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Post Author Forum Replies Views Posted [asc]
    Thread: Plasmatoid Trait
Post: RE: Plasmatoid Trait

tbh this is pretty cool and I'm here for it
aft2001 Ideas & Suggestions 9 459 03-24-2023, 09:53 AM
    Thread: A Proposal for a Terrestrial Map
Post: RE: A Proposal for a Terrestrial Map

Were a new map to be added, I think it'd definitely have to be a terrestrial one; either a modernized version of that one prototype of a Martian station Aphtonites made a decade ago, the proposed arct...
aft2001 Mapping 11 1,408 01-11-2023, 09:43 AM
    Thread: Have sterile masks block miasma
Post: RE: Have sterile masks block miasma

Actually, I wonder if sterile masks having *degradation* would incentivize cleaning corpses? If they took up enough 'infectious' reagents, getting all gross and icky, continuing to wear them would act...
aft2001 Ideas & Suggestions 20 1,284 01-08-2023, 07:31 AM
    Thread: Have sterile masks block miasma
Post: RE: Have sterile masks block miasma

Sterile masks 10,000% should provide strong (though imo not quite *full*) protection against miasma. Perhaps they could degrade with exposure to it, who knows, but it'd definitely make life a lot easi...
aft2001 Ideas & Suggestions 20 1,284 01-07-2023, 06:35 PM
    Thread: Mining magnet PVE ideas
Post: RE: Mining magnet PVE ideas

Something I tried to work on at some point but quickly gave up on was prefab compatibility for the mineral magnet. This would allow for wreckages and other prefabs, likely with goodies and baddies, to...
aft2001 Ideas & Suggestions 4 342 01-07-2023, 06:33 PM
    Thread: Goonstation Monthly Contest: January 2023
Post: RE: Goonstation Monthly Contest: January 2023

https://cdn.discordapp.com/emojis/1061152882986057888.gif?size=128&quality=lossless floorcluwnepeek OR cluwnelurk OR some permutation thereof While the emote itself is *not* intended to loop, here's ...
aft2001 General Discussion 15 1,691 01-07-2023, 08:36 AM
    Thread: Trait Idea: Lightweight
Post: RE: Trait Idea: Lightweight

tempted to suggest that this should also make you get thrown further by explosions and stuff since haha literally light-weight (i like the suggestion though, fun trait idea)
aft2001 Ideas & Suggestions 5 514 10-01-2022, 08:04 PM
    Thread: AI Hologram Text Packages
Post: AI Hologram Text Packages

AIs currently are stuck with one set of words for their holograms. While upgrades exist, I propose that there be multiple 'packages' of words for the AI to choose from at round start. Selecting one wo...
aft2001 Ideas & Suggestions 5 646 08-19-2022, 03:56 PM
    Thread: [CLOSED PR] Enables hunger motive on classic servers
Post: RE: [PR] Enables hunger motive on classic servers

To address at least ONE issue, namely the fact that a single staffie can horf down all your food in a minute: Maybe stomachs should be containers and can only hold so many pieces of food, and tryin...
aft2001 Ideas & Suggestions 50 7,244 04-21-2022, 10:24 AM
    Thread: Make Self Vending Machines More Robust
Post: RE: Make Self Vending Machines More Robust

The thing should also output a mechcomp signal saying it's being hacked whenever an incorrect number is entered, so you can use that to message your PDA that it's going on. If it's not mechcomp enable...
aft2001 Ideas & Suggestions 8 1,120 03-20-2022, 04:06 PM
    Thread: THREAD (FORUM EDITION)
Post: RE: THREAD (FORUM EDITION)

first time playing Wordle 223 4/6 🟨⬜🟩⬜⬜ ⬜🟩🟩⬜⬜ 🟩🟩🟩⬜⬜ 🟩🟩🟩🟩🟩
aft2001 General Discussion 46 6,918 01-28-2022, 08:02 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

give the ai more nuclear warheads
aft2001 Ideas & Suggestions 3,740 1,450,539 01-28-2022, 07:49 AM
    Thread: PR idea - making names of those set to an arrest status visible through sechuds
Post: RE: PR idea - making names of those set to an arre...

