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Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Nuke skins
Post: RE: Nuke skins

I think skins for the nuke itself would be a fun idea.
Nidabutt Ideas & Suggestions 8 414 9 hours ago
    Thread: Mentor application- Millian Fletcher/NightmareChamillian
Post: RE: Mentor application- Millian Fletcher/Nightmare...

+1 Milli has helped teach me about several things in the past while I was learning more about the game, although we don't often seem to play at the same time these days sadly, I definitely remember...
Nidabutt Applications 6 269 01-15-2022, 02:41 PM
    Thread: With the huge pops on Classic, Janitor could use a small buff.
Post: RE: With the huge pops on Classic, Janitor could u...

Cal Wrote: (01-11-2022, 01:22 PM) -- Suggestions: 1. The cart being able to hold all of their supplies (Mops, buckets, wet floor signs! Maybe some grenades?) (And being trackable on their PDA along ...
Nidabutt Ideas & Suggestions 17 440 01-14-2022, 12:57 PM
    Thread: [PR] Stun on self cauterization
Post: RE: [PR] Stun on self cauterization

Seems like a good change, it is pretty silly that the most effective way to stop bleeding isn't using medical equipment but rather literally welding your own wounds closed.
Nidabutt Ideas & Suggestions 11 243 01-14-2022, 12:48 PM
    Thread: Suggestions about borgs
Post: RE: Suggestions about borgs

Frank_Stein Wrote: (01-07-2022, 09:39 PM) -- Something like a unique font, maybe some chat sound like beeps and boops too [spoiler]https://fontmeme.com/fonts/static/14130/retro-computer-font-charact...
Nidabutt Ideas & Suggestions 24 573 01-08-2022, 04:41 AM
    Thread: Suggestions about borgs
Post: RE: Suggestions about borgs

Making borg chat actually readable and stand out in some way would be a fantastic idea. I've honestly got no clue why it's the way it is currently but I never even touch it because I don't expect any ...
Nidabutt Ideas & Suggestions 24 573 01-07-2022, 03:02 AM
    Thread: Buff Syndicate Borger
Post: RE: Buff Syndicate Borger

I feel like syndie borger is in a weird place, it's very awkward to use currently and definitely needs some kind of buff. I feel like forcing the roboticist to rogue the AI to make their expensive ...
Nidabutt Ideas & Suggestions 3 187 01-07-2022, 02:55 AM
    Thread: [CLOSED PR] Jailbirds now start in brig
Post: RE: [PR] Jailbirds now start in brig

THISISANICEGAME Wrote: (12-31-2021, 04:16 AM) -- I think there are a few people that might really enjoy this trait change, there are a lot or rounds where someone just wants to stay in the brig as a ...
Nidabutt Ideas & Suggestions 13 407 01-02-2022, 02:12 AM
    Thread: Nidabutt banned by Flappybat
Post: RE: Nidabutt banned by Flappybat

Katzen Wrote: (01-01-2022, 01:46 PM) -- Ok. I will strike this as I don't think you are a rules breaking player and have reasonable doubt with this whole thing being based off a single chat message s...
Nidabutt Ban Appeals 5 447 01-02-2022, 01:47 AM
    Thread: Nidabutt banned by Flappybat
Post: RE: Nidabutt banned by Flappybat

Katzen Wrote: (12-31-2021, 05:04 AM) -- Deathcorp Operative Buzzsaw in full syndicate armor cruises through medbay after 40 minutes of killing crew members and asks by name for someone they have prev...
Nidabutt Ban Appeals 5 447 12-31-2021, 11:15 AM
    Thread: Nidabutt banned by Flappybat
Post: Nidabutt banned by Flappybat

Who banned you?: - Flappybat Byond Key: - Nidabutt Discord Username: - Nidabutt Date of Ban: - 31/12/2021 Specified Reason for Ban: - Metagaming with RainyCath. Requesting them personally to clone...
Nidabutt Ban Appeals 5 447 12-31-2021, 04:25 AM
    Thread: wearing heads
Post: RE: wearing heads

Mrprogamer96 Wrote: (12-26-2021, 05:05 PM) -- The only way I can see something like this working is by doing something like Mission Impossible where a traitor item can craft fake masks that just need...
Nidabutt Ideas & Suggestions 18 432 12-27-2021, 01:53 AM
    Thread: sec modules should be a thing
Post: RE: sec modules should be a thing

I wouldn't have an issue with the cop module having a slowly recharging flash tbh. It's a borg, it needs to flash you multiple times (if you're not wearing any eye protection to begin with) and you ne...
Nidabutt Ideas & Suggestions 12 367 12-27-2021, 01:41 AM
    Thread: Remove security equipment crate
Post: RE: Remove security equipment crate

