|
Search Results
|
| Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
| |
|
Thread: Suggestion: AI/DWAINE Interaction Micronerfs
Post: RE: Suggestion: AI/DWAINE Interaction Micronerfs
|
Dhaidburt Wrote: (02-10-2024, 01:12 AM)
--
Solution 1 would be interesting but would also take time away from all the chaos that comes with the first 5 minutes of the round (clone scanning, planning,... |
|
Karakoran |
Ideas & Suggestions
|
9 |
2,822 |
02-12-2024, 01:51 PM |
| |
|
Thread: Suggestion: AI/DWAINE Interaction Micronerfs
Post: Suggestion: AI/DWAINE Interaction Micronerfs
| I have spent a lot of time recently learning DWAINE, doing everything from teleman scripts to a DWAINE game to little prank scripts, and I am eager to continue. Most of DWAINE is quite innocuous, but ... |
|
Karakoran |
Ideas & Suggestions
|
9 |
2,822 |
02-08-2024, 09:29 AM |
| |
|
Thread: Why was the Singularity removed?
Post: Re: Why was the Singularity removed?
| I don't miss having to spend every third round with half the station missing because the Singularity got out. It was especially bad on Donut when the Singularity was on the center and could hit any pa... |
|
Karakoran |
General Discussion
|
46 |
23,420 |
01-31-2015, 07:11 PM |
| |
|
Thread: Synergy with Pathology
Post: Re: Synergy with Pathology
| Here's ideas for them:
Radiation -> Increases the mutability of the pathogen (maybe also release radiation in low doses?)
Alcohol Resistance -> Pathogen releases antihol into the blood stream
Immolat... |
|
Karakoran |
Ideas & Suggestions
|
10 |
5,555 |
01-29-2015, 07:51 PM |
| |
|
Thread: Synergy with Pathology
Post: Re: Synergy with Pathology
|
cgrn10 Wrote:
--
No fuck genetics, plus that'd allow them to become the tk-laser eyed-completely resistant-hulk they would want to be by circumventing the instability.
--
I agree. Pathogens shouldn't... |
|
Karakoran |
Ideas & Suggestions
|
10 |
5,555 |
01-29-2015, 05:18 PM |
| |
|
Thread: Synergy with Pathology
Post: Synergy with Pathology
| A lot of departments have this synergy system going on, where they can both combine what they do create something better than either of them could create on their own. For instance, Botany can grow al... |
|
Karakoran |
Ideas & Suggestions
|
10 |
5,555 |
01-29-2015, 12:42 PM |
| |
|
Thread: Buff Blob Mode
Post: Re: Buff Blob Mode
| If things get to the point where the Blob is getting access to the hardcore chems, the crew deserves their timely, brutal death. |
|
Karakoran |
Ideas & Suggestions
|
45 |
22,160 |
01-27-2015, 05:18 PM |
| |
|
Thread: Minor Gun Buff
Post: Re: Minor Gun Buff
| If this is a thing, the Detective's gun shouldn't receive such a buff. They tend to fire like it's a little more than a taser because it's only an inconvenience to heal from. They'd probably end up gu... |
|
Karakoran |
Ideas & Suggestions
|
11 |
6,381 |
06-17-2014, 03:08 PM |
| |
|
Thread: DIY Pro-Puffs/Cigarette Machine
Post: Re: DIY Pro-Puffs/Cigarette Machine
| Make it so you can put oxygen in them and use them as half-assed internals. |
|
Karakoran |
Ideas & Suggestions
|
9 |
5,390 |
06-14-2014, 03:11 PM |
| |
|
Thread: Gamemode Idea: Survival Games
Post: Re: Gamemode Idea: Survival Games
|
Edward_Tohr Wrote:
--
Why would Sec bother with the Survivors? What chaos would they cause the rest of the crew? What happens on server 1 or 3 if only one person joins? Does the round immediately end... |
|
Karakoran |
Bad threads / terrible or unusable ideas!
|
9 |
5,751 |
06-12-2014, 05:06 PM |
| |
|
Thread: Give engineers a crummy way to plug up hull breaches.
Post: Re: Give engineers a crummy way to plug up hull br...
| I bet more people would bother to help if there was more readily accessible metal too. Not necessarily Engineers, just metal for regular Staff Assistants. |
|
Karakoran |
Ideas & Suggestions
|
16 |
9,016 |
06-12-2014, 02:50 PM |
| |
|
Thread: Gamemode Idea: Survival Games
Post: Gamemode Idea: Survival Games
| The general idea behind this game mode is that 3 or 4 people are picked at the start of the round to be "traitors". They are not traitors in the traditional blow stuff up and kill people sense. Instea... |
|
Karakoran |
Bad threads / terrible or unusable ideas!
|
9 |
5,751 |
06-12-2014, 02:48 PM |
| |
|
Thread: Traitor Gimmix 101
Post: Re: Traitor Gimmix 101
| As Chaplin, mind slave several people and then start an actual, proper cult that kidnaps and sacrifices people.
