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    Thread: TheMaskedMan2 - Antag Ban by Flourish (Take 2)
Post: TheMaskedMan2 - Antag Ban by Flourish (Take 2)

Who banned you?: Flourish Byond Key: - TheMaskedMan2 Discord Username: - Masked#3647 Date of Ban: - Like two-ish months ago at least. Specified Reason for Ban: - Antagonist Ban. Antag-Hunting. Ban Le...
TheMaskedMan2 Unban Appeals 1 486 03-25-2021, 11:14 PM
    Thread: TheMaskedMan2 - Antag Ban by Flourish
Post: RE: TheMaskedMan2 - Antag Ban by Flourish

I genuinelly don't remember all these repeated instances and while I am not claiming that they did not happen, but that I feel that from my point of view as I don't remember and don't see many notes d...
TheMaskedMan2 Unban Appeals 3 727 02-22-2021, 07:28 PM
    Thread: TheMaskedMan2 - Antag Ban by Flourish
Post: TheMaskedMan2 - Antag Ban by Flourish

Who Banned You?: Flourish Byond key: TheMaskedMan2 Discord Username: Masked#3647 Date of Ban: Jan 24, a month ago Ban Reason: Antag-Fishing Ban Length: Indefinite?: They said not to appeal it for at l...
TheMaskedMan2 Unban Appeals 3 727 02-21-2021, 11:17 PM
    Thread: Pathology Feedback
Post: RE: Pathology Feedback

I like Pathology. I want it to come back. I'm not going to claim it's perfect at all but I really don't think it is in a "Broken" state at all in it's current state and can easily be added to the curr...
TheMaskedMan2 General Discussion 48 7,762 01-20-2021, 11:49 AM
    Thread: Masked's Rough Ling Rework Concept
Post: RE: Masked's Rough Ling Rework Concept

I'm going to be selfish and I am going to bump this because I think that there is still valuable discussion to be had regarding Lings and I was reminded over it due to some very particular rounds late...
TheMaskedMan2 Ideas & Suggestions 23 2,381 01-20-2021, 11:35 AM
    Thread: AnguishedEnglish - Mentor Application
Post: RE: AnguishedEnglish - Mentor Application

Very good player. Very nice player. Not a single bad experience with them, good app. Easy +1
TheMaskedMan2 Denied Applications 12 1,304 01-19-2021, 12:57 AM
    Thread: Thoughts about moving Alternate Jumpsuits to Job Rewards?
Post: RE: Thoughts about moving Alternate Jumpsuits to J...

Well the alternate jumpsuit stuff is more than just jumpsuits, sometimes it includes labcoats and more, but also I already have to click "Claim reward" like twice every round just to get a satchel, ne...
TheMaskedMan2 Ideas & Suggestions 22 2,421 10-10-2020, 03:45 PM
    Thread: Do you think mime should be a regular job instead of a latejoin?
Post: RE: Do you think mime should be a regular job inst...

It's probably a bigger project in general but i'm going to go ahead far enough to say that Mimes should also have a hole or something on each map. Just a little mime room.
TheMaskedMan2 Ideas & Suggestions 48 5,159 10-09-2020, 12:46 PM
    Thread: Altar Spacebux Pricing
Post: RE: Altar Spacebux Pricing

I just feel like it should be a Chaplain thing, not a spacebux thing. For other people it can be acquired through like, merchants or debris or something. Kinda like having to go through the trouble of...
TheMaskedMan2 Ideas & Suggestions 20 1,901 10-09-2020, 12:45 PM
    Thread: [PR] Medical borgs now have a new, hypospray like tool with regenerating medicine
Post: RE: [PR] Medical borgs now have a new, hypospray l...

(10-07-2020, 08:47 PM)arcticmog Wrote: Played mediborg with this change for the first time, it's actually fun instead of painfully awkward now! It'd be nice if the surgery tools weren't still a bit...
TheMaskedMan2 Good ideas! 23 2,398 10-07-2020, 11:25 PM
    Thread: Sec Taser Alternatives
Post: RE: Sec Taser Alternatives

A Tranq gun that shoots haloperidol or some other chem, but it only has 1-2 shots before needing to be recharged. Less of an instant stun and not guaranteed to ko by any means but it'd be a nice stami...
TheMaskedMan2 Ideas & Suggestions 6 810 10-07-2020, 01:56 PM
    Thread: Nukie balance
Post: RE: Nukie balance

I think Nukies are "Mostly" okay right now besides a few QoL issues that remain just as annoyances. I still think they should get syndie donks and gas masks for one. Besides that it's just simple thin...
TheMaskedMan2 Ideas & Suggestions 36 3,605 10-02-2020, 03:06 PM
    Thread: [PR] Medical borgs now have a new, hypospray like tool with regenerating medicine
Post: RE: [PR] Medical borgs now have a new, hypospray l...

