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Post Author Forum Replies Views Posted [asc]
    Thread: RSG250's Mentor Application
Post: RE: RSG250's Mentor Application

Recommended by me as well. +1
trerri Approved Applications 22 3,732 06-21-2020, 04:46 AM
    Thread: Cogmap1 Remaster
Post: RE: Cogmap1 Remaster

MAKE THE PURGE PIPES SAFER PUT A TRANSPORT CHUTE BETWEEN DISPOSALS AND WAREHOUSE USE NEW WINDOORS THE PERSPECTIVE ONES GIVE MEDBAY WAY MORE SPACE SPAWN MORTY WHERE HE ISN'T A FUCKING NUISANCE LABEL EV...
trerri Mapping 21 4,479 06-14-2020, 01:55 PM
    Thread: Anti-apathy R&D system
Post: Anti-apathy R&D system

This idea comes from the attempt to solve two problems. 1. Adventure zone items are only useful for validhunting or griefing if you're not an antag (and if you are one you won't be doing telesci) 2. ...
trerri Ideas & Suggestions 3 751 05-31-2020, 09:10 AM
    Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar

hello urs give me your absolute worst ursedit: gimme your wallet ursedit2: to be continued
trerri General Discussion 1,334 278,342 05-28-2020, 12:34 PM
    Thread: im coding teeth and want feedback
Post: RE: im coding teeth and want feedback

will you readd mouth target
trerri Ideas & Suggestions 22 3,592 05-27-2020, 10:10 AM
    Thread: Remove pathology until it's balanced.
Post: Remove pathology until it's balanced.

AORN many players agree that patho brings 0 fun to the game. As such, I think it would be appropriate to temporarily empty the rooms, not unlike Manta's Mining, until somebody takes it upon them to ma...
trerri Ideas & Suggestions 39 6,591 04-20-2020, 06:06 AM
    Thread: crasscrab's application
Post: RE: crasscrab's application

+1 for the flower
trerri Clown Applications 2 796 04-17-2020, 03:22 AM
    Thread: The Chief Engineer's Thoughts: Encouraging Modification.
Post: RE: The Chief Engineer's Thoughts: Encouraging Mod...

(04-26-2019, 04:35 PM)twoski Wrote: somebody mentioned in another thread (the what makes a station good thread?) that a station should have a storage room with spare building materials such as stack...
trerri Mapping 6 2,551 04-15-2020, 03:41 AM
    Thread: Asteroid Station idea dump
Post: RE: Asteroid Station idea dump

I think that the idea of dust storms is weird because how is there an atmosphere if you're open to space? Though I think it would be neat as fuck if there was a trench-like system where blowing a hole...
trerri Mapping 2 1,117 04-15-2020, 03:35 AM
    Thread: Allow the chem dispenser to put beakers directly into your hand when ejected
Post: RE: Allow the chem dispenser to put beakers direct...

I personally kind of like shit being popped into my hand, it feels very good and intended.
trerri Ideas & Suggestions 5 1,075 04-15-2020, 02:57 AM
    Thread: Mining balance
Post: RE: Mining balance

(04-14-2020, 08:37 PM)Carbadox Wrote: perhaps if ores were more valuable / could be made into the items of high value, QM could be used to purchase high quality items for miners. Perhaps stuff they ...
trerri Ideas & Suggestions 5 1,078 04-15-2020, 02:52 AM
    Thread: Mining balance
Post: Mining balance

As of right now the gameplay loop for mining is: Grind Get loot to grind more Get 3 items that make you very powerful in the round's last 15 minutes No crew interaction, no point in hoarding resources...
trerri Ideas & Suggestions 5 1,078 04-14-2020, 02:57 PM
    Thread: Give lightswitches/apc a low glow when off
Post: RE: Give lightswitches/apc a low glow when off

This is good. Have them glow the combined RGB of all their lights? They have 6 iirc.
trerri Ideas & Suggestions 1 527 04-11-2020, 03:00 AM
    Thread: Make silicons use RCD matter
Post: Make silicons use RCD matter

Strolling through RCD code I found a comment saying that the special silicon RCDs cost battery charge because they couldn't really use matter units. Now that RCDs can be refilled by clicking on the am...
trerri Ideas & Suggestions 2 566 04-06-2020, 12:01 PM
    Thread: Enable motives for Goon 2
Post: RE: Enable motives for Goon 2

pros: clowns cannot buy food without begging a potentially sadistic chef or stealing money
trerri Ideas & Suggestions 10 1,603 04-06-2020, 03:16 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

EMAG AI cores to grant them LEGS.EXE
trerri Ideas & Suggestions 2,207 699,630 04-04-2020, 01:48 PM
    Thread: [Feature]: Captain's Sabre Job Reward
Post: RE: [Feature]: Captain's Sabre Job Reward

I formally approve of captains studying the art of the blade while we were just shooting our energy guns
trerri Implemented 10 4,879 03-28-2020, 04:28 AM
    Thread: Constructable Atmospherics
Post: RE: Constructable Atmospherics

Necroposting time. Why does central Atmos work on literally every other codebase since the beginnings of time but not on goon? Genuine question. Regarding the original suggestion, I want an atmosphe...
trerri Ideas & Suggestions 35 11,411 03-17-2020, 01:25 AM
    Thread: A few borg new upgrades and tweaks
Post: RE: A few borg new upgrades and tweaks

Medical borgs should have extinguishers by default just because of how often medbay gets set on fire. I don't like the remote healthscan idea, that might just be me. I like these. Maybe a sechud upgr...
trerri Ideas & Suggestions 7 1,313 03-17-2020, 12:48 AM
    Thread: Have the Aurora MkII utility belt hold the RCD as a special exception
Post: Have the Aurora MkII utility belt hold the RCD as ...

The Chief Engineer spawns with a cool belt and a bunch of RCD matter, as well as an RCD. Since most CEs aren't going to wear a backpack for obvious reasons, there is no space for these items. Would it...
trerri Good ideas! 4 1,136 03-13-2020, 01:19 AM
    Thread: Improving the singularity engine
Post: Improving the singularity engine

Sometimes, you look at the TEG in all its janky glory, or even at the hotspot system, and you feel grateful for how fun and customizable they are. Then you look at Manta. Poor, poor Manta. Since the n...
trerri Ideas & Suggestions 0 384 03-12-2020, 12:41 PM