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Thread: Security Borgs
Post: RE: Security Borgs
Maegor Wrote: (07-11-2022, 06:34 PM)
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Honestly, bropocop's half joke existence sucks, imo. I'd change them to "Forensics":
Their kit, removed items crossed out, kept in italic, new ones in bold:... |
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Rilor |
Ideas & Suggestions
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42 |
7,163 |
07-13-2022, 06:44 AM |
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Thread: Ling/Vamp/WW npc eating changes
Post: RE: Ling/Vamp/WW npc eating changes
For the most part i dont like this change (mostly because it's really not the most intuitive for newer players who happen to roll these rolls)
aloe Wrote: (07-12-2022, 03:50 PM)
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edit: oh also g... |
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Rilor |
Ideas & Suggestions
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22 |
3,490 |
07-13-2022, 06:18 AM |
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Thread: Certain job specific frequencies often go unused
Post: RE: Certain job specific frequencies often go unus...
please dont merge the frequencies. Civ and research comms might not be used often, but their mere existence is good and i like it |
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Rilor |
Ideas & Suggestions
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14 |
2,100 |
07-10-2022, 12:05 PM |
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Thread: [PR] Disables kudzu people
Post: RE: [PR] Disables kudzu people
yeah kudzu people are in a complete gray area, and while i like the idea of them being a purposely neutral party that is neither good or bad I can understand why many wouldnt want them to be that and ... |
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Rilor |
Ideas & Suggestions
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29 |
4,469 |
07-10-2022, 11:59 AM |
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Thread: The DetGadget Hat should not discriminate against the terminally drunk
Post: RE: The DetGadget Hat should not discriminate agai...
Mouse Wrote: (06-20-2022, 07:11 AM)
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if anything it shouldn't understand sober speech.
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I both hate and love that idea. |
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Rilor |
Ideas & Suggestions
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4 |
954 |
06-20-2022, 07:51 PM |
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Thread: [CLOSED PR] Pathology to Microbiology
Post: RE: [PR] Pathology Rework
Frank_Stein Wrote: (05-28-2022, 11:43 PM)
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Thought about pathology
Something we seem to get stuck on is balancing "good" and "bad" pathogens. TBH, I think that's a niche genetics already fills.... |
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Rilor |
Ideas & Suggestions
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7 |
1,481 |
05-29-2022, 06:44 AM |
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Thread: Remove Kudzupeople or make some big changes
Post: RE: Remove Kudzupeople or make some big changes
Personally I like kudzupeople as a concept a lot. My personal solution would be to split kudzupeople into two so that we can have both interpretations of kudzupeople.
One version of kudzu that does... |
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Rilor |
Ideas & Suggestions
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23 |
4,037 |
05-28-2022, 08:17 PM |
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Thread: Nations RP Guidelines
Post: RE: Nations RP Guidelines
I personally think one issue is that nations is VERY RP heavy, and as a result of events being special and all that, they always have a much higher pop than usual. And it seems in my opinion that gene... |
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Rilor |
RP Discussion
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53 |
11,524 |
01-22-2022, 08:24 PM |
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Thread: wearing heads
Post: RE: wearing heads
concept wise im neutral on the idea of wearing someones face, as for its exact execution it should be quite obvious, like when your using it to hide your identity you get some kind of stuff added befo... |
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Rilor |
Ideas & Suggestions
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18 |
3,281 |
12-26-2021, 02:54 PM |
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Thread: O, Spacemas Tree 2021!
Post: RE: O, Spacemas Tree 2021!
little quickly made bauble to represent the addition of the canvas
https://cdn.discordapp.com/attachments/890231630097182720/915464128213172274/SpacemasBauble-1.png.png |
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Rilor |
General Discussion
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25 |
6,022 |
11-30-2021, 08:48 PM |
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Thread: [CLOSED PR] Regular lube slides instead of throwing
Post: RE: [PR] Regular lube slides instead of throwing
Will this less harmful space lube still have a limited duration? or will it last longer? is there any plans to make it appear diffrent from organic superlube? |
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Rilor |
Ideas & Suggestions
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19 |
3,883 |
11-30-2021, 07:15 PM |
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Thread: Pod Wars Feedback + Development Plans
Post: RE: Pod Wars Feedback + Development Plans
kyle2143 Wrote: (10-30-2021, 05:05 PM)
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Alternatively we could make classes that players can select upon spawning that determine their loadout. Similar to pod combat, I'm not going to go in detail ... |
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Rilor |
Ideas & Suggestions
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13 |
2,710 |
10-30-2021, 05:28 PM |
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Thread: Zombie mode community ideas and thoughts thread.
