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Post Author Forum Replies Views Posted [asc]
    Thread: Security Borgs
Post: RE: Security Borgs

Maegor Wrote: (07-11-2022, 06:34 PM) -- Honestly, bropocop's half joke existence sucks, imo. I'd change them to "Forensics": Their kit, removed items crossed out, kept in italic, new ones in bold:...
Rilor Ideas & Suggestions 42 7,163 07-13-2022, 06:44 AM
    Thread: Ling/Vamp/WW npc eating changes
Post: RE: Ling/Vamp/WW npc eating changes

For the most part i dont like this change (mostly because it's really not the most intuitive for newer players who happen to roll these rolls) aloe Wrote: (07-12-2022, 03:50 PM) -- edit: oh also g...
Rilor Ideas & Suggestions 22 3,490 07-13-2022, 06:18 AM
    Thread: Certain job specific frequencies often go unused
Post: RE: Certain job specific frequencies often go unus...

please dont merge the frequencies. Civ and research comms might not be used often, but their mere existence is good and i like it
Rilor Ideas & Suggestions 14 2,100 07-10-2022, 12:05 PM
    Thread: [PR] Disables kudzu people
Post: RE: [PR] Disables kudzu people

yeah kudzu people are in a complete gray area, and while i like the idea of them being a purposely neutral party that is neither good or bad I can understand why many wouldnt want them to be that and ...
Rilor Ideas & Suggestions 29 4,469 07-10-2022, 11:59 AM
    Thread: The DetGadget Hat should not discriminate against the terminally drunk
Post: RE: The DetGadget Hat should not discriminate agai...

Mouse Wrote: (06-20-2022, 07:11 AM) -- if anything it shouldn't understand sober speech. -- I both hate and love that idea.
Rilor Ideas & Suggestions 4 954 06-20-2022, 07:51 PM
    Thread: [CLOSED PR] Pathology to Microbiology
Post: RE: [PR] Pathology Rework

Frank_Stein Wrote: (05-28-2022, 11:43 PM) -- Thought about pathology Something we seem to get stuck on is balancing "good" and "bad" pathogens. TBH, I think that's a niche genetics already fills....
Rilor Ideas & Suggestions 7 1,481 05-29-2022, 06:44 AM
    Thread: Remove Kudzupeople or make some big changes
Post: RE: Remove Kudzupeople or make some big changes

Personally I like kudzupeople as a concept a lot. My personal solution would be to split kudzupeople into two so that we can have both interpretations of kudzupeople. One version of kudzu that does...
Rilor Ideas & Suggestions 23 4,037 05-28-2022, 08:17 PM
    Thread: Nations RP Guidelines
Post: RE: Nations RP Guidelines

I personally think one issue is that nations is VERY RP heavy, and as a result of events being special and all that, they always have a much higher pop than usual. And it seems in my opinion that gene...
Rilor RP Discussion 53 11,524 01-22-2022, 08:24 PM
    Thread: wearing heads
Post: RE: wearing heads

concept wise im neutral on the idea of wearing someones face, as for its exact execution it should be quite obvious, like when your using it to hide your identity you get some kind of stuff added befo...
Rilor Ideas & Suggestions 18 3,281 12-26-2021, 02:54 PM
    Thread: O, Spacemas Tree 2021!
Post: RE: O, Spacemas Tree 2021!

little quickly made bauble to represent the addition of the canvas
Rilor General Discussion 25 6,022 11-30-2021, 08:48 PM
    Thread: [CLOSED PR] Regular lube slides instead of throwing
Post: RE: [PR] Regular lube slides instead of throwing

Will this less harmful space lube still have a limited duration? or will it last longer? is there any plans to make it appear diffrent from organic superlube?
Rilor Ideas & Suggestions 19 3,883 11-30-2021, 07:15 PM
    Thread: Pod Wars Feedback + Development Plans
Post: RE: Pod Wars Feedback + Development Plans

kyle2143 Wrote: (10-30-2021, 05:05 PM) -- Alternatively we could make classes that players can select upon spawning that determine their loadout. Similar to pod combat, I'm not going to go in detail ...
Rilor Ideas & Suggestions 13 2,710 10-30-2021, 05:28 PM
    Thread: Zombie mode community ideas and thoughts thread.
Post: RE: Zombie mode community ideas and thoughts threa...

