Search Results
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Thread: Limb Things
Post: RE: Limb Things
UrsulaMejor Wrote: (11-04-2013, 12:36 PM)
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1) Get rid of the [Name] part of [Name]'s Left/Right Arm/Leg
2) Attach the fingerprint of the owner to the disembodied arm so that you can scan for the... |
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Infinite Monkeys |
Ideas & Suggestions
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36 |
13,811 |
05-17-2019, 04:09 PM |
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Thread: Should Battle Royale be a game mode?
Post: RE: Should Battle Royale be a game mode?
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Infinite Monkeys |
Ideas & Suggestions
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36 |
17,130 |
05-15-2019, 09:46 AM |
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Thread: You still can't enthrall the AI
Post: RE: You still can't enthrall the AI
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Infinite Monkeys |
Resolved
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4 |
2,266 |
03-24-2019, 09:41 AM |
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Thread: Fluid canisters on all maps
Post: RE: Fluid canisters on all maps
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Infinite Monkeys |
Ideas & Suggestions
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3 |
2,084 |
11-09-2018, 06:29 PM |
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Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar
Someone give me an avatar pls
Fire Edit: Lizard people! LIZARD PEOPLE!!!!1
thanks fire i love it |
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Infinite Monkeys |
General Discussion
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1,671 |
589,759 |
11-01-2018, 01:35 PM |
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Thread: Let people set their own avatars on the forums
Post: RE: Let people set their own avatars on the forums
https://www.youtube.com/watch?v=31g0YE61PLQ |
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Infinite Monkeys |
Ideas & Suggestions
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35 |
17,120 |
11-01-2018, 12:26 PM |
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Thread: 'Staggered' discussion & feedback
Post: RE: 'Staggered' discussion & feedback
Thrown items no longer cause staggering. Nerfing thrown weapons and causing annoyance outside of combat were unintended consequences, which aren't worth the minor benefit of being able to throw a weap... |
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Infinite Monkeys |
General Discussion
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24 |
16,703 |
10-08-2018, 04:55 AM |
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Thread: 'Staggered' discussion & feedback
Post: RE: 'Staggered' discussion & feedback
Daniella Wrote: (10-06-2018, 01:13 PM)
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Having experienced it firsthand now in game, I can say that this actually very very much is flow interrupting.
Even merely tossing things onto a table now m... |
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Infinite Monkeys |
General Discussion
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24 |
16,703 |
10-07-2018, 02:33 AM |
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Thread: [Oshan] Teleporter Offsets Keep Changing
Post: RE: [Oshan] Teleporter Offsets Keep Changing
Berrik Wrote: (09-26-2018, 01:01 AM)
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remove this "feature", imo, it does nothing to improve the game
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It makes the teleporter harder to use. It's already very powerful, so a minute of recalibrat... |
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Infinite Monkeys |
Bug Reports
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12 |
6,702 |
10-05-2018, 06:24 AM |
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Thread: Biomagnetic Fields event on shuttle can consistently cause server crash
Post: RE: Biomagnetic Fields event on shuttle can consis...
Should be fixed now - magnetic fields deactivate for 1 second following a collision. |
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Infinite Monkeys |
Resolved
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6 |
3,791 |
10-05-2018, 06:21 AM |
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Thread: Aggressive grab on a human makes you immune to all projectiles
Post: RE: Aggressive grab on a human makes you immune to...
mbc Wrote: (10-03-2018, 06:19 PM)
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This is intended as far as the code goes, but something we should consider implementing later is a 'bullet penetration strength' variable that allows a bullet to ... |
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Infinite Monkeys |
Resolved
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10 |
5,949 |
10-05-2018, 05:08 AM |
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Thread: 'Staggered' discussion & feedback
Post: RE: 'Staggered' discussion & feedback
The root of the problem is that movement is far too fast now to actually hit someone in melee if they are actively evading you. You get one hit when they aren't expecting it, then they just run around... |
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Infinite Monkeys |
General Discussion
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24 |
16,703 |
10-03-2018, 05:24 AM |
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Thread: 'Staggered' discussion & feedback
Post: 'Staggered' discussion & feedback
I just added a 'staggered' status effect, which is caused by either giving or receiving melee hits. It lasts 5 seconds, and has two effects - it slows slightly, and prevents sprinting. The idea is to ... |
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Infinite Monkeys |
General Discussion
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24 |
16,703 |
10-02-2018, 04:37 PM |
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Thread: Canisters not working without power
Post: RE: Canisters not working without power
Lmao so that's what causes this
e: should be fixed, repost if not |
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Infinite Monkeys |
Resolved
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5 |
2,787 |
09-01-2018, 03:25 PM |
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Thread: [Feature] Made a new basic use crew-tube transporter for John Warcrimes
Post: RE: [Feature] Made a new basic use crew-tube tran...
