affected by anything that pulls physical objects with gravitational force. It is possible to hit the eye with a projectile from the laser gun. It does not really do anything and I am no...
parf Bug Reports 61 42,522 10-28-2017, 04:18 AM
    Thread: AI eye bugs
Post: RE: AI eye bugs

Major: On Donut 2, the AI room is entirely static for the AI. https://imgkk.com/i/x4j6.png Installing cameras to the room would fix this. Giving it the "It's a camera" trait just like the Robuddies ha...
parf Bug Reports 61 42,522 10-17-2017, 06:23 AM
    Thread: Glass floortiles
Post: RE: Glass floortiles

Lord Birb Wrote: (07-31-2017, 03:41 PM) -- There is no way this can possibly go wrong. --  but then my spaceman with spacephobia will scream and pass out every fucking second whenever he'd pass throu...
parf Ideas & Suggestions 11 7,667 07-31-2017, 03:57 PM