Zombie has the potential to be intresting, but also has the potential to be incredibly repetitive since zombies are fairly simple. You walk up to stuff and attack it. Something that could be intrestin...
Rilor Ideas & Suggestions 5 1,110 10-30-2021, 01:30 PM
    Thread: Make pilot and stowaway traits be able to stack
Post: RE: Make pilot and stowaway traits be able to stac...

it could be neat to start with the pilot trait and your not on the manifest and all that. maybe a better name would be outsider?
Rilor Ideas & Suggestions 3 741 10-30-2021, 08:59 AM
    Thread: Goonstation Spooktober Mini-Contest 2: reJigging qUarters to be more spiNE-chilling
Post: RE: Goonstation Spooktober Mini-Contest 2: reJiggi...

Behold the spooky chapel halloween party! It was held on sylvester recently, and was quite fun, we had a wizard, a clown car driving clown, the RD got us a fancy lamp, i was the CE and made the place...
Rilor General Discussion 11 2,776 10-17-2021, 11:06 AM
    Thread: The Port-a-Brig
Post: RE: The Port-a-Brig

any of the first three seem like reasonable solutions, maybe even combine one or two.
Rilor Ideas & Suggestions 16 3,171 10-14-2021, 07:07 PM
    Thread: Making the chemicomplier chemistries advantage at chem.
Post: RE: Making the chemicomplier chemistries advantage...

making the chemicomplier useful to people other than SUPER NERDS seems like a good idea, I'm not really sure what the chemicomplier actually DOES, but i think the idea is its a machine that automatica...
Rilor Ideas & Suggestions 5 1,212 10-13-2021, 03:41 PM
    Thread: Ritualism Changes
Post: RE: Ritualism Changes

all season would encourage the devs to work more on what is genuinly a fascinating system. As for your favor idea, i like the concept, but using dead bodies and organs and limbs might encourage self a...
Rilor Ideas & Suggestions 4 1,045 10-12-2021, 04:41 PM
    Thread: add a 100 player cap to non overflow servers
Post: RE: add a 100 player cap to non overflow servers

this is probably the correct reason a cap should be implemented, not because you personally feel the server is too crowded, but that your computer is complaining that the server is too crowded and the...
Rilor Ideas & Suggestions 13 2,724 10-08-2021, 07:45 PM
    Thread: [CLOSED PR] Portable ID Computer implementation
Post: RE: [PR] Portable ID Computer implementation

UrsulaMejor Wrote: (10-07-2021, 12:26 PM) -- One of HoP's roundstart crew goals is to "be off station wearing a space suit" It's very much a job where one of the expected outcomes is that you man ...
Rilor Ideas & Suggestions 22 4,469 10-07-2021, 02:00 PM
    Thread: discount superhero should have security assistant access, if they dont already
Post: RE: discount superhero should have security assist...

im in favor of letting them have more access than that, although they should definitly not have security equipment access, and probably not firearm permit either.
Rilor Good ideas! 4 1,432 10-03-2021, 01:18 PM
    Thread: RGB Gamer C-Saber
Post: RE: RGB Gamer C-Saber

Ikea Wrote: (10-02-2021, 03:08 PM) -- Can also emag c sabers for it -- but cant you not get both at the same time... well without working together with another traitor or killing them.
Rilor Ideas & Suggestions 5 1,144 10-02-2021, 06:30 PM
    Thread: Goonstation Spooktober Mini-Contest 1: May these scant few words written here
Post: RE: Goonstation Spooktober Mini-Contest 1: May the...

Jack awoke from Cryo, All should be fine. Then came a voice, great and matcho. Jack knew then, that it was his death time.
Rilor General Discussion 27 5,230 10-01-2021, 04:55 PM
    Thread: Ling Ability Idea - Doppelganger
Post: RE: Ling Ability Idea - Doppelganger

I like this idea, its probably codeable, and would make the ling more interesting.
Rilor Ideas & Suggestions 4 980 09-30-2021, 03:56 PM
    Thread: WE BACK

oh sweet the forums are back
Rilor General Discussion 29 5,608 09-27-2021, 01:40 PM