I think the premise of the initial idea is to make it so that you don't have to try and alt+click on someone once you're close to them to get a solid read on their name; being able to ascertain an ide...
aft2001 Ideas & Suggestions 13 1,972 01-25-2022, 07:44 PM
    Thread: PR idea - making names of those set to an arrest status visible through sechuds
Post: RE: PR idea - making names of those set to an arre...

I honestly do not play enough Security or Antag (or really at all recently oops) to have a say in the balance side of things. However, this is a very clever idea that I very much so like the sound of,...
aft2001 Ideas & Suggestions 13 1,972 01-23-2022, 12:59 PM
    Thread: Suggestions about borgs
Post: RE: Suggestions about borgs

Been considering making silicon chat look Good; I'd imagine someone else might already be working on this but assuming I don't get distracted I'll see what I can do! Since, yeah I agree, it is infuria...
aft2001 Ideas & Suggestions 24 3,629 01-05-2022, 11:33 AM
    Thread: [CLOSED PR] Jailbirds now start in brig
Post: RE: [PR] Jailbirds now start in brig

I like Moriarty's suggestion The new Jailbird should have you not as any given role (thus not eating a slot), you can only be a conspirator/hardmode traitor if you roll antag, and you naturally don...
aft2001 Ideas & Suggestions 13 2,143 12-31-2021, 12:19 PM
    Thread: sec modules should be a thing
Post: RE: sec modules should be a thing

The Security module already exists in the form of Brobocop. It is not capable of enforcing THE LAW by itself, but is able to assist sec by watching cameras, doing forensics without risk of contaminati...
aft2001 Ideas & Suggestions 12 1,927 12-27-2021, 04:47 PM
    Thread: Give wizards a modified clownfumble
Post: RE: Give wizards a modified clownfumble

literally just them not knowing how the fuck to use technology would be both funny and solve the described issue, +1
aft2001 Ideas & Suggestions 12 1,806 12-23-2021, 05:23 PM
    Thread: Tying AI functionalities to external devices [feedback wanted]
Post: RE: Tying AI functionalities to external devices [...

That is an incredibly detailed and helpful response holy fuck. As a quick aside, I had little to no intentions to make terminals (in the context of this system) a method of viewing what tapes are inst...
aft2001 Ideas & Suggestions 7 1,259 12-18-2021, 12:54 PM
    Thread: Tying AI functionalities to external devices [feedback wanted]
Post: Tying AI functionalities to external devices [feed...

This is an idea I've been mulling on for a while and I'd like feedback before I really try and work on this (as always, no promises). TL;DR at the bottom. Certain functionalities for AIs, such as s...
aft2001 Ideas & Suggestions 7 1,259 12-17-2021, 03:04 PM
    Thread: I AM GOING TO BE THE CLOWN.
Post: RE: I AM GOING TO BE THE CLOWN.

your name is funny +1
aft2001 Clown Applications 4 1,126 11-29-2021, 11:15 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Have at least one organ missing by the end of the round. Have 5 simultaneous addictions when the shuttle docks at Centcomm. Die at least 3 times. Honk your horn at least 500 times before the round end...
aft2001 Ideas & Suggestions 3,740 1,450,539 11-23-2021, 07:45 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

To avoid mass production of microbombs, the bombs should immediately disintegrate harmlessly when pulled out of someone. Additionally, I'd prefer if there were no countdown, leaving it up to the antag...
aft2001 Ideas & Suggestions 3,740 1,450,539 11-18-2021, 02:05 PM
    Thread: Send Automated CentComm Message if the AI Player has Disconnected
Post: RE: Send Automated CentComm Message if the AI Play...

An automated reply from the AI whenever it's disconnected, such as when you text it or message it via TermOS, would probably work decently well. An automated alert to Command after, say, 15 minutes of...
aft2001 Ideas & Suggestions 6 1,189 11-16-2021, 02:38 PM
    Thread: Antag arms and Door breaking.
Post: RE: Antag arms and Door breaking.

From the perspective of an avid AI player: I dislike the notion of being able to instantly shut down an antag's round, and if I must, then I want it to be a challenge or at least not as trivial as ...
aft2001 Ideas & Suggestions 7 1,144 11-06-2021, 08:29 AM