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    Thread: Requisitions are not great, suggestions to improve
Post: RE: Requisitions are not great, suggestions to imp...

Hello, it me, requisitions guy, here to respond to your thoughts @ Cleaverwolf - Attempting to match replies to individual bullet points Payout improvements can definitely happen. I don't want pr...
Kubius Ideas & Suggestions 8 688 09-28-2023, 01:30 PM
    Thread: Bacteriology as a replacement for pathology
Post: RE: Bacteriology as a replacement for pathology

The most important question in this case is what purpose the department serves in the context of the station as a whole. Pathology's only baseline function was to give people diseases (even if they we...
Kubius Ideas & Suggestions 13 2,006 04-07-2023, 10:13 AM
    Thread: [PR] Vampires no longer take starlight damage from fluid "space" turfs
Post: RE: [PR] Vampires no longer take starlight damage ...

One alternative approach along those lines is to specify that the acid and trench variants of fluid space would be safe for vampires, since Oshan's surface level is relatively bright compared to eithe...
Kubius Ideas & Suggestions 10 1,443 04-05-2023, 10:20 AM
    Thread: [CLOSED PR] Removes numbers from health scanners on RP
Post: RE: [PR] Removes numbers from health scanners on R...

Bringing this in here from elsewhere: I think one possible way to explain it is "54% healthy" means an assessment of the odds your condition will deteriorate on its own if unattended, with 0% (crit) ...
Kubius Ideas & Suggestions 38 5,794 03-20-2023, 06:21 AM
    Thread: Decarabia feedback/bugs thread
Post: RE: Decarabia feedback/bugs thread

Chucking thoughts here from immapper yammering as requested. Mechanics lab workshopping room not being hall-facing makes it less practical for public projects like a secondary cloning lab, but makes...
Kubius Ideas & Suggestions 32 4,924 02-25-2023, 07:06 PM
    Thread: [MERGED PR] Nadir increase to max players allowed (60 > 70)
Post: RE: [PR] Nadir increase to max players allowed (60...

Sensible enough. Nadir does guarantee emergency suits that provide you a period of protection, but that's deliberately finite. I'm quite open to trying 70 pop instead, even though it doesn't fit ne...
Kubius Good ideas! 10 1,819 01-16-2023, 08:18 PM
    Thread: [MERGED PR] Nadir increase to max players allowed (60 > 70)
Post: RE: [PR] Nadir increase to max players allowed (60...

BatElite Wrote: (01-16-2023, 10:52 AM) -- Isn't Nadir cramped as heck -- It feels much more cramped than it actually is (which is intentional to an extent). It's now larger than Oshan in peak dimen...
Kubius Good ideas! 10 1,819 01-16-2023, 02:03 PM
    Thread: [PR] Nadir breach hull auxiliary compartments
Post: RE: [PR] Nadir breach hull auxiliary compartments

I have a couple ideas cooking for other stuff on the Z-level, but they'll be part of subsequent PRs if/when introduced.
Kubius Ideas & Suggestions 12 1,943 12-09-2022, 12:12 PM
    Thread: [PR] Nadir breach hull auxiliary compartments
Post: RE: [PR] Nadir breach hull auxiliary compartments

A small supplementary thought on the matter: Two of Nadir's potential crime spots (Underdiner and Jazz Lounge) are inaccessible to antagonists unable to use ladders (or whose objectives would need to ...
Kubius Ideas & Suggestions 12 1,943 12-06-2022, 07:57 AM
    Thread: [PR] Nadir breach hull auxiliary compartments
Post: RE: [PR] Nadir breach hull auxiliary compartments

I'd rather not eat into the Owlery, since it's a traditional station element and it's one of the few spots I've seen antagonists be able to achieve some seclusion. I like the idea of the Warrens windo...
Kubius Ideas & Suggestions 12 1,943 12-05-2022, 06:53 PM
    Thread: [PR] Nadir breach hull auxiliary compartments
Post: RE: [PR] Nadir breach hull auxiliary compartments

The outline isn't too badly broken up by this, IMO; it's a fairly small element of the overall profile, and almost looks like corner "rivets" on the hexagon from an overarching perspective. In ter...
Kubius Ideas & Suggestions 12 1,943 12-05-2022, 04:39 PM
    Thread: [MERGED PR] Nadir changeling rebalance: near-total immunity to aqua tenebrae
Post: RE: [PR] Nadir changeling rebalance: near-total im...