DioChasek Wrote: (12-23-2021, 11:41 PM) -- I think cyber is on a better track from both a rule of cool and interesting integration perspective. -- Agreed. A lock requiring an actual security officer...
Nidabutt Ideas & Suggestions 8 190 12-24-2021, 05:51 AM
    Thread: Give wizards a modified clownfumble
Post: RE: Give wizards a modified clownfumble

Froggit_Dogget Wrote: (12-23-2021, 01:26 PM) -- Nidabutt Wrote: (12-23-2021, 12:06 PM) -- Huge yes on this, I've been hoping this would be changed for a long time. Hopefully it'll mean wizards can g...
Nidabutt Ideas & Suggestions 12 279 12-23-2021, 01:59 PM
    Thread: Give wizards a modified clownfumble
Post: RE: Give wizards a modified clownfumble

Huge yes on this, I've been hoping this would be changed for a long time. Hopefully it'll mean wizards can get a wider variety of spells in the future too, since they wont be able to abuse regular equ...
Nidabutt Ideas & Suggestions 12 279 12-23-2021, 12:06 PM
    Thread: Traitor Items - Toy Swords
Post: Traitor Items - Toy Swords

Cost: 12 TC  Name: Ordinary Box of Toy Swords Description: A regular box labelled "Ordinary Box of Toy Swords", contained within are 7 Toy Swords as you would expect. However, on closer inspecti...
Nidabutt Ideas & Suggestions 1 87 12-20-2021, 04:19 PM
    Thread: Pirate Market
Post: RE: Pirate Market

Deadvickyart Wrote: (12-20-2021, 11:14 AM) -- DimWhat Wrote: (12-19-2021, 07:27 PM) -- I am not very fond of being able to casually buy traitor gear in QM or enticing players to grief sec by making ...
Nidabutt Ideas & Suggestions 92 2,490 12-20-2021, 03:49 PM
    Thread: Pirate Market
Post: RE: Pirate Market

I actually quite like this idea. Obviously a little tuning would be needed but the idea is very enticing. Cargo really needs more stuff added to it, since I tend to find it becomes very repetitive and...
Nidabutt Ideas & Suggestions 92 2,490 12-20-2021, 01:41 AM
    Thread: Tying AI functionalities to external devices [feedback wanted]
Post: RE: Tying AI functionalities to external devices [...

Yeh I really like this idea, borgs have modules so it makes sense the AI should too. The upgrades should definitely be side objectives though, not something you try to rush at the start of every round...
Nidabutt Ideas & Suggestions 7 321 12-18-2021, 07:48 AM
    Thread: Tracking Implant - Remove Teleportation Target
Post: RE: Tracking Implant - Remove Teleportation Target

cyberTripping Wrote: (12-17-2021, 08:06 AM) -- Well, regardless, I do not believe the correct measure would be to overhaul the way an entire class of items work in order to deal with a problem with o...
Nidabutt Ideas & Suggestions 41 1,121 12-17-2021, 08:52 AM
    Thread: Tracking Implant - Remove Teleportation Target
Post: RE: Tracking Implant - Remove Teleportation Target

Froggit_Dogget Wrote: (12-16-2021, 11:09 PM) -- if someone manages to implant you then they had more then enough time and situation to stun and kill you instead. -- It's primarily an issue for wiza...
Nidabutt Ideas & Suggestions 41 1,121 12-17-2021, 02:32 AM
    Thread: Lizards should be able to eat raw meat without food poisoning.
Post: RE: Lizards should be able to eat raw meat without...

Cal Wrote: (12-14-2021, 09:42 PM) -- Mouse Wrote: (12-14-2021, 03:34 PM) -- Remove organ eating for lizards why is that even there? -- literally anyone can eat organs -- Yeh I was confused when ...
Nidabutt Ideas & Suggestions 24 508 12-15-2021, 03:30 AM
    Thread: Tracking Implant - Remove Teleportation Target
Post: RE: Tracking Implant - Remove Teleportation Target

zjdtmkhzt Wrote: (12-14-2021, 02:20 AM) -- Yup, IKEAs proposal sounds like a pretty good solution to me! -- Agreed, sort of, it would mean you can't just jab someone mid-combat which was rather ann...
Nidabutt Ideas & Suggestions 41 1,121 12-14-2021, 02:29 AM
    Thread: Buff the Monkey Barrel
Post: RE: Buff the Monkey Barrel

Jakson Wrote: (12-11-2021, 07:15 AM) -- Monkey Barrels aren’t really a threat, anyone can run away somewhat easily, and if you have 2 people carrying a flash or baton, it’s easy to kill 6TC worth of ...
Nidabutt Ideas & Suggestions 12 399 12-11-2021, 10:30 AM