Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Plasmatoid Trait
Post: RE: Plasmatoid Trait
tbh this is pretty cool and I'm here for it |
|
aft2001 |
Ideas & Suggestions
|
9 |
459 |
03-24-2023, 09:53 AM |
|
|
Thread: A Proposal for a Terrestrial Map
Post: RE: A Proposal for a Terrestrial Map
Were a new map to be added, I think it'd definitely have to be a terrestrial one; either a modernized version of that one prototype of a Martian station Aphtonites made a decade ago, the proposed arct... |
|
aft2001 |
Mapping
|
11 |
1,408 |
01-11-2023, 09:43 AM |
|
|
Thread: Have sterile masks block miasma
Post: RE: Have sterile masks block miasma
Actually, I wonder if sterile masks having *degradation* would incentivize cleaning corpses? If they took up enough 'infectious' reagents, getting all gross and icky, continuing to wear them would act... |
|
aft2001 |
Ideas & Suggestions
|
20 |
1,284 |
01-08-2023, 07:31 AM |
|
|
Thread: Have sterile masks block miasma
Post: RE: Have sterile masks block miasma
Sterile masks 10,000% should provide strong (though imo not quite *full*) protection against miasma. Perhaps they could degrade with exposure to it, who knows, but it'd definitely make life a lot easi... |
|
aft2001 |
Ideas & Suggestions
|
20 |
1,284 |
01-07-2023, 06:35 PM |
|
|
Thread: Mining magnet PVE ideas
Post: RE: Mining magnet PVE ideas
Something I tried to work on at some point but quickly gave up on was prefab compatibility for the mineral magnet. This would allow for wreckages and other prefabs, likely with goodies and baddies, to... |
|
aft2001 |
Ideas & Suggestions
|
4 |
342 |
01-07-2023, 06:33 PM |
|
|
Thread: Goonstation Monthly Contest: January 2023
Post: RE: Goonstation Monthly Contest: January 2023
https://cdn.discordapp.com/emojis/1061152882986057888.gif?size=128&quality=lossless
floorcluwnepeek OR cluwnelurk OR some permutation thereof
While the emote itself is *not* intended to loop, here's ... |
|
aft2001 |
General Discussion
|
15 |
1,691 |
01-07-2023, 08:36 AM |
|
|
Thread: Trait Idea: Lightweight
Post: RE: Trait Idea: Lightweight
tempted to suggest that this should also make you get thrown further by explosions and stuff since haha literally light-weight
(i like the suggestion though, fun trait idea) |
|
aft2001 |
Ideas & Suggestions
|
5 |
514 |
10-01-2022, 08:04 PM |
|
|
Thread: AI Hologram Text Packages
Post: AI Hologram Text Packages
AIs currently are stuck with one set of words for their holograms. While upgrades exist, I propose that there be multiple 'packages' of words for the AI to choose from at round start. Selecting one wo... |
|
aft2001 |
Ideas & Suggestions
|
5 |
646 |
08-19-2022, 03:56 PM |
|
|
Thread: [CLOSED PR] Enables hunger motive on classic servers
Post: RE: [PR] Enables hunger motive on classic servers
To address at least ONE issue, namely the fact that a single staffie can horf down all your food in a minute:
Maybe stomachs should be containers and can only hold so many pieces of food, and tryin... |
|
aft2001 |
Ideas & Suggestions
|
50 |
7,244 |
04-21-2022, 10:24 AM |
|
|
Thread: Make Self Vending Machines More Robust
Post: RE: Make Self Vending Machines More Robust
The thing should also output a mechcomp signal saying it's being hacked whenever an incorrect number is entered, so you can use that to message your PDA that it's going on. If it's not mechcomp enable... |
|
aft2001 |
Ideas & Suggestions
|
8 |
1,120 |
03-20-2022, 04:06 PM |
|
|
Thread: THREAD (FORUM EDITION)
Post: RE: THREAD (FORUM EDITION)
first time playing
Wordle 223 4/6
🟨⬜🟩⬜⬜
⬜🟩🟩⬜⬜
🟩🟩🟩⬜⬜
🟩🟩🟩🟩🟩 |
|
aft2001 |
General Discussion
|
46 |
6,918 |
01-28-2022, 08:02 AM |
|
|
Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
give the ai more nuclear warheads |
|
aft2001 |
Ideas & Suggestions
|
3,740 |
1,450,539 |
01-28-2022, 07:49 AM |
|
|
Thread: PR idea - making names of those set to an arrest status visible through sechuds
Post: RE: PR idea - making names of those set to an arre...
