Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Should TTVs be two handed?
Post: RE: Should TTVs be two handed?
Clearly this means we should make lockers unable to hold bulky items. |
|
zjdtmkhzt |
Ideas & Suggestions
|
3 |
248 |
05-17-2022, 09:33 PM |
|
|
Thread: Ridable Flying Sword
Post: RE: Ridable Flying Sword
Could go for radical swordskating wizards |
|
zjdtmkhzt |
Ideas & Suggestions
|
4 |
195 |
05-17-2022, 09:32 PM |
|
|
Thread: Can we make wizards unable to use batons yet
Post: RE: Can we make wizards unable to use batons yet
Well, the last one was reviewed a bit and then closed by the author, so... |
|
zjdtmkhzt |
Ideas & Suggestions
|
14 |
449 |
05-16-2022, 08:08 PM |
|
|
Thread: Buff Laser Cybereyes
Post: RE: Buff Laser Cybereyes
Your glasses should change the color of the eye beams and also apply the stats for matsci glasses, I want balance issues.
Let me be half blind with teleporting eye beams by making telecrystal glasses... |
|
zjdtmkhzt |
Ideas & Suggestions
|
8 |
252 |
05-14-2022, 04:32 PM |
|
|
Thread: [PR] Reworks wraith, adds specialization paths; Harbinger, Plaguebringer, Trickster.
Post: RE: [PR] Reworks wraith, adds specialization paths...
tbh, idk if it'll be necessary to make the candle harder to make than skull + candle, getting skull production going is already some work for medbay, especially since they'll need to get more monkeys.... |
|
zjdtmkhzt |
Ideas & Suggestions
|
45 |
1,532 |
05-12-2022, 06:30 PM |
|
|
Thread: Vurdalak the Shrouded's goods should be restocked
Post: RE: Vurdalak the Shrouded's goods should be restoc...
Neither of you are completely correct, any sold artifact adds to a counter with the amount depending on the rarity of the artifact and the quality of the analysis, with a slight variance. Once this co... |
|
zjdtmkhzt |
Ideas & Suggestions
|
16 |
372 |
05-08-2022, 11:27 AM |
|
|
Thread: Add more plants mutations
Post: RE: Add more plants mutations
We do already have clockwork oranges, and just because a feature can be used for combat is not a reason to not add it. |
|
zjdtmkhzt |
Ideas & Suggestions
|
5 |
169 |
05-06-2022, 08:42 AM |
|
|
Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear
This seems like the kind of thing that would make more sense being durability-based instead of random chance.
Things like sechuds may also have some cutoff like only taking damage from things with a... |
|
zjdtmkhzt |
Ideas & Suggestions
|
51 |
1,574 |
05-04-2022, 07:29 AM |
|
|
Thread: Flatulance Activated Reactor Tank AKA FART
Post: RE: Flatulance Activated Reactor Tank AKA FAR...
Since it's a toilet tank it should really fire shells made of poo. |
|
zjdtmkhzt |
Ideas & Suggestions
|
3 |
131 |
05-02-2022, 07:54 AM |
|
|
Thread: Emagging UV Lights
Post: RE: Emagging UV Lights
Causing things that can potentially benefit the crew is totally within range of what emags do!
They do things like disable limiters on fabricators and pressurizers and stuff, and they can make hyposp... |
|
zjdtmkhzt |
Ideas & Suggestions
|
3 |
199 |
04-29-2022, 03:07 PM |
|
|
Thread: Early shift blues
Post: RE: Early shift blues
Playing artlab on rp, the first two artifacts are a lamp and an instrument.
I go over to QM to sell, no one is there. Maybe there is a person there, but they say there is no budget for buying more ... |
|
zjdtmkhzt |
General Discussion
|
2 |
218 |
04-26-2022, 10:28 AM |
|
|
Thread: Increase the time lock for nuclear operatives and and nuclear commanders
Post: RE: Increase the time lock for nuclear operatives ...
The most sensible choice for commander would be the chosen nukie with the most rounds played as nukie. |
|
zjdtmkhzt |
Ideas & Suggestions
|
25 |
632 |
04-25-2022, 07:07 AM |
|
|
Thread: Increase the time lock for nuclear operatives and and nuclear commanders
Post: RE: Increase the time lock for nuclear operatives ...
