Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Chef Training
Post: RE: Chef Training
It probably should be clearer that that is a thing because I've played chef a decent amount, read the wiki over, and had noooooooo idea that there were extra bonuses other than the cooked-it-properly-... |
|
phyvo |
Ideas & Suggestions
|
8 |
2,552 |
10-15-2021, 10:49 PM |
|
|
Thread: The Port-a-Brig
Post: RE: The Port-a-Brig
I like that. Then there is still potential to porta-brig someone without cuffs but you have to knock them out first. I dunno why you would have access to one without the other but I like leaving optio... |
|
phyvo |
Ideas & Suggestions
|
16 |
5,028 |
10-15-2021, 11:43 AM |
|
|
Thread: Going full PG
Post: RE: Going full PG
|
phyvo |
General Discussion
|
42 |
14,135 |
10-15-2021, 11:31 AM |
|
|
Thread: Change Rev Draw Mechanic
Post: RE: Change Rev Draw Mechanic
I'm more in favor of the tracker idea. I think the most interesting part of rev is generally within the first 30 minutes so I'm not a fan of potentially belaboring the round past 1 hour. At some point... |
|
phyvo |
Ideas & Suggestions
|
19 |
6,446 |
10-14-2021, 06:10 PM |
|
|
Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
Ban noot from this thread for having great ideas instead of questionable ones. |
|
phyvo |
Ideas & Suggestions
|
4,446 |
2,294,598 |
10-14-2021, 05:37 PM |
|
|
Thread: How to properly play Detective?
Post: RE: How to properly play Detective?
If you try play detective as sec and try to arrest anyone, you better make sure that person is in the process of actively killing people. The crew doesn't trust you and will probably screw up your ar... |
|
phyvo |
General Discussion
|
13 |
4,296 |
10-14-2021, 12:50 PM |
|
|
Thread: Who is the server made for now?
Post: RE: Who is the server made for now?
Unintended consequences of intentional design happen all the time with every game ever. Sometimes the consequences are good (smash bros wave dashing), sometimes the consequences require code changes t... |
|
phyvo |
General Discussion
|
56 |
20,329 |
10-12-2021, 12:54 PM |
|
|
Thread: Who is the server made for now?
Post: RE: Who is the server made for now?
I'm of the view that you shouldn't blame your players for playing the game that you have created and designed. Admin moderation is part of that, but as has been stated here already admin conversations... |
|
phyvo |
General Discussion
|
56 |
20,329 |
10-06-2021, 10:56 AM |
|
|
Thread: Who is the server made for now?
Post: RE: Who is the server made for now?
I respect the coders and spriters, I've made some very small contributions to those things myself. I've also spent hours of code diving trying to figure out how I would fix flamethrowers and how to ma... |
|
phyvo |
General Discussion
|
56 |
20,329 |
10-03-2021, 07:06 PM |
|
|
Thread: Zolforf
Post: RE: Zolforf
I have tried to play zoldorf numerous times. Not only is it difficult to communicate with the crew (if they are even paying attention) but it's also super hard to learn anything worth communicating. Y... |
|
phyvo |
Ideas & Suggestions
|
5 |
1,676 |
10-03-2021, 11:18 AM |
|
|
Thread: Who is the server made for now?
Post: RE: Who is the server made for now?
I think a lot of good points are being made in this thread. I guess I will also weigh in.
I think players these days have a much lower tolerance for damage to the station. Surviving to the point where... |
|
phyvo |
General Discussion
|
56 |
20,329 |
10-03-2021, 09:49 AM |
|
|
Thread: Arcfiend feedback thread
Post: RE: Arcfiend feedback thread
Arcfiend sort of feels to me like it should have abilities that use a % of your current power and do more damage/more things/more area the more power you have stored. Because upping the engine to peta... |
|
phyvo |
Ideas & Suggestions
|
43 |
14,009 |
09-05-2021, 01:40 PM |
|
|
Thread: Critters and radstorms
Post: RE: Critters and radstorms
THISISANICEGAME Wrote: (09-04-2021, 03:52 AM)
--
Mmm, the radiation status effect doesn't deplete naturally in critters? That sounds like a bug, rad storms really shouldn't be messing you up 10 minut... |
|
phyvo |
Ideas & Suggestions
|
11 |
3,871 |
09-04-2021, 10:04 AM |
|
|
Thread: Meson hull scan mode
Post: RE: Meson hull scan mode
I cannot express how good this idea is. Maybe do separate t-ray goggles for the plumbing and wiring? That's more of a mechanics thing anyways. |
|
phyvo |
Ideas & Suggestions
|
5 |
1,930 |
09-03-2021, 08:03 PM |
|
|
Thread: Critters and radstorms
Post: RE: Critters and radstorms
@THISISANICEGAME: I don't think you sound harsh, I think you just have no idea what I'm talking about. I am not asking for rad storms to be "removed". I am asserting that when a critter player is expo... |
|
phyvo |
Ideas & Suggestions
|
11 |
3,871 |
09-03-2021, 07:56 PM |
|
|
Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar
Hiya spooky.