I kind of liked having atropine available, even if it's in lesser amounts - especially for rogue borgs. I always found borgs in an odd place when rogue - they're useless against flashes but also don't...
TheMaskedMan2 Good ideas! 23 2,398 10-02-2020, 03:02 PM
    Thread: [PR] Medical borgs now have a new, hypospray like tool with regenerating medicine
Post: RE: [PR] Main changes

Well funny name. Either way in regards to the mediborg stuff I really don’t see how it’s that OP. I always felt that borgs should be rather specialized and at least as good as a normal member of their...
TheMaskedMan2 Good ideas! 23 2,398 10-02-2020, 04:37 AM
    Thread: Masked's Rough Ling Rework Concept
Post: RE: Masked's Rough Ling Rework Concept

I have no shame in bumping this anymore. I'd still appreciate more peoples feedback or even ideas. Ideally i'd like this to partially turn into a conversation of lots of peoples ideas for lings. Perso...
TheMaskedMan2 Ideas & Suggestions 23 2,381 09-30-2020, 08:32 PM
    Thread: Apply max stamina debuff for people in crit
Post: RE: Apply max stamina debuff for people in crit

This is a silly farty game, so I am not going to argue the lore of adrenaline and how that works. As for the Stamina - people able to turn around a fight while low could definitely still happen, but ...
TheMaskedMan2 Ideas & Suggestions 8 873 09-28-2020, 11:03 PM
    Thread: Make nukies helmet/mask acid smoke immune?
Post: RE: Make nukies helmet/mask acid smoke immune?

Can we give nukies gas masks?
TheMaskedMan2 Ideas & Suggestions 13 1,169 09-28-2020, 10:54 PM
    Thread: Sec Stun Baton Alternatives
Post: RE: Sec Stun Baton Alternatives

These are neat and all but the sad truth is none of them are even nearly as good as the tried and true stun baton that can two-shot people into a 30 second stun lock. Now are stun batons too powerful...
TheMaskedMan2 Ideas & Suggestions 3 543 09-28-2020, 10:47 PM
    Thread: Make Darkness Less Dark
Post: RE: Make Darkness Less Dark

I love using cat eyes and the dark to sneak around. I hate how on some servers people can turn up their gamma to see in pitch blackness. If you ask me it should be even DARKER.
TheMaskedMan2 Ideas & Suggestions 12 1,231 09-28-2020, 09:30 PM
    Thread: Nukie balance
Post: RE: Nukie balance

Here's a few random things about Nukies that I would consider more quality of life than anything else. 1. They should spawn with proper gas masks so chem memes don't immediately destroy them. 2. They...
TheMaskedMan2 Ideas & Suggestions 36 3,605 09-28-2020, 05:53 PM
    Thread: Make clicking small pouches with 2 handed weapons open them
Post: RE: Make clicking small pouches with 2 handed weap...

Can we have empty magazines get ejected onto the floor instead of swapped back into the pouch so that my pouch isn't just full of a bunch of empty magazines that look identical to the remaining full o...
TheMaskedMan2 Ideas & Suggestions 14 1,195 09-23-2020, 12:14 PM
    Thread: Ideas for a wraith rework
Post: RE: Ideas for a wraith rework

The thing about Wraith for me is that it's just incredibly... how do I say this, annoying? Very very frustrating to fight against. The only real counter to it is salt and that is incredibly unreliable...
TheMaskedMan2 Ideas & Suggestions 11 1,389 09-17-2020, 12:41 PM
    Thread: Buffing the gunbot respawn antag
Post: RE: Buffing the gunbot respawn antag

All of the critter antags suck right now. Something about the way their stamina and stuns happen seem to give you a 30 second stun no matter what hits you. It really sucks to get say, fire elemental a...
TheMaskedMan2 Ideas & Suggestions 25 2,378 09-16-2020, 04:33 PM
    Thread: Allow sec tokens to be bought from the vendor
Post: RE: Allow sec tokens to be bought from the vendor

If you ask me I think it should be even harder to get tokens. We don't want even more batons and tasers in a round. Also Mechanics can still mass produce them.
TheMaskedMan2 Ideas & Suggestions 14 1,419 09-16-2020, 04:32 PM
    Thread: Remove gang from rotation entirely
Post: RE: Remove gang from rotation entirely

I'm just going to say remove gangs. It sucks, it's not fun, and it's basically like "Do you want to antag this round?" which the same tiders always lap up eagerly while ignoring their gang and just go...
TheMaskedMan2 Ideas & Suggestions 32 2,930 09-15-2020, 11:24 AM