Search Results
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Thread: Ways to Deafen Near Death Gasps.
Post: RE: Ways to Deafen Near Death Gasps.
This should probably be a thing for the 'paralisys' status effect as well. |
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colossusqw |
Ideas & Suggestions
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10 |
911 |
12-09-2024, 01:24 PM |
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Thread: Fishing could stand to not be a job tied thing
Post: Fishing could stand to not be a job tied thing
That's about it, botany already has a lot going on and fishing seems like something more of the crew could stand to enjoy, it's already a pretty mobile job with where you need to go for each fish so i... |
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colossusqw |
Ideas & Suggestions
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4 |
572 |
10-14-2024, 09:08 AM |
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Thread: Lever Action Weapons?
Post: RE: Lever Action Weapons?
I'd love to see some kind of SOMEWHAT available varmint rifle thing. Like a .22 two handed gun that you need to pump/cock between shots, but can have the 10 rounds a mag carries in it.. |
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colossusqw |
Ideas & Suggestions
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8 |
784 |
09-30-2024, 07:47 AM |
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Thread: Gas Mask QoL reduction
Post: RE: Gas Mask QoL reduction
I feel like some minor visibility loss could do the trick, similar to how the steel masks work atm. It's relevant to non-antags, but it doesn't disrupt most non-combat related activities. Want to work... |
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colossusqw |
Ideas & Suggestions
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14 |
1,298 |
09-25-2024, 07:43 AM |
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Thread: Overlooked and possibly undertuned chems
Post: Overlooked and possibly undertuned chems
We have quite a lot of chems, but relatively speaking, not all that many that generally gather much attention or love when compared to the whole, some barely seeing any use at all. While a part of tha... |
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colossusqw |
General Discussion
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6 |
971 |
08-27-2024, 05:48 AM |
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Thread: Locker-Knight: Ned Kelly DIY, Staff assistant built this in a maint, with scrap etc.
Post: RE: Locker-Knight: Ned Kelly DIY, Staff assistant ...
I was working on something on the way of staffie armor a few days back, with the following concept:
- it takes a big-ish amount of metal plates to make(with a welder)
- it can't be stored in backpac... |
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colossusqw |
Ideas & Suggestions
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9 |
882 |
08-08-2024, 07:48 AM |
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Thread: Deep maintenance Z level
Post: Deep maintenance Z level
A thing i've noticed with maintenance tunnels, especially within a lot of the smaller maps, is they tend to have this shallow feel to them, not in the content shallow sense, but in the sense that no m... |
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colossusqw |
Ideas & Suggestions
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21 |
2,257 |
08-06-2024, 09:15 AM |
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Thread: More varied changeling stings
Post: More varied changeling stings
A bit back, we had a short lived solipsizine sting, which was quickly found to be 'UH-OH' due to people stacking it with the capu sting and that being very powerful.
I really like the idea of a solip... |
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colossusqw |
Ideas & Suggestions
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9 |
1,058 |
07-29-2024, 07:55 AM |
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Thread: Thoughts and suggestions on medical department
Post: RE: Thoughts and suggestions on medical department
Hmmm, i gotta agree with that, tbh. |
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colossusqw |
Ideas & Suggestions
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41 |
5,633 |
06-22-2024, 10:49 AM |
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Thread: Thoughts and suggestions on medical department
Post: RE: Thoughts and suggestions on medical department
Giving death more impact should definitely be a thing, and cloning in it's current form is just kinda anthitetical to that. I've been running puritan on most of my characters for ages and hadn't had p... |
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colossusqw |
Ideas & Suggestions
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41 |
5,633 |
06-22-2024, 09:04 AM |
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Thread: Have miasma clouds from rotting corpes include chems from the body
Post: RE: Have miasma clouds from rotting corpes include...
It would also be an interesting incentive for people to actually preserve bodies with formaldehyde or the morgue. |
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colossusqw |
Ideas & Suggestions
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14 |
1,485 |
06-19-2024, 08:33 AM |
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Thread: Have miasma clouds from rotting corpes include chems from the body
Post: RE: Have miasma clouds from rotting corpes include...
Oooh boy that sounds delightfully devilish. |
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colossusqw |
Ideas & Suggestions
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14 |
1,485 |
06-18-2024, 07:53 AM |
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Thread: A new "Classic-RP" server variant
Post: RE: A new "Classic-RP" server variant
I think it'd be good to reiterate something i've said a few times, that is:
- A lot of what makes SS13 fun and complex, the systems that require preparation and interact with eachother and the rest o... |
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colossusqw |
Ideas & Suggestions
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56 |
7,227 |
06-11-2024, 08:46 AM |
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Thread: Should cat ears get a resprite?
