Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Should TTVs be two handed?
Post: RE: Should TTVs be two handed?

Clearly this means we should make lockers unable to hold bulky items.
zjdtmkhzt Ideas & Suggestions 3 248 05-17-2022, 09:33 PM
    Thread: Ridable Flying Sword
Post: RE: Ridable Flying Sword

Could go for radical swordskating wizards
zjdtmkhzt Ideas & Suggestions 4 195 05-17-2022, 09:32 PM
    Thread: Can we make wizards unable to use batons yet
Post: RE: Can we make wizards unable to use batons yet

Well, the last one was reviewed a bit and then closed by the author, so...
zjdtmkhzt Ideas & Suggestions 14 449 05-16-2022, 08:08 PM
    Thread: Buff Laser Cybereyes
Post: RE: Buff Laser Cybereyes

Your glasses should change the color of the eye beams and also apply the stats for matsci glasses, I want balance issues. Let me be half blind with teleporting eye beams by making telecrystal glasses...
zjdtmkhzt Ideas & Suggestions 8 252 05-14-2022, 04:32 PM
    Thread: [PR] Reworks wraith, adds specialization paths; Harbinger, Plaguebringer, Trickster.
Post: RE: [PR] Reworks wraith, adds specialization paths...

tbh, idk if it'll be necessary to make the candle harder to make than skull + candle, getting skull production going is already some work for medbay, especially since they'll need to get more monkeys....
zjdtmkhzt Ideas & Suggestions 45 1,532 05-12-2022, 06:30 PM
    Thread: Vurdalak the Shrouded's goods should be restocked
Post: RE: Vurdalak the Shrouded's goods should be restoc...

Neither of you are completely correct, any sold artifact adds to a counter with the amount depending on the rarity of the artifact and the quality of the analysis, with a slight variance. Once this co...
zjdtmkhzt Ideas & Suggestions 16 372 05-08-2022, 11:27 AM
    Thread: Add more plants mutations
Post: RE: Add more plants mutations

We do already have clockwork oranges, and just because a feature can be used for combat is not a reason to not add it.
zjdtmkhzt Ideas & Suggestions 5 169 05-06-2022, 08:42 AM
    Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear

This seems like the kind of thing that would make more sense being durability-based instead of random chance. Things like sechuds may also have some cutoff like only taking damage from things with a...
zjdtmkhzt Ideas & Suggestions 51 1,574 05-04-2022, 07:29 AM
    Thread: Flatulance Activated Reactor Tank AKA FART
Post: RE: Flatulance Activated Reactor Tank AKA FAR...

Since it's a toilet tank it should really fire shells made of poo.
zjdtmkhzt Ideas & Suggestions 3 131 05-02-2022, 07:54 AM
    Thread: Emagging UV Lights
Post: RE: Emagging UV Lights

Causing things that can potentially benefit the crew is totally within range of what emags do! They do things like disable limiters on fabricators and pressurizers and stuff, and they can make hyposp...
zjdtmkhzt Ideas & Suggestions 3 199 04-29-2022, 03:07 PM
    Thread: Early shift blues
Post: RE: Early shift blues

Playing artlab on rp, the first two artifacts are a lamp and an instrument. I go over to QM to sell, no one is there. Maybe there is a person there, but they say there is no budget for buying more ...
zjdtmkhzt General Discussion 2 218 04-26-2022, 10:28 AM
    Thread: Increase the time lock for nuclear operatives and and nuclear commanders
Post: RE: Increase the time lock for nuclear operatives ...

The most sensible choice for commander would be the chosen nukie with the most rounds played as nukie.
zjdtmkhzt Ideas & Suggestions 25 632 04-25-2022, 07:07 AM
    Thread: Increase the time lock for nuclear operatives and and nuclear commanders
Post: RE: Increase the time lock for nuclear operatives ...

