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Post Author Forum Replies Views Posted [asc]
    Thread: [PR] Allow cloning rotten people, add additional cloner defects depending on how r...
Post: RE: [PR] Allow cloning rotten people, add addition...

Lord_earthfire: Wrote: Wrote: -- borg is not an alternative to be a human -- It is though. Your two options are to be a human or a cyborg. Functionally, neither is strictly better. Cyborgs are immu...
Cherman0 Ideas & Suggestions 37 976 12-08-2023, 08:34 AM
    Thread: [PR] Allow cloning rotten people, add additional cloner defects depending on how r...
Post: RE: [PR] Allow cloning rotten people, add addition...

Lord_earthfire: Wrote: -- KikiMofo Wrote: Wrote: -- Roboticists are not pointless just because you don't like being borged. -- Agreed. People only suicide upon borging because getting cloned if far...
Cherman0 Ideas & Suggestions 37 976 12-08-2023, 07:39 AM
    Thread: [PR] Allow cloning rotten people, add additional cloner defects depending on how r...
Post: RE: [PR] Allow cloning rotten people, add addition...

Fundamentally I dont really like the argument regarding this encroaching on robotics' domain. Roboticist is at its core already a pointless job and it needs a fundamental design pivot to something act...
Cherman0 Ideas & Suggestions 37 976 12-06-2023, 07:14 AM
    Thread: On the subject of RP Security Officer access
Post: RE: On the subject of RP Security Officer access

Even not relating to security, I think it would be beneficial if access requirements were less strict in general on lowpop. Maybe if there are less than 25 human players alive an announcement gets sen...
Cherman0 RP Discussion 50 2,739 10-20-2023, 06:49 AM
    Thread: Allow cyborgs to attach limbs to other cyborgs.
Post: RE: Allow cyborgs to attach limbs to other cyborgs...

I feel like this loops back into the "Roboticist has no job content except being a roundstart time waster for borg players" thing, so I'll just link the forum post on spitballing roboticist content id...
Cherman0 Ideas & Suggestions 11 389 10-20-2023, 06:45 AM
    Thread: Captain and HoS Priority
Post: RE: Captain and HoS Priority

I feel like the best way to resolve these inconsistencies is to model the fictional chain of command after real-world chain of command structures. Broadly speaking, in such a system a person accepts o...
Cherman0 General Discussion 12 603 10-19-2023, 12:10 PM
    Thread: On the subject of RP Security Officer access
Post: RE: On the subject of RP Security Officer access

Chatauscours Wrote: (10-19-2023, 11:06 AM) -- and perhaps some small (5 round?) timelocks should be set for command to ensure a minimal bar of responsability. -- Captain does actually require 30 ro...
Cherman0 RP Discussion 50 2,739 10-19-2023, 11:34 AM
    Thread: On the subject of RP Security Officer access
Post: RE: On the subject of RP Security Officer access

Waffleloffle Wrote: (10-18-2023, 02:30 PM) -- it's not about "catering" to people, it's about designing with consideration to the fact that plenty of people can and do mainly play rounds with 30 or u...
Cherman0 RP Discussion 50 2,739 10-19-2023, 10:37 AM
    Thread: On the subject of RP Security Officer access
Post: RE: On the subject of RP Security Officer access

I just cant in good conscience say that it makes any sense to cater design to an extremely small number of players (half of whom are playing an observer anyways and are therefore unaffected) at the ex...
Cherman0 RP Discussion 50 2,739 10-18-2023, 10:36 AM
    Thread: New midround antag - Tigraki liquidator
Post: RE: New midround antag - Tigraki liquidator

Overall, i like it. Still needs a bit of fleshing out but it seems like if hunter was generally less shit and also not just wholesale stolen intellectual property. In terms of dealing with the issue o...
Cherman0 Ideas & Suggestions 8 590 10-18-2023, 10:03 AM
    Thread: On the subject of RP Security Officer access
Post: RE: On the subject of RP Security Officer access

At a certain point I think we need to admit that its not possible to design the game around an arbitrarily small number of players. Like, if there's 4 people on the server, yeah things are going to br...
Cherman0 RP Discussion 50 2,739 10-18-2023, 09:50 AM
    Thread: Use for excess power on Nadir
Post: RE: Use for excess power on Nadir