Used some of this in the new disposal units leading to and from the research outpost, thanks! Stuck with the current sprites though as I think climbing into a bin is funnier. |
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Infinite Monkeys |
Implemented
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4 |
3,251 |
08-29-2018, 04:19 PM |
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Thread: Official Oshan FIX THIS SHIT Thread!
Post: RE: Official Oshan FIX THIS SHIT Thread!
The nuke op victory animation still shows a space station exploding. My immersion is RUINED.
e: https://www.youtube.com/watch?v=K6710BmMu6E |
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Infinite Monkeys |
Bug Reports
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116 |
67,699 |
08-26-2018, 04:49 PM |
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Thread: Official Oshan FIX THIS SHIT Thread!
Post: RE: Official Oshan FIX THIS SHIT Thread!
The mailboxes don't seem to have names or working destinations. |
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Infinite Monkeys |
Bug Reports
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116 |
67,699 |
08-25-2018, 10:53 AM |
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Thread: Official Oshan FIX THIS SHIT Thread!
Post: RE: Official Oshan FIX THIS SHIT Thread!
Oshan needs flippers for the nuke ops, everyone on the station is WAY faster than them at the moment.
e: Maintenance was fully flooded, then suddenly all the water vanished and it started to flood ... |
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Infinite Monkeys |
Bug Reports
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116 |
67,699 |
08-25-2018, 10:19 AM |
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Thread: Please report all bug caused by the new movement update here.
Post: RE: Please report all bug caused by the new moveme...
http://puu.sh/pbqoj/37040ffe87.jpg
Moving diagonally NW from here pushes the lockers like this:
http://puu.sh/pbqs8/0710f9258b.jpg
http://puu.sh/pbqvd/5428860bb6.jpg
If I try to move one tile NW... |
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Infinite Monkeys |
Bug Reports
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52 |
33,695 |
05-31-2016, 03:57 AM |
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Thread: Ye Olde Regular Tabletop Discussione
Post: Re: Ye Olde Regular Tabletop Discussione
Remmon Wrote:
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Hereby confirming that I will be running an Arcana Evolved campaign for those interested. I'm working on a post which will be put up later. For now, feel free to throw sign ups in he... |
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Infinite Monkeys |
General Discussion
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37 |
14,306 |
08-18-2015, 05:23 PM |
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Thread: Ye Olde Regular Tabletop Discussione
Post: Re: Ye Olde Regular Tabletop Discussione
Remmon Wrote:
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I'm now seriously consider starting a campaign, it'd have to run on Mondays, Thursdays or Saturdays (I have or will have games every other day), it would start between 19:00 and 20:0... |
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Infinite Monkeys |
General Discussion
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37 |
14,306 |
08-02-2015, 11:33 PM |
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Thread: Ye Olde Regular Tabletop Discussione
Post: Re: Ye Olde Regular Tabletop Discussione
Sorry, that's starting at 1am for me so I can't take part. I could make the occasional game but probably not every week. |
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Infinite Monkeys |
General Discussion
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37 |
14,306 |
08-01-2015, 04:25 PM |
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Thread: Ye Olde Regular Tabletop Discussione
Post: Re: Ye Olde Regular Tabletop Discussione
BlackPhoenix Wrote:
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Unless he was some kind of monster from the MM that I'm not aware of, that ability was 100% made up on the fly, and an int save wouldn't even make sense. Honestly, there's no r... |
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Infinite Monkeys |
General Discussion
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37 |
14,306 |
07-22-2015, 05:54 AM |
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Thread: Ye Olde Regular Tabletop Discussione
Post: Re: Ye Olde Regular Tabletop Discussione
Nah this water just appeared out of nowhere, it was a dex save on casting and every round you were in it, 36 damage and dragged 10 feet inwards if you fail and 18 damage if you pass plus difficult ter... |
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Infinite Monkeys |
General Discussion
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37 |
14,306 |
07-21-2015, 03:30 PM |
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Thread: Ye Olde Regular Tabletop Discussione
Post: Re: Ye Olde Regular Tabletop Discussione
BlackPhoenix Wrote:
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Infinite Monkeys Wrote:
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Just had my first game, an arena match against a fighter and wizard. There were about 6 of us and we got completely wrecked because they had insane ... |
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Infinite Monkeys |
General Discussion
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37 |
14,306 |
07-21-2015, 06:27 AM |