Zafhset Wrote: (10-29-2022, 10:36 PM) -- Honestly, Nadir's design around the acid ocean is deliberate - can we stop encouraging changes where only the crew has to deal with it in full while antags do...
Kubius Good ideas! 7 1,768 10-30-2022, 08:31 AM
    Thread: Nadir cool
Post: RE: Nadir cool

Unlike Donut 2, Nadir contains a considerable share of proprietary mechanics developed specifically for site operations and found on no other map, and its playability hinges on those mechanics. Add...
Kubius General Discussion 1 767 09-06-2022, 06:43 AM
    Thread: Town Hall Information and Questions Thread
Post: RE: Town Hall Information and Questions Thread

Q: What are the current thoughts from the team about Nadir? (#7730) Some particular talking points: Whether the map makes sense for addition, and if not, which things make it an unsuitable additi...
Kubius General Discussion 18 5,083 05-09-2022, 10:49 AM
    Thread: Nations RP Guidelines
Post: RE: Nations RP Guidelines

If there is a desire for a dedicated Nations map to make borders more controlled and less havoc-filled, I could develop a bespoke Nations map. https://cdn.discordapp.com/attachments/46937961816889753...
Kubius RP Discussion 53 14,731 01-23-2022, 01:31 PM
    Thread: Goonstation Monthly Contest: "April" Edition
Post: RE: Goonstation Monthly Contest: "April" Edition

Entry: Silverglass Platform About: Cutting-edge research facility centered on quantum-entangled storage devices, broken and set adrift in a half-functional state by a very poorly thought out execut...
Kubius General Discussion 13 4,562 09-18-2021, 01:09 PM
    Thread: NSS Artemis Needs Your Help!
Post: RE: NSS Artemis Needs Your Help!

Opening it up would be pretty neat - I haven't really been engaged with the project because I have no sense of how Artemis gameplay would work and no real way to take it for a spin. One thing I would ...
Kubius General Discussion 43 30,725 05-27-2021, 11:06 AM
    Thread: Pod Wars Feedback Thread
Post: RE: Pod Wars Feedback Thread

Big one: Top thing could be a minimap showing your position in the z-level and a trench map style illustration of vessels, asteroids and control points (NT and syndicate bars move to the right hand si...
Kubius Ideas & Suggestions 65 18,936 05-25-2021, 06:20 PM
    Thread: Upcoming Town Hall (Sunday May 23rd)
Post: RE: Upcoming Town Hall (Sunday May 23rd)

Couple questions. - Are there any plans to improve population balance between servers (whether with carrot or stick, so to speak)? - Did anyone get to hear about my Kondaru lore idea? (Cogs got ...
Kubius General Discussion 33 13,967 05-23-2021, 07:15 AM
    Thread: [MERGED PR] A trait which makes clowns invisible to you
Post: RE: [PR] A trait which makes clowns invisible to y...

Very bizarre idea - kind of difficult to evaluate because of how outlandish it is. I think if it does end up being implemented, it should be +1 point, since it's a downside of sorts and the +1 would i...
Kubius Good ideas! 33 10,926 04-27-2021, 01:33 PM
    Thread: Goonstation Monthly Contest: March Edition
Post: RE: Goonstation Monthly Contest: March Edition

https://cdn.discordapp.com/attachments/468510308437327894/821492825194889216/groneszma2.png Zesty Motel Aperitif 10u carpet 10u salt 5u cranberry juice 5u pepperoni Made with real motel.
Kubius General Discussion 49 21,886 03-16-2021, 01:17 PM
    Thread: 'Genetics Moments' - Images of Genetics not giving a shit
Post: RE: 'Genetics Moments' - Images of Genetics not gi...

https://cdn.discordapp.com/attachments/383743035894267905/821462628495917151/geneticstale.png
Kubius General Discussion 104 45,832 03-16-2021, 11:21 AM
    Thread: [PR] Electrical Maintenance Crate for cargo (inc. multitool)
Post: RE: [PR] Electrical Maintenance Crate for cargo (i...

Frank_Stein Wrote: (12-15-2020, 05:45 PM) -- What was all in the engineering crate? Maybe buff it with more general supplies for hazard conditions? -- Old (current) complement is 2 engineering tool...
Kubius Good ideas! 5 2,409 12-16-2020, 10:06 AM
    Thread: Regarding the Name of an Upcoming Map
Post: RE: Regarding the Name of an Upcoming Map

aft2001 Wrote: (08-20-2020, 05:23 PM) -- This is a really cool looking map! And is that 2 mineral magnets I spot? ;] Do you have any future plans for it besides just finishing up all the necessary b...
Kubius Mapping 11 6,965 08-20-2020, 07:22 PM
    Thread: Regarding the Name of an Upcoming Map
Post: Regarding the Name of an Upcoming Map

I am making a very large station map. Its current working title is Ozymandias; however, as this is a broadly used name, I am considering selecting another. There will be a couple options in this post'...
Kubius Mapping 11 6,965 08-20-2020, 09:38 AM