A round takes like 1 hour on main, lol. You'd have to play like 2.6 hours every single day to get 80 rounds in a month. |
|
zjdtmkhzt |
Ideas & Suggestions
|
25 |
632 |
04-25-2022, 03:28 AM |
|
|
Thread: [CLOSED PR] Eggs no longer make you fart
Post: RE: [PR] Eggs no longer make you fart
I believe they are secret because the dev prefers them to not be powergamed by people codediving to find ideal chicken strats instantly. |
|
zjdtmkhzt |
Ideas & Suggestions
|
46 |
1,464 |
04-22-2022, 11:52 AM |
|
|
Thread: [CLOSED PR] Eggs no longer make you fart
Post: RE: [PR] Eggs no longer make you fart
That requires a chem dispenser and tampering with every single of the dozens to hundreds of eggs you can produce in a rancher round, I propose an even easier solution where we merge this PR. |
|
zjdtmkhzt |
Ideas & Suggestions
|
46 |
1,464 |
04-21-2022, 09:19 PM |
|
|
Thread: [CLOSED PR] Eggs no longer make you fart
Post: RE: [PR] Eggs no longer make you fart
Some other players in the rp server also expressed the sentiment that they disliked constant farting after anyone eats a simple egg, be it on purpose or by accident.
Sometimes people do not eat eggs o... |
|
zjdtmkhzt |
Ideas & Suggestions
|
46 |
1,464 |
04-21-2022, 08:57 PM |
|
|
Thread: [CLOSED PR] Eggs no longer make you fart
Post: RE: [PR] Eggs no longer make you fart
There are already other chemicals that can be used to force people to fart for your weird force-biblefarting needs. |
|
zjdtmkhzt |
Ideas & Suggestions
|
46 |
1,464 |
04-21-2022, 01:13 PM |
|
|
Thread: [CLOSED PR] Eggs no longer make you fart
Post: RE: [PR] Eggs no longer make you fart
I need this!
We should really just remove farts in general, but I generally support anything that removes the frequency of farts in my games, and I play a fair amount of rancher.
I will also persona... |
|
zjdtmkhzt |
Ideas & Suggestions
|
46 |
1,464 |
04-20-2022, 04:36 PM |
|
|
Thread: Suggestion: Slightly more indications for heavily crit people?
Post: RE: Suggestion: Slightly more indications for heav...
kyle2143 Wrote: (04-19-2022, 08:22 PM)
--
I hadn't thought of this until right now, but I think something that could work is to bring back the old "--URK" "-AARG" messages that inturrupt your chat mi... |
|
zjdtmkhzt |
Ideas & Suggestions
|
13 |
441 |
04-20-2022, 06:05 AM |
|
|
Thread: Dunking Donuts
Post: RE: Dunking Donuts
Hard Boiled Wrote: (04-19-2022, 08:49 PM)
--
zjdtmkhzt Wrote: (04-19-2022, 05:14 PM)
--
Donuts shouldn't be dunkable at all, donuts aren't supposed to be moist or wet or anything.
--
I have bad new... |
|
zjdtmkhzt |
Ideas & Suggestions
|
15 |
374 |
04-20-2022, 05:59 AM |
|
|
Thread: Ban these admins
Post: RE: Ban these admins
CaptainBravo, more like CaptainBruh-vo |
|
zjdtmkhzt |
General Discussion
|
13 |
752 |
04-19-2022, 05:15 PM |
|
|
Thread: Dunking Donuts
Post: RE: Dunking Donuts
Donuts shouldn't be dunkable at all, donuts aren't supposed to be moist or wet or anything. |
|
zjdtmkhzt |
Ideas & Suggestions
|
15 |
374 |
04-19-2022, 05:14 PM |
|
|
Thread: Wizard Item Update
Post: RE: Wizard Item Update
Absolutely yes, this is a terrific idea, maybe the best that has ever been had in the history of everything.
We should add it immediately. |
|
zjdtmkhzt |
Ideas & Suggestions
|
4 |
146 |
04-19-2022, 02:14 PM |
|
|
Thread: Chem Suggestions and Suggested Changes
Post: RE: Chem Suggestions and Suggested Changes
Also, Neurotoxin + Epinephrine = Unstable Mutagen |
|
zjdtmkhzt |
Ideas & Suggestions
|
30 |
1,176 |
04-19-2022, 07:58 AM |
|
|
Thread: Chem Suggestions and Suggested Changes
Post: RE: Chem Suggestions and Suggested Changes
DioChasek Wrote: (04-16-2022, 10:37 PM)
--
My worry is complicating this stuff too much may backfire if virology ever gets reintroduced. Imagine having to learn exceptions to poison rules, then add i... |
|
zjdtmkhzt |
Ideas & Suggestions
|
30 |
1,176 |
04-17-2022, 04:08 AM |