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Thread: A Change to Cargo Transporters
Post: RE: A Change to Cargo Transporters
If we're talking about ways to improve the mulebots, I do have a couple of suggestions:
1. Have info about the mulebot's actions be sent to the QMs such as "Mulebot has delivered package to destinati... |
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Wisemonster |
Ideas & Suggestions
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12 |
498 |
09-28-2023, 06:51 PM |
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Thread: The Roboticist's Dilemma
Post: RE: The Roboticist's Dilemma
The mechsuits was less of a suggestion and more of an example of how robotics can do something other than make a bot/maintain and upgrade cyborgs. The mechs robotics can make on other servers can let ... |
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Wisemonster |
Ideas & Suggestions
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34 |
1,635 |
09-04-2023, 08:24 PM |
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Thread: The Roboticist's Dilemma
Post: RE: The Roboticist's Dilemma
One thing I noticed is that roboticists don't really have much that people want. For example, on other servers, roboticist can build things that people want/could use, such as mechs and mod suits. On ... |
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Wisemonster |
Ideas & Suggestions
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34 |
1,635 |
09-04-2023, 01:45 PM |
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Thread: Arcfiends should be more visually distinct.
Post: RE: Arcfiends should be more visually distinct.
I mean, the big scary monster doesn't have to use the arcfiend abilities that are already in the game. Could add things like an electro ball attack that sends out an arc flash(s) near the impact area. |
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Wisemonster |
Ideas & Suggestions
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9 |
417 |
09-01-2023, 06:12 PM |
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Thread: Chicken Soup nerf
Post: RE: Chicken Soup nerf
Lord_earthfire Wrote: (08-03-2023, 08:44 PM)
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I feel.that chicken soups ability to cure food poisoning is fine, imo. Food poisoning is just annoying and thus hsving a good way out is fine. And hung... |
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Wisemonster |
Ideas & Suggestions
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16 |
687 |
08-08-2023, 09:27 AM |
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Thread: Medical sleeper changes
Post: RE: Medical sleeper changes
Funny thing is, spaceacillin is just better at curing food poisoning, due to not needing to go unconscious in order to use it. |
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Wisemonster |
Ideas & Suggestions
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6 |
275 |
08-07-2023, 07:31 PM |
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Thread: [CLOSED PR] Gives Sleeper Agents Listening Outpost Access
Post: RE: [PR] Gives Sleeper Agents Listening Outpost Ac...
Another big issue with the implant is that if you need surgery on your chest for whatever reason, you will need to either do it yourself, or have another antag do it for you. Otherwise, you will revea... |
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Wisemonster |
Ideas & Suggestions
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26 |
1,274 |
07-18-2023, 12:39 PM |
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Thread: [CLOSED PR] Gives Sleeper Agents Listening Outpost Access
Post: RE: [PR] Gives Sleeper Agents Listening Outpost Ac...
Quick Question: Does the implant destroy itself when removed? Otherwise, people could steal a sleepers implant to go into the outpost. |
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Wisemonster |
Ideas & Suggestions
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26 |
1,274 |
07-18-2023, 06:48 AM |
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Thread: [MERGED PR] Reworks Interdictor Mob Protection
Post: RE: [PR] Reworks Interdictor Mob Protection
I made it so if the creature in range is a mob/living, then they will get the buff. Assuming the chickens aren't obj/critters, they should be protected. |
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Wisemonster |
Good ideas!
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4 |
308 |
07-10-2023, 12:20 PM |
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Thread: Add Feedback For Interdictors Blocking Radstorms
Post: Add Feedback For Interdictors Blocking Radstorms
Currently, interdictors do not have much feedback if they are blocking the effects of a radstorm. This usually results in people avoiding the area, cause they assume the area isn't protected due to th... |
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Wisemonster |
Good ideas!
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1 |
190 |
07-04-2023, 06:07 PM |
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Thread: Wraith and It's Current Counters/Balance
Post: Wraith and It's Current Counters/Balance
This thread is meant to discuss the current balance of wraith and it's counters. Since the rework about a year ago, the wraith has been significantly more interesting to play as, however for the crew,... |
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Wisemonster |
Ideas & Suggestions
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8 |
610 |
07-01-2023, 08:43 AM |
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Thread: Allow Engineering Cyborgs to Create Interdictors/Computers
Post: Allow Engineering Cyborgs to Create Interdictors/C...
My idea is to give the engineering cyborgs some kind of tool to carry the interdictor rods/mainboards and computer boards to allow them to build the various computers/interdictors. Could also blacklis... |
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Wisemonster |
Ideas & Suggestions
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3 |
266 |
06-27-2023, 10:26 AM |
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Thread: Allow Players to Choose Between Pda and Headset Uplink
Post: Allow Players to Choose Between Pda and Headset Up...