I am back, it is time for change, as goon has changed.
Frank Edit: It's no longer about bees, farts, or shoe theft. It's an endless series of slap fights, fought by staff assistants and... |
|
phyvo |
General Discussion
|
1,770 |
739,558 |
09-03-2021, 04:14 PM |
|
|
Thread: Critters and radstorms
Post: RE: Critters and radstorms
I will be honest, I don't know what your case is, exactly. |
|
phyvo |
Ideas & Suggestions
|
11 |
3,871 |
09-03-2021, 04:03 PM |
|
|
Thread: Critters and radstorms
Post: Critters and radstorms
Currently birds and such are mutated in radstorms and also get the weakness and knockdown debuffs, but take no toxin damage.
Honestly, after experiencing this once, I would rather just flat out die.... |
|
phyvo |
Ideas & Suggestions
|
11 |
3,871 |
09-03-2021, 03:46 PM |
|
|
Thread: Arcfiend feedback thread
Post: RE: Arcfiend feedback thread
Wait what? Why is it kept secret? Is it a permanent kind of secret or is it only temporary? |
|
phyvo |
Ideas & Suggestions
|
43 |
14,009 |
08-20-2021, 11:31 AM |
|
|
Thread: Critical Condition Crawling
Post: RE: Critical Condition Crawling
Initially I liked this idea but as I am thinking more about it I'm kind of skeptical. As I understand it crit has two main functions: one, give the person in crit a timer on how long they can do thing... |
|
phyvo |
Ideas & Suggestions
|
24 |
7,831 |
08-16-2021, 05:10 AM |
|
|
Thread: Wizard spells should be tied to the brain, not the body
Post: RE: Wizard spells should be tied to the brain, not...
Give bordzards a spell that creates roboroaches and one that summons a floating oil can that follows and oils a borg every x seconds until it runs out of oil or some rando with hands grabs it. |
|
phyvo |
Ideas & Suggestions
|
5 |
1,940 |
08-13-2021, 01:28 PM |
|
|
Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
Mouse Wrote: (08-11-2021, 04:58 PM)
--
Grabbing someone on fire should set you on fire, so the Dan McNinja school of evading pursuers can have its day in the sun.
--
I second this and add that it s... |
|
phyvo |
Ideas & Suggestions
|
4,446 |
2,294,598 |
08-13-2021, 01:20 PM |
|
|
Thread: Job MacGuffins
Post: RE: Job MacGuffins
This seems like a good idea for creating additional objectives. The captain in particular, as the most directionless and often useless head of staff, seems well suited to collecting random crap around... |
|
phyvo |
Ideas & Suggestions
|
13 |
4,444 |
07-30-2021, 01:50 PM |
|
|
Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
Chemborgs should have reagent extractors built in so that when their chemmaster isolates reagents or makes pills on the fly it might mean something.
Mass drivers and cargo belts should be buildable... |
|
phyvo |
Ideas & Suggestions
|
4,446 |
2,294,598 |
07-29-2021, 11:50 AM |
|
|
Thread: Overhead chat should appear ABOVE the blindness/half-blind filters.
Post: RE: Overhead chat should appear ABOVE the blindnes...
I like the idea of chat popping up above the filters, that's nice, though I think there are some filters where it probably shouldn't, like certain spooky filters.
I get what the missing eye filter is... |
|
phyvo |
Ideas & Suggestions
|
10 |
3,393 |
07-28-2021, 07:24 PM |