A round takes like 1 hour on main, lol. You'd have to play like 2.6 hours every single day to get 80 rounds in a month.
zjdtmkhzt Ideas & Suggestions 25 632 04-25-2022, 03:28 AM
    Thread: [CLOSED PR] Eggs no longer make you fart
Post: RE: [PR] Eggs no longer make you fart

I believe they are secret because the dev prefers them to not be powergamed by people codediving to find ideal chicken strats instantly.
zjdtmkhzt Ideas & Suggestions 46 1,464 04-22-2022, 11:52 AM
    Thread: [CLOSED PR] Eggs no longer make you fart
Post: RE: [PR] Eggs no longer make you fart

That requires a chem dispenser and tampering with every single of the dozens to hundreds of eggs you can produce in a rancher round, I propose an even easier solution where we merge this PR.
zjdtmkhzt Ideas & Suggestions 46 1,464 04-21-2022, 09:19 PM
    Thread: [CLOSED PR] Eggs no longer make you fart
Post: RE: [PR] Eggs no longer make you fart

Some other players in the rp server also expressed the sentiment that they disliked constant farting after anyone eats a simple egg, be it on purpose or by accident. Sometimes people do not eat eggs o...
zjdtmkhzt Ideas & Suggestions 46 1,464 04-21-2022, 08:57 PM
    Thread: [CLOSED PR] Eggs no longer make you fart
Post: RE: [PR] Eggs no longer make you fart

There are already other chemicals that can be used to force people to fart for your weird force-biblefarting needs.
zjdtmkhzt Ideas & Suggestions 46 1,464 04-21-2022, 01:13 PM
    Thread: [CLOSED PR] Eggs no longer make you fart
Post: RE: [PR] Eggs no longer make you fart

I need this! We should really just remove farts in general, but I generally support anything that removes the frequency of farts in my games, and I play a fair amount of rancher. I will also persona...
zjdtmkhzt Ideas & Suggestions 46 1,464 04-20-2022, 04:36 PM
    Thread: Suggestion: Slightly more indications for heavily crit people?
Post: RE: Suggestion: Slightly more indications for heav...

kyle2143 Wrote: (04-19-2022, 08:22 PM) -- I hadn't thought of this until right now, but I think something that could work is to bring back the old "--URK" "-AARG" messages that inturrupt your chat mi...
zjdtmkhzt Ideas & Suggestions 13 441 04-20-2022, 06:05 AM
    Thread: Dunking Donuts
Post: RE: Dunking Donuts

Hard Boiled Wrote: (04-19-2022, 08:49 PM) -- zjdtmkhzt Wrote: (04-19-2022, 05:14 PM) -- Donuts shouldn't be dunkable at all, donuts aren't supposed to be moist or wet or anything. -- I have bad new...
zjdtmkhzt Ideas & Suggestions 15 374 04-20-2022, 05:59 AM
    Thread: Ban these admins
Post: RE: Ban these admins

CaptainBravo, more like CaptainBruh-vo
zjdtmkhzt General Discussion 13 752 04-19-2022, 05:15 PM
    Thread: Dunking Donuts
Post: RE: Dunking Donuts

Donuts shouldn't be dunkable at all, donuts aren't supposed to be moist or wet or anything.
zjdtmkhzt Ideas & Suggestions 15 374 04-19-2022, 05:14 PM
    Thread: Wizard Item Update
Post: RE: Wizard Item Update

Absolutely yes, this is a terrific idea, maybe the best that has ever been had in the history of everything. We should add it immediately.
zjdtmkhzt Ideas & Suggestions 4 146 04-19-2022, 02:14 PM
    Thread: Chem Suggestions and Suggested Changes
Post: RE: Chem Suggestions and Suggested Changes

Also, Neurotoxin + Epinephrine = Unstable Mutagen
zjdtmkhzt Ideas & Suggestions 30 1,176 04-19-2022, 07:58 AM
    Thread: Chem Suggestions and Suggested Changes
Post: RE: Chem Suggestions and Suggested Changes

DioChasek Wrote: (04-16-2022, 10:37 PM) -- My worry is complicating this stuff too much may backfire if virology ever gets reintroduced. Imagine having to learn exceptions to poison rules, then add i...
zjdtmkhzt Ideas & Suggestions 30 1,176 04-17-2022, 04:08 AM