Post: RE: Should cat ears get a resprite?
Yess a resprite feels absolutely necessary. They don't really fit with some of the newer sprites rn. |
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colossusqw |
Ideas & Suggestions
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8 |
1,003 |
06-11-2024, 08:36 AM |
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Thread: The Phaser Rifle! (No PR just Idea Goofing.)
Post: RE: The Phaser Rifle! (No PR just Idea Goofing.)
I do agree that having a less heavyweight, but still two handed and bulky version of the phaser would be very interesting, something that works as a reliable belt slot gun is something i've been wanti... |
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colossusqw |
Ideas & Suggestions
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3 |
1,525 |
06-01-2024, 01:51 PM |
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Thread: idead for new fish " Puffer fish "
Post: RE: idead for new fish " Puffer fish "
Attempt at a pufferfish implementation: https://github.com/goonstation/goonstation/pull/19119 |
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colossusqw |
Good ideas!
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12 |
1,921 |
05-23-2024, 12:48 PM |
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Thread: idead for new fish " Puffer fish "
Post: RE: idead for new fish " Puffer fish "
Ooh i had something similar i was testing, with batrachotoxin, the poison dart frog chemical, but this seems more interesting than that, even. I could probably try my hands at it for a nice angler/che... |
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colossusqw |
Good ideas!
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12 |
1,921 |
05-22-2024, 01:52 PM |
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Thread: Current chemistry's main probable issue
Post: Current chemistry's main probable issue
When i see people talking about what they think chemistry's main source of trouble currently is, one thing that sometimes is brought up is it's being "directionless" in the sense that you don't really... |
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colossusqw |
General Discussion
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13 |
2,374 |
05-22-2024, 01:45 PM |
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Thread: Energy Drink Reagent deals minor kidney damage
Post: RE: Energy Drink Reagent deals minor kidney damage
Lord_earthfire Wrote: (03-21-2024, 02:05 AM)
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I mean, it is kinda nice touch. Then again, energy drink is not often used because if its heart-stopping drawback (and meth existing). It would be a ne... |
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colossusqw |
Ideas & Suggestions
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5 |
704 |
03-22-2024, 05:41 AM |
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Thread: Chemistry rework thoughts/feedback
Post: RE: Chemistry rework thoughts/feedback
I've had some more time to think about these changes, and IMO, the main thing i've come to conclude from them is:
- Yes, making chems is a part of the fun, but it's combining them in interesting wa... |
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colossusqw |
General Discussion
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13 |
2,773 |
03-18-2024, 08:59 AM |
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Thread: Emagged shuttles and RP
Post: RE: Emagged shuttles and RP
Sharing my few cents on the matter:
I'd go as far as to say the shuttle control being a IC thing, as opposed to an OOC vote in general is far from ideal. The decision to keep playing a round or not... |
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colossusqw |
RP Discussion
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13 |
2,322 |
03-08-2024, 09:46 AM |
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Thread: Salvager captain role
Post: RE: Salvager captain role
What about a "Salvager Operator", basically a guy somewhere else in a computer room. They can swap out between each salvager's helmet cam, talk to them via radio or send them text messages, have some ... |
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colossusqw |
Ideas & Suggestions
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16 |
2,334 |
01-14-2024, 10:15 AM |
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Thread: latte machine overhaul ideas
Post: RE: latte machine overhaul ideas
Not exactly the same but it would be nice if the tea and coffee vendor was more of a dedicated coffee machine, having those plastic foam cups that are always the same independent of what you put in th... |
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colossusqw |
Ideas & Suggestions
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5 |
790 |
01-14-2024, 10:05 AM |
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Thread: Lower the time investment for gimmicks/things generally?
Post: RE: Lower the time investment for gimmicks/things ...
Honestly, I see the issue the opposite way. I remember old 2 hour rounds and the current pacing worked really well for them, you always had plenty of time to work on everything you needed for a gimmic... |
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colossusqw |
Ideas & Suggestions
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13 |
2,054 |
01-14-2024, 09:58 AM |
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Thread: Full-range skin color for Blattodeans (and maybe everyone?)
Post: RE: Full-range skin color for Blattodeans (and may...
I don't have anything to add, the original comment says it pretty succinctly. And I'd have to agree with Solenoid, a trait specifically to enable that kind of customization would be wonderful in the s... |
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colossusqw |
Ideas & Suggestions
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11 |
1,642 |
01-14-2024, 09:52 AM |