As the title says, letting the players chose between the headset and pda uplink would make the headset uplink more useful, as currently it's only used as a way for stowaways to have access to the trai... |
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Wisemonster |
Ideas & Suggestions
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8 |
737 |
06-16-2023, 11:46 AM |
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Thread: Goonstation Contribution Contest - June 2023
Post: RE: Goonstation Contribution Contest - June 2023
My Submission for the contest, 3x3: https://github.com/goonstation/goonstation/pull/14553 |
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Wisemonster |
General Discussion
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15 |
1,524 |
06-12-2023, 04:24 PM |
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Thread: [MERGED PR] Swaps Out Capsaicin Grenades In the Sec Vendor For Flashbangs
Post: RE: [PR] Swaps Out Capsaicin Grenades In the Sec V...
Technically wraith summons/flock aren't immune to it, it's just that they are only affected by the on-touch effect of it when they enter the cloud of cap, cause fsr this is how critters work with chem... |
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Wisemonster |
Good ideas!
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21 |
2,384 |
05-05-2023, 08:11 AM |
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Thread: [MERGED PR] Swaps Out Capsaicin Grenades In the Sec Vendor For Flashbangs
Post: RE: [PR] Swaps Out Capsaicin Grenades In the Sec V...
The issue with moving it to overdose is that any kind of protection that prevents inhaling chems would prevent capsaicin from doing anything, including gas masks, any internals, the oxy gene, and bein... |
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Wisemonster |
Good ideas!
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21 |
2,384 |
04-30-2023, 08:34 AM |
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Thread: [CLOSED PR] Removes crit alert from health implants
Post: RE: [PR] Removes crit alert from health implants
I made both of these prs as they were suggested in my original sec implant pr. I don't think that both will get in, as that would indeed be a heavy nerf. |
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Wisemonster |
Ideas & Suggestions
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8 |
881 |
04-16-2023, 04:48 PM |
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Thread: Unique sprite for the CE's thin space suit.
Post: Unique sprite for the CE's thin space suit.
I think the CE should have a unique sprite for their thin space suit. It'll make the CE more noticable at a glance, and make it more unique than the ones the miners can make. |
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Wisemonster |
Ideas & Suggestions
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0 |
158 |
04-07-2023, 11:42 AM |
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Thread: [PR] Implements a limit to how much can be eaten at once.
Post: RE: [PR] Implements a limit to how much can be eat...
Ghost critters very much would be stopped (or at least, slowed) by this, considering they'll take damage after eating too much, and takes 10 minutes to respawn if they die. As a side note, the stomach... |
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Wisemonster |
Ideas & Suggestions
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16 |
1,648 |
04-02-2023, 09:13 AM |
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Thread: [PR] Implements a limit to how much can be eaten at once.
Post: RE: [PR] Eating changes
I could add an action bar to eating while over-eating, although the last time a delay was added to eating, it was removed due to being incredibly buggy. I'm also not sure what the chef would do in thi... |
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Wisemonster |
Ideas & Suggestions
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16 |
1,648 |
04-01-2023, 01:47 PM |
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Thread: [PR] Implements a limit to how much can be eaten at once.
Post: RE: [PR] Eating changes
I originally designed this pr thinking that the bites it takes to eat something also scaled with it's nutritional value. But there are things like a baked potato that take 6 bites to eat but have a he... |
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Wisemonster |
Ideas & Suggestions
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16 |
1,648 |
04-01-2023, 11:55 AM |
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Thread: Emagged Bots Ideas
Post: RE: Emagged Bots Ideas
While we're at it, could also give the mining bot some kind of emagged behaviour, considering they currently can't be emagged. |
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Wisemonster |
Ideas & Suggestions
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3 |
439 |
03-29-2023, 02:41 PM |
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Thread: "Wizards and werewolves and wraiths, oh my!" A book for the chaplain
Post: "Wizards and werewolves and wraiths, oh my!" A boo...
My suggestion is adding a book that details the various strengths and weaknesses of various super natural antags. Not necessarily a "How to kill antag" book, but rather something that gives in-game ex... |
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Wisemonster |
Ideas & Suggestions
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7 |
768 |
03-27-2023, 03:08 PM |
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Thread: [CLOSED PR] Gives non secass sec anti mindhack, makes low hp disable anti mindhack...
Post: RE: [PR] Gives non secass sec anti mindhack, makes...
My issue with this pr is that making the implants work based on current health is both unintuitive, and if it's a number that isn't crit, it'll appear to be arbitrary. Not to mention, once the sec off... |
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Wisemonster |
Ideas & Suggestions
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5 |
801 |
03-15-2023, 12:01 AM |
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Thread: Decarabia feedback/bugs thread
Post: RE: Decarabia feedback/bugs thread
https://cdn.discordapp.com/attachments/898864179035897880/1079830105456660611/decasml.png_60006000_-_Opera_2_27_2023_1_10_49_PM.png
The way these consoles are positioned means that the turrets cann... |
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Wisemonster |
Ideas & Suggestions
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32 |
3,702 |
02-27-2023, 10:21 AM |