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Post Author Forum Replies Views Posted [asc]
    Thread: [MERGED PR] Lowers the space of fanny packs to 5
Post: RE: [PR] Lowers the space of fanny packs to 5

i think that their purpose is best served as backpacks for people with back gear, where there's zero alternatives - even if you nerf the capacity they're still going to be best in slot thanks to how b...
TDHooligan Ideas & Suggestions 41 2,181 05-16-2021, 06:46 AM
    Thread: POLL - port-a-puke clown car
Post: RE: POLL - port-a-puke clown car

maybe up the health threshold of people getting out of it to shallow-mid crit - if it's going to be able to kill six people at once, it should probably require supervision to make sure they're dead e...
TDHooligan Ideas & Suggestions 6 491 05-02-2021, 02:25 PM
    Thread: [MERGED PR] Removes Dwarfism
Post: RE: [PR] Removes Dwarfism

i'd be one for either squishing sprites down or matching their form factors down to monkeys' clothing, i think gene-bominations would be missing something if 'dwarven' can't be part of their descripti...
TDHooligan Good ideas! 15 786 04-28-2021, 04:44 PM
    Thread: Rename Glitter (not Harmful) to Sparkles
Post: RE: Rename Glitter (not Harmful) to Sparkles

sure, unless theres a specific reason there's ambiguity between irritant glitter and non irritant glitter
TDHooligan Good ideas! 3 370 04-23-2021, 08:49 PM
    Thread: [MERGED PR] Stun baton nerf, cus I've been feeling brave/stupid/both with my PRs l...
Post: RE: [PR] Stun baton nerf, cus I've been feeling br...

sec's job is already pretty miserable and the stun's beefy to make it possible to deal with shitters on drugs. maybe nerfing their effectiveness somewhat for non-security could be a feasible change if...
TDHooligan Good ideas! 17 1,336 04-23-2021, 06:15 AM
    Thread: Disarm rebalancing
Post: RE: Disarm rebalancing

intent and hand swapping doesn't do anything for most common weapons besides for disabling their special attacks and i feel it will force a lot of folk to have to fight with the interface just as much...
TDHooligan Ideas & Suggestions 4 325 04-22-2021, 03:32 AM
    Thread: Make surgery a little more debilitating?
Post: RE: Make surgery a little more debilitating?

while it seems fine and dandy to make single organ replacements cost a bunch of reagents, people wanting new organs from robotics could very quickly scale up to draining a lot of medbay's reagents, ge...
TDHooligan Ideas & Suggestions 8 961 10-29-2020, 05:27 PM
    Thread: Testing the waters - expanding hypospray whitelist with MD access
Post: RE: Testing the waters - expanding hypospray white...

the thing you need to keep in mind with these chems is "How good would this be if someone walked up to me and hit me with 30 units of it with no means for me to react?" that is the downfall for a lot ...
TDHooligan Ideas & Suggestions 18 2,225 10-29-2020, 05:13 PM
    Thread: Add the kitchen dispenser to kitchens
Post: Add the kitchen dispenser to kitchens

I recently found out that the asylum in Donut 3 has a built in kitchen dispenser that can provide a series of things the barstaff have no easy means of replenishing, such as Pepper, Mustard, Ketchup, ...
TDHooligan Ideas & Suggestions 1 312 10-29-2020, 05:02 PM
    Thread: Mentor Application - Gunnar Gustafsson (Slazzy)
Post: RE: Mentor Application - Gunnar Gustafsson (Slazzy...

honestly everything i'd say has been said before, good guy, join the mentor squad +1
TDHooligan Approved Applications 7 1,029 10-26-2020, 05:58 PM
    Thread: Fellow medical doctors/medical directors, whats your round start set-up routine like?
Post: RE: Fellow medical doctors/medical directors, what...

(10-13-2020, 05:37 PM)Sundance Wrote: I don't roll doc that often, but when I do, I usually experiment with odd mixes, where the crew are my subjects. My mixes aint perfect, but by golly do they wor...
TDHooligan General Discussion 43 9,228 10-19-2020, 03:23 AM
    Thread: There seriously needs to be better light sources for the crew
Post: RE: There seriously needs to be better light sourc...

I wouldn't mind there being more emergency lighting on most maps, enough to at least illuminate main hallways, possibly making them resistant to being bonked by a fire hydrant or overloaded/EMPed too....
TDHooligan Ideas & Suggestions 6 812 10-19-2020, 03:13 AM
    Thread: We should uhhhh... talk about Rathen's secret
Post: RE: We should uhhhh... talk about Rathen's secret

i've seen a few wizards abuse rathen's delimbing simply by walking somewhere, using rathens' secret and poofing away repeatedly, once you've got no arms you're essentially dead and if you're missing a...
TDHooligan Ideas & Suggestions 28 3,587 10-08-2020, 03:40 AM
    Thread: Fellow medical doctors/medical directors, whats your round start set-up routine like?
Post: RE: Fellow medical doctors/medical directors, what...