As a Scientist, dress up like a clown, place explosives across Medical, and then threa... |
|
Karakoran |
General Discussion
|
119 |
62,666 |
06-12-2014, 12:27 AM |
| |
|
Thread: Rolling Objectives
Post: Re: Rolling Objectives
| Objectives in general get boring after you've seen "Kill 3 Random People" and "Hoard all the Footballs" 50+ times. At least rolling objectives might keep interesting. Still, I think the interest would... |
|
Karakoran |
Ideas & Suggestions
|
15 |
9,189 |
06-12-2014, 12:18 AM |
| |
|
Thread: Make martian diplomat a reguar game mode
Post: Re: Make martian diplomat a reguar game mode
| If this round type does ever actually become something, it should start with the Martian Generals each choosing a room to demolish from the Station at the start of the round, then the Station getting ... |
|
Karakoran |
Bad threads / terrible or unusable ideas!
|
6 |
3,818 |
06-12-2014, 12:09 AM |
| |
|
Thread: vampire fixed, misc gripes itt
Post: Re: vampire partly fixed, misc gripes itt
|
Dauntasa Wrote:
--
changelings are the absolute buffest 1-on-1 fighters but they've got fuck all for crowd-control so all you really need to do is attack them in a group. Once they've used their acid... |
|
Karakoran |
Ideas & Suggestions
|
120 |
59,904 |
06-12-2014, 12:00 AM |
| |
|
Thread: Official Traitor Items Discussion Thread (Wonk)
Post: Re: Official Traitor Items Discussion Thread (Wonk...
| I always thought the Detective could use personal traitor gear. So, how about a complete set at the cost of 9-10 crystals:
Firstly, the Detective gets a replacement for his coat and hat that's somewh... |
|
Karakoran |
Ideas & Suggestions
|
1,186 |
544,199 |
06-11-2014, 11:46 PM |
| |
|
Thread: It's that time of they year when we rant about security.
Post: Re: It's that time of they year when we rant about...
| I don't actually see anything glaringly wrong with Security right now. I guess I'd like to see a few extra shots in the tasers and maybe have Security get a riot shotgun (just one for the entire depar... |
|
Karakoran |
General Discussion
|
201 |
108,676 |
06-11-2014, 03:22 PM |
| |
|
Thread: Distributing/Selling Explosives?
Post: Re: Distributing/Selling Explosives?
| Honestly, it's pretty rare to even see someone selling high-quality explosives. If someone is able to build, openly sell, and distribute explosives without Sec actually stopping them then by all means... |
|
Karakoran |
General Discussion
|
61 |
32,954 |
06-11-2014, 02:57 PM |
| |
|
Thread: Traitor Gimmix 101
Post: Re: Traitor Gimmix 101
| I've had this idea for a while, but since the game refuses to ever let me be traitor, I'll just post it here. Mindslave some people, give them suicide vests, and then order them to suicide bomb parts ... |
|
Karakoran |
General Discussion
|
119 |
62,666 |
06-04-2014, 09:24 AM |
| |
|
Thread: vampire fixed, misc gripes itt
Post: Re: ATTN: Remove vampire until its functioning.
| Honestly I think the real issue is the endless power ups the Vampires have at no blood cost. A vampire is fairly weak in the beginning, but even then they can deflect a stun and can stun anyone in the... |
|
Karakoran |
Ideas & Suggestions
|
120 |
59,904 |
05-28-2014, 05:18 PM |
| |
|
Thread: Gallons of Blood
Post: Re: Gallons of Blood
|
Anticheese Wrote:
--
Anticoagulant would be an amazing thing to have in the game, particularly for the bar crew.
--
Put anticoagulant in the drinks, people drink it, start a little bar fight not expe... |
|
Karakoran |
Ideas & Suggestions
|
7 |
4,197 |
05-28-2014, 12:50 PM |
| |
|
Thread: Risk Legacy-style condition unlocks
Post: Re: Risk Legacy-style condition unlocks
| I like the idea of more variety being added to rounds. The more conditions and the more results the better too, just to make sure that people don't sigh at the fifth time meatball meteors hit the Stat... |
|
Karakoran |
Ideas & Suggestions
|
14 |
9,572 |
01-09-2014, 08:26 PM |
| |
|
Thread: Ectoplasmic Analyzer - clone people from ghosts!
Post: Re: Ectoplasmic Analyzer - clone people from ghost...
| Get rid of most of the cross-department cooperation (still have it a bit), and require the sacrifice of a living person to revive one. Since normal crew can't kill people without them being traitors, ... |
|
Karakoran |
Ideas & Suggestions
|
15 |
8,591 |
01-09-2014, 08:18 PM |
| |
|
Thread: Better Surgey
Post: Re: Better Surgey
| Seems more like people would just never, ever be able to get limbs re-attached or have surgery performed. Suddenly an inactive medical means you'll bleed out the whole round, or worse you'll get cut o... |
|
Karakoran |
Ideas & Suggestions
|
18 |
9,280 |
01-09-2014, 08:03 PM |