I think the premise of the initial idea is to make it so that you don't have to try and alt+click on someone once you're close to them to get a solid read on their name; being able to ascertain an ide... |
|
aft2001 |
Ideas & Suggestions
|
13 |
1,972 |
01-25-2022, 07:44 PM |
|
|
Thread: PR idea - making names of those set to an arrest status visible through sechuds
Post: RE: PR idea - making names of those set to an arre...
I honestly do not play enough Security or Antag (or really at all recently oops) to have a say in the balance side of things. However, this is a very clever idea that I very much so like the sound of,... |
|
aft2001 |
Ideas & Suggestions
|
13 |
1,972 |
01-23-2022, 12:59 PM |
|
|
Thread: Suggestions about borgs
Post: RE: Suggestions about borgs
Been considering making silicon chat look Good; I'd imagine someone else might already be working on this but assuming I don't get distracted I'll see what I can do! Since, yeah I agree, it is infuria... |
|
aft2001 |
Ideas & Suggestions
|
24 |
3,629 |
01-05-2022, 11:33 AM |
|
|
Thread: [CLOSED PR] Jailbirds now start in brig
Post: RE: [PR] Jailbirds now start in brig
I like Moriarty's suggestion
The new Jailbird should have you not as any given role (thus not eating a slot), you can only be a conspirator/hardmode traitor if you roll antag, and you naturally don... |
|
aft2001 |
Ideas & Suggestions
|
13 |
2,143 |
12-31-2021, 12:19 PM |
|
|
Thread: sec modules should be a thing
Post: RE: sec modules should be a thing
The Security module already exists in the form of Brobocop. It is not capable of enforcing THE LAW by itself, but is able to assist sec by watching cameras, doing forensics without risk of contaminati... |
|
aft2001 |
Ideas & Suggestions
|
12 |
1,927 |
12-27-2021, 04:47 PM |
|
|
Thread: Give wizards a modified clownfumble
Post: RE: Give wizards a modified clownfumble
literally just them not knowing how the fuck to use technology would be both funny and solve the described issue, +1 |
|
aft2001 |
Ideas & Suggestions
|
12 |
1,806 |
12-23-2021, 05:23 PM |
|
|
Thread: Tying AI functionalities to external devices [feedback wanted]
Post: RE: Tying AI functionalities to external devices [...
That is an incredibly detailed and helpful response holy fuck. As a quick aside, I had little to no intentions to make terminals (in the context of this system) a method of viewing what tapes are inst... |
|
aft2001 |
Ideas & Suggestions
|
7 |
1,259 |
12-18-2021, 12:54 PM |
|
|
Thread: Tying AI functionalities to external devices [feedback wanted]
Post: Tying AI functionalities to external devices [feed...
This is an idea I've been mulling on for a while and I'd like feedback before I really try and work on this (as always, no promises). TL;DR at the bottom.
Certain functionalities for AIs, such as s... |
|
aft2001 |
Ideas & Suggestions
|
7 |
1,259 |
12-17-2021, 03:04 PM |
|
|
Thread: I AM GOING TO BE THE CLOWN.
Post: RE: I AM GOING TO BE THE CLOWN.
|
aft2001 |
Clown Applications
|
4 |
1,126 |
11-29-2021, 11:15 AM |
|
|
Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
Have at least one organ missing by the end of the round. Have 5 simultaneous addictions when the shuttle docks at Centcomm. Die at least 3 times. Honk your horn at least 500 times before the round end... |
|
aft2001 |
Ideas & Suggestions
|
3,740 |
1,450,539 |
11-23-2021, 07:45 AM |
|
|
Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
To avoid mass production of microbombs, the bombs should immediately disintegrate harmlessly when pulled out of someone. Additionally, I'd prefer if there were no countdown, leaving it up to the antag... |
|
aft2001 |
Ideas & Suggestions
|
3,740 |
1,450,539 |
11-18-2021, 02:05 PM |
|
|
Thread: Send Automated CentComm Message if the AI Player has Disconnected
Post: RE: Send Automated CentComm Message if the AI Play...
An automated reply from the AI whenever it's disconnected, such as when you text it or message it via TermOS, would probably work decently well. An automated alert to Command after, say, 15 minutes of... |
|
aft2001 |
Ideas & Suggestions
|
6 |
1,189 |
11-16-2021, 02:38 PM |
|
|
Thread: Antag arms and Door breaking.
Post: RE: Antag arms and Door breaking.
From the perspective of an avid AI player:
I dislike the notion of being able to instantly shut down an antag's round, and if I must, then I want it to be a challenge or at least not as trivial as ... |
|
aft2001 |
Ideas & Suggestions
|
7 |
1,144 |
11-06-2021, 08:29 AM |