(10-06-2020, 06:41 AM)vampirate Wrote: Usually enough chems to not worry about it, but if depletion got you down, on top of the potassium iodide have the barmen make you two or three glasses of trip...
TDHooligan General Discussion 43 9,228 10-06-2020, 04:29 PM
    Thread: Reroll player traits upon cloning
Post: RE: Reroll player traits upon cloning

everyone is making the point that 'there should be a punishment for using the cloner instead of saving people' but this whole suggestion is a permanent, undoctorable punishment for the person dying, n...
TDHooligan Ideas & Suggestions 50 4,946 10-06-2020, 04:19 PM
    Thread: Fellow medical doctors/medical directors, whats your round start set-up routine like?
Post: RE: Fellow medical doctors/medical directors, what...

(10-05-2020, 07:00 PM)gleb09 Wrote: Why do you choose iodide over charcoal? On the wiki charcoal cures better than iodide. exactly as kiki said, you gain +2 TOX heal/tick at the cost of having to r...
TDHooligan General Discussion 43 9,228 10-06-2020, 04:28 AM
    Thread: Fellow medical doctors/medical directors, whats your round start set-up routine like?
Post: RE: Fellow medical doctors/medical directors, what...

belt: menders, defib, syringe, Iodide, large beaker of Synap/atropine, epi/manni/salbu mix hypo pockets: emergency o2, analyzer backpack: one medkit with niche & defensive med autos (2xfilgra, 2xm...
TDHooligan General Discussion 43 9,228 10-05-2020, 05:39 PM
    Thread: Reroll player traits upon cloning
Post: RE: Reroll player traits upon cloning

i think sundance's post-cloning doctoring suggestion is great - things going wrong permanently is a punishment that is often the fault of the doctor treating you not being good enough. Things being wr...
TDHooligan Ideas & Suggestions 50 4,946 10-05-2020, 04:14 AM
    Thread: Nukie balance
Post: RE: Nukie balance

nukies are always going to be a crapshoot, i think the key thing is to limit the effectiveness of cheese and maybe buffing/nerfing things if they become generally too dominant/relied upon (like shotgu...
TDHooligan Ideas & Suggestions 36 4,056 09-30-2020, 04:53 AM
    Thread: remove flashbang rushing
Post: RE: remove flashbang rushing

re-reading the thread i definitely agree with adjacent flashbangs penetrating resistances - it would also give the grenade launcher some utility against folks running with super heavy getups.
TDHooligan Ideas & Suggestions 33 3,906 09-28-2020, 03:05 AM
    Thread: Fosstar's Long Shot HOS Application (oh no)
Post: RE: Fosstar's Long Shot HOS Application (oh no)

I've seen him around a couple times and the sheer dedication to fun for all crew in these tips sets a gold standard for how security is meant to be played in my book. +1
TDHooligan Approved Applications 11 1,598 09-28-2020, 02:45 AM
    Thread: Make nukies helmet/mask acid smoke immune?
Post: RE: Make nukies helmet/mask acid smoke immune?

i'm all for student's effective dose reduction - irreplaceable helmets should probably just reduce the effectiveness of acid rather than be deleted. IIRC it's actually the mask actually performs the ...
TDHooligan Ideas & Suggestions 13 1,346 09-28-2020, 02:37 AM
    Thread: A VERY important question regarding the Radio Station
Post: RE: A VERY important question regarding the Radio ...

Lots of newbies don't realise robust-eez is a great stimulant. I think covering it is a useful gameplay hint/product announcement in one go.
TDHooligan General Discussion 8 2,146 09-26-2020, 05:50 PM
    Thread: remove flashbang rushing
Post: RE: remove flashbang rushing

flashbangs being made to blow off arms might be overkill lore wise but at the same time it's such a rare use case it would probably only end up shutting down this strategy and very rarely an incompete...
TDHooligan Ideas & Suggestions 33 3,906 09-26-2020, 05:48 PM
    Thread: Add back throwing TTVs
Post: RE: Add back throwing TTVs

with this, you can yeet a 15x15 bomb to the edge of your screen over a desk, it's a big difference. the only things held back throw wise are also dangerous balance-wise. only thing that comes to mind...
TDHooligan Bad threads / terrible or unusable ideas! 12 1,481 09-26-2020, 05:34 PM