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Post Author Forum Replies Views Posted [asc]
    Thread: [PR] Disables Miscreants
Post: RE: [PR] Disables Miscreants

I’d like to see more crew objectives and miscreant objectives that are in conflict.  The point is to build tension and necessitate interactions among the crew but in a way that should not escalate to ...
Azrun Ideas & Suggestions 38 1,074 10-21-2021, 01:51 PM
    Thread: Mentor Application - Azrun
Post: Mentor Application - Azrun

Usual character name: Harry Harry Harry BYOND username: Azrun Discord username: Goadster#4906 Recommended by: jan.antilles Goon servers you play: Classic Reason for application + game experienc...
Azrun Approved Applications 11 350 10-03-2021, 09:55 PM
    Thread: Goonstation Spooktober Mini-Contest 1: May these scant few words written here
Post: RE: Goonstation Spooktober Mini-Contest 1: May the...

"The escape shuttle is en route." yawns yawns
Azrun General Discussion 27 938 09-30-2021, 09:07 PM
    Thread: defibrillators shouldn't make people drop their items
Post: RE: defibrillators shouldn't make people drop thei...

I think the use of do_disorient instead of weaken + forced laydown & standup + remove stamina to allow for the defender to benefit from their equipment would allow for some form of counterplay through...
Azrun Ideas & Suggestions 16 416 09-30-2021, 09:05 AM
    Thread: Triage Application: Zonespace
Post: RE: Triage Application: Zonespace

:mmmhmm::coffee:
Azrun Approved Applications 2 124 09-20-2021, 06:19 PM
    Thread: NSS Artemis Needs Your Help!
Post: RE: NSS Artemis Needs Your Help!

I've let myself get side tracked by a number of other projects as well as trying to merge some mechanics/feature back into the game so it can be used before Artemis is done. Major changes have been...
Azrun General Discussion 36 15,007 09-18-2021, 11:08 PM
    Thread: [MERGED PR] QM Special Orders - Minor Event
Post: RE: [PR] QM Special Orders - Minor Event

Let me know if there are other types of requests that should be added in the future!  Preferably things that are mechanically interesting and/or fun to do for various departments. Current shortlist...
Azrun Good ideas! 7 221 09-15-2021, 10:09 AM
    Thread: Goonstation Monthly Contest: "April" Edition
Post: RE: Goonstation Monthly Contest: "April" Edition

Unfortunately I don't think I'll be entering anything but I wanted to show some basic prefabs planned for Artemis. Greenhouse Gone Wrong: https://cdn.discordapp.com/attachments/834308203041783868/...
Azrun General Discussion 13 1,263 09-09-2021, 02:32 PM
    Thread: Meson hull scan mode
Post: RE: Meson hull scan mode

This is a great idea. Easily one the most frustration parts of a big repair is "Where is the one space tile hidden behind something large".
Azrun Ideas & Suggestions 5 265 09-04-2021, 11:42 AM
    Thread: [MERGED PR] Removes medical locker access from security officers on RP
Post: RE: [OPEN PR] Removes medical locker access from s...

Would it be beneficial to have some sliding scales of access based on station population? This would allow for a breadth access to possible allowed by moving the job differentiation more towards “Civi...
Azrun Good ideas! 7 307 09-01-2021, 10:22 PM
    Thread: Adds a new robotics category/organ, Augmentations!
Post: RE: Adds a new robotics category/organ, Augmentati...

Stun Resist: Seems neat. I’ll echo the same concerns about knockdown but I believe you are already re-evaluating aspects of this. Pain Reducer: This is probably one of my favorites besides wireless...
Azrun Ideas & Suggestions 15 601 08-31-2021, 03:43 PM
    Thread: Nerf Chemgroups by adding an actionbar
Post: RE: Nerf Chemgroups by adding an actionbar

Hmmm actionbar... :allears: Previous conversation on chemgroup nerfs: https://forum.ss13.co/showthread.php?tid=15961
Azrun Ideas & Suggestions 6 276 08-22-2021, 09:33 PM
    Thread: Allow us to set the glass recycler to output to other tiles.
Post: RE: Allow us to set the glass recycler to output t...