Post: RE: Zombie mode community ideas and thoughts threa...
Zombie has the potential to be intresting, but also has the potential to be incredibly repetitive since zombies are fairly simple. You walk up to stuff and attack it. Something that could be intrestin... |
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Rilor |
Ideas & Suggestions
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5 |
1,110 |
10-30-2021, 01:30 PM |
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Thread: Make pilot and stowaway traits be able to stack
Post: RE: Make pilot and stowaway traits be able to stac...
it could be neat to start with the pilot trait and your not on the manifest and all that. maybe a better name would be outsider? |
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Rilor |
Ideas & Suggestions
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3 |
741 |
10-30-2021, 08:59 AM |
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Thread: Goonstation Spooktober Mini-Contest 2: reJigging qUarters to be more spiNE-chilling
Post: RE: Goonstation Spooktober Mini-Contest 2: reJiggi...
Behold the spooky chapel halloween party!
It was held on sylvester recently, and was quite fun, we had a wizard, a clown car driving clown, the RD got us a fancy lamp, i was the CE and made the place... |
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Rilor |
General Discussion
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11 |
2,776 |
10-17-2021, 11:06 AM |
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Thread: The Port-a-Brig
Post: RE: The Port-a-Brig
any of the first three seem like reasonable solutions, maybe even combine one or two. |
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Rilor |
Ideas & Suggestions
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16 |
3,171 |
10-14-2021, 07:07 PM |
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Thread: Making the chemicomplier chemistries advantage at chem.
Post: RE: Making the chemicomplier chemistries advantage...
making the chemicomplier useful to people other than SUPER NERDS seems like a good idea, I'm not really sure what the chemicomplier actually DOES, but i think the idea is its a machine that automatica... |
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Rilor |
Ideas & Suggestions
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5 |
1,212 |
10-13-2021, 03:41 PM |
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Thread: Ritualism Changes
Post: RE: Ritualism Changes
all season would encourage the devs to work more on what is genuinly a fascinating system. As for your favor idea, i like the concept, but using dead bodies and organs and limbs might encourage self a... |
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Rilor |
Ideas & Suggestions
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4 |
1,045 |
10-12-2021, 04:41 PM |
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Thread: add a 100 player cap to non overflow servers
Post: RE: add a 100 player cap to non overflow servers
this is probably the correct reason a cap should be implemented, not because you personally feel the server is too crowded, but that your computer is complaining that the server is too crowded and the... |
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Rilor |
Ideas & Suggestions
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13 |
2,724 |
10-08-2021, 07:45 PM |
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Thread: [CLOSED PR] Portable ID Computer implementation
Post: RE: [PR] Portable ID Computer implementation
UrsulaMejor Wrote: (10-07-2021, 12:26 PM)
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One of HoP's roundstart crew goals is to "be off station wearing a space suit"
It's very much a job where one of the expected outcomes is that you man ... |
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Rilor |
Ideas & Suggestions
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22 |
4,469 |
10-07-2021, 02:00 PM |
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Thread: discount superhero should have security assistant access, if they dont already
Post: RE: discount superhero should have security assist...
im in favor of letting them have more access than that, although they should definitly not have security equipment access, and probably not firearm permit either. |
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Rilor |
Good ideas!
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4 |
1,432 |
10-03-2021, 01:18 PM |
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Thread: RGB Gamer C-Saber
Post: RE: RGB Gamer C-Saber
Ikea Wrote: (10-02-2021, 03:08 PM)
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Can also emag c sabers for it
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but cant you not get both at the same time... well without working together with another traitor or killing them. |
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Rilor |
Ideas & Suggestions
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5 |
1,144 |
10-02-2021, 06:30 PM |
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Thread: Goonstation Spooktober Mini-Contest 1: May these scant few words written here
Post: RE: Goonstation Spooktober Mini-Contest 1: May the...
Jack awoke from Cryo, All should be fine.
Then came a voice, great and matcho.
Jack knew then, that it was his death time. |
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Rilor |
General Discussion
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27 |
5,230 |
10-01-2021, 04:55 PM |
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Thread: Ling Ability Idea - Doppelganger
Post: RE: Ling Ability Idea - Doppelganger
I like this idea, its probably codeable, and would make the ling more interesting. |
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Rilor |
Ideas & Suggestions
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4 |
980 |
09-30-2021, 03:56 PM |
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Thread: WE BACK
Post: RE: WE BACK
oh sweet the forums are back |
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Rilor |
General Discussion
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29 |
5,608 |
09-27-2021, 01:40 PM |