You can speed up the siphon with more power, kinda. The resonators use power, so building more of those to speed it up would require more power. They dont really use all that much though, and time + m...
Cherman0 Ideas & Suggestions 7 351 10-18-2023, 09:29 AM
    Thread: Discussion for recent ion storm changes
Post: RE: Discussion for recent ion storm changes

I like it conceptually in that it gives the non laws-related part of ion storms a bit more weight, but I feel like alongside the laws-related part it ends up very tedious for a random unannounced even...
Cherman0 General Discussion 11 507 09-28-2023, 06:35 PM
    Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar

Suppose i ought to get an avatar, only been here for like 2 years. FRANK EDIT: Subsonic Rainbow
Cherman0 General Discussion 1,671 589,738 09-26-2023, 11:55 AM
    Thread: Give NTSC/NTSO a NT ID
Post: RE: Give NTSC/NTSO a NT ID

I agree that they should have a normal sec ID. They are part of sec and having bridge access does not make them command.
Cherman0 Ideas & Suggestions 7 296 09-20-2023, 07:48 AM
    Thread: [CLOSED PR] Space Law rewrite
Post: RE: [PR] Space Law rewrite

I like it in general and its certainly better than the old space law, but I do have some points of contention here. I had to re-read the section on capital punishment a few times to understand it....
Cherman0 Ideas & Suggestions 15 1,345 09-18-2023, 07:03 AM
    Thread: The Roboticist's Dilemma
Post: RE: The Roboticist's Dilemma

The way I see it, theres basically two ways to make more roboticist content that dont boil down to "create more inconveniences for other players for roboticists to acknowledge": 1: Increase the mec...
Cherman0 Ideas & Suggestions 34 1,630 09-09-2023, 06:24 PM
    Thread: Removing farts [CONTROVERSIAL AF]
Post: RE: Removing farts [CONTROVERSIAL AF]

But what if we dont have to be the fart server. We could be something that isnt just kinda gross and weird
Cherman0 Ideas & Suggestions 73 3,590 07-30-2023, 07:59 PM
    Thread: Oops! All Cog 1!
Post: RE: Oops! All Cog 1!

Mapping in SDMM is actually pretty easy to do. First you'll have to get a working git repository running, there's a guide for that at https://hackmd.io/@goonstation/docs/%2F%40goonstation%2Fdev. A...
Cherman0 General Discussion 22 2,220 06-27-2023, 11:26 AM
    Thread: yo looking for opinions about a goonhub redesign
Post: RE: yo looking for opinions about a goonhub redesi...

Would be useful both on goonhub and from medass ]check commands to have what the next map on that server will be when the current round ends. Also, displaying the game changelog instead of the goonhub...
Cherman0 General Discussion 11 1,668 03-03-2023, 04:29 PM
    Thread: Decarabia feedback/bugs thread
Post: RE: Decarabia feedback/bugs thread

Things i noticed as a miner: * There's a floating wire by the escape pods in the escape dock. * The medical outpost by engineering doesnt have access set on its thin doors. * The quantum telescope is ...
Cherman0 Ideas & Suggestions 32 3,702 02-18-2023, 04:19 PM
    Thread: The state of Engineering
Post: RE: The state of Engineering

This is all well and good, and the mineral accumulator does need some love or at least a resprite, but we're getting off-track. The main topic here is that recently engineering has been changed to be ...
Cherman0 General Discussion 15 2,896 11-07-2022, 09:46 PM
    Thread: The state of Engineering
Post: RE: The state of Engineering

Lord_earthfire Wrote: (11-04-2022, 11:52 AM) -- Cherman0 Wrote: (11-04-2022, 08:19 AM) -- Growing botany plants for items is an active system, since the plant doesnt do anything helpful unless someo...
Cherman0 General Discussion 15 2,896 11-05-2022, 06:11 AM
    Thread: The state of Engineering
Post: RE: The state of Engineering

UrsulaMejor Wrote: (10-27-2022, 06:14 AM) -- Quote: -- Printers now have to restock and this has cut the typical power output over the course of the round by over 10 times. So now the best feeder s...
Cherman0 General Discussion 15 2,896 11-04-2022, 08:19 AM
    Thread: [CLOSED PR] Makes atmos constructable and stuff
Post: RE: [PR] Makes atmos constructable and stuff

Maybe a hot take, but I'm very much against constructable atmos. It would kill the last bit of complexity that engineering has left. For example, it would change the solution to the problem of "pressu...
Cherman0 Ideas & Suggestions 8 1,225 10-19-2022, 07:57 AM