Looks like zjdtmkhzt digging into it.  Original implementation is being reworked but "soon". https://github.com/goonstation/goonstation/pull/5715
Azrun Ideas & Suggestions 3 162 08-10-2021, 11:06 AM
    Thread: buff antag cleanbots and firebots
Post: RE: buff antag cleanbots and firebots

I feel the intent is that you are supposed to be able to add to the round narratively in some fashion.  Some minor tools or options might be interesting but I think a spectrum of experiences is more i...
Azrun Ideas & Suggestions 11 450 08-02-2021, 11:52 AM
    Thread: PTL: MORE POWER
Post: RE: PTL: MORE POWER

Are you suggesting the output of various power sources be scaled up? I think the PTL has a hard cap on the amount of money produced so it doesn't completely upturn the economy at around ~62K per mi...
Azrun Ideas & Suggestions 13 349 07-20-2021, 07:48 AM
    Thread: NSS Artemis Needs Your Help!
Post: RE: NSS Artemis Needs Your Help!

https://www.youtube.com/watch?v=1NKf0xUqFdw - Event to allow crew to find Artemis with Quantum Telescope and LRT. - Randomly generated asteroids with scanning. - Planet Scanning - Ambient Light...
Azrun General Discussion 36 15,007 07-19-2021, 08:50 AM
    Thread: How to Reduce Singulo Monkey Lag
Post: RE: How to Reduce Singulo Monkey Lag

Disabling content that is being used in a manner that negatively impacts all players ability to play the game seems like a good thing to do impulsively.  A more calculated approach can then be made or...
Azrun Ideas & Suggestions 21 523 07-14-2021, 07:58 AM
    Thread: How do you guys feel about the atmos “rework”?
Post: RE: How do you guys feel about the atmos “rework”?

:munch: Title got me excited...  A big driving factor for these changes was it was pretty easy to accidently melt the station. I found the conditions to hellburn infinitely faster just trying t...
Azrun Ideas & Suggestions 19 969 07-06-2021, 01:17 PM
    Thread: NSS Artemis Needs Your Help!
Post: RE: NSS Artemis Needs Your Help!

https://cdn.discordapp.com/attachments/834308203041783868/862037842535907328/unknown.png Current State: Pulled Artemis code up to more recent master Setup some defines to enable Artemis functio...
Azrun General Discussion 36 15,007 07-06-2021, 10:30 AM
    Thread: [MERGED PR] Disarm nerfs the sequel
Post: RE: [PR] Disarm nerfs the sequel

My knee jerk response is that hand swapping being public information would be a large nerf (for secretive antags) and spammy. But maybe I'm just afraid of how people will judge me for poor inventory m...
Azrun Good ideas! 22 1,449 06-30-2021, 07:45 AM
    Thread: [CLOSED PR] replace disarm roll with shove
Post: RE: [PR] replace disarm roll with shove

UrsulaMejor Wrote: (06-27-2021, 09:25 AM) -- rng is not inherently bad. rng is not inherently evil. -- This.  I understand that people seem to be upset when the stars don't align their way but if ...
Azrun Ideas & Suggestions 21 1,405 06-28-2021, 08:50 AM
    Thread: Mindslave implants need an overhaul
Post: RE: Mindslave implants need an overhaul

Narratively the mindslave implant is great in helping to reinforce that anyone could be an enemy. It helps foster a beautiful sense of paranoia. Forcing crit or death of your target means you may h...
Azrun Ideas & Suggestions 54 3,684 06-27-2021, 06:28 PM
    Thread: [MERGED PR] Adjust Equipment Power Utilization
Post: RE: [PR] Adjust Equipment Power Utilization

That is/was the default changelog entry except for me updating the author. Pizza Pizza Hmm... Pizza Power :science:
Azrun Good ideas! 6 472 06-22-2021, 09:54 PM
    Thread: Explosive Resonance Generator
Post: RE: Explosive Resonance Generator

Threw up a Draft PR to allow for early criticism/critique and hole poking. Major framework is in place but numbers are still WIP and tuning is definitely needed.   Energy output is provided % o...
Azrun Ideas & Suggestions 8 856 06-18-2021, 09:57 PM
    Thread: Nerf disarm
Post: RE: Nerf disarm

Lord Birb Wrote: (06-14-2021, 09:51 AM) -- rng=bad game design 1/3 chance to lose a fight instantly every time someone clicks you on intent 2=very bad game design -- Uh what? I really like what yo...
Azrun Ideas & Suggestions 25 1,442 06-14-2021, 04:31 PM