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Post Author Forum Replies Views Posted [asc]
    Thread: Implanter Action Bar+Time
Post: RE: Implanter Action Bar+Time

if you make mindhacks non instant youll just have people using meta knowledge to know they're getting an antag round anyway. which means youll prioritise mindhacking the people who dont care about sai...
TDHooligan Ideas & Suggestions 11 348 04-05-2024, 03:49 AM
    Thread: RANDOM: am i insane or do flamers do way more
Post: RE: RANDOM: am i insane or do flamers do way more

rando212 Wrote: (03-11-2024, 11:20 AM) --  This gets way worse when you combine it with the death mix mentioned which is not only so easy to make that you can make 1000's of units in 2-3 mins without...
TDHooligan General Discussion 10 473 03-29-2024, 09:56 PM
    Thread: Jonaleia/Arcas mentor app
Post: RE: Jonaleia/Arcas mentor app

+1 from me. also friendly, positive n knowledgeable. go for it
TDHooligan Applications 13 884 03-27-2024, 10:24 AM
    Thread: Mylie's Mentor Application
Post: RE: Mylie's Mentor Application

yea deffo +1. knows enough about the game to break it in many ways, but always a positive influence despite such eldritch knowledge.
TDHooligan Applications 16 1,074 03-27-2024, 10:23 AM
    Thread: More security busywork!!
Post: RE: More security busywork!!

Frank_Stein Wrote: (03-21-2024, 01:55 PM) -- I like the idea of contraband hunt. I think you could work the mail and cargo system into that somehow as well, where sometimes it shows up hidden among l...
TDHooligan Ideas & Suggestions 15 556 03-22-2024, 02:45 AM
    Thread: The relevance of Extended rounds on RP
Post: RE: The relevance of Extended rounds on RP

still think they can disappear. we get a lot of quiet rounds even with antags.
TDHooligan RP Discussion 33 2,016 03-19-2024, 03:44 AM
    Thread: More security busywork!!
Post: More security busywork!!

Security on RP can be really dull, and it's causing them to blob up on traitors whenever they do pretty much anything. I think there's definitely room for some minor inconveniences that need a taser/b...
TDHooligan Ideas & Suggestions 15 556 03-18-2024, 08:55 AM
    Thread: Don't drop 2 handed items out of your backpack with only 1 free hand.
Post: RE: Don't drop 2 handed items out of your backpack...

how do you pull things out your backpack with one arm if this is the case?
TDHooligan Good ideas! 6 359 03-14-2024, 10:54 AM
    Thread: Make Cargo more involved
Post: RE: Make Cargo more involved

some high ticket items would probably be nice. the traders rarely have anything nice and its not insane to buy them all out in their entirety.
TDHooligan Ideas & Suggestions 5 273 03-08-2024, 08:20 AM
    Thread: Headspider Takeover Timing Change/Headspider Change
Post: RE: Headspider Takeover Timing Change/Headspider C...

tbh the baseline disease code should probably choose a time to increase stage, rather than ticking probability every life tick.
TDHooligan Ideas & Suggestions 6 237 03-02-2024, 07:41 PM
    Thread: Suggestions: Lings SM Sting replaced with Self DNA scramble
Post: RE: Suggestions: Lings SM Sting replaced with Self...

Silent Majority Wrote: (02-08-2024, 05:49 PM) -- because they always have all their own identificiation and prints and stuff. also blood tests -- yea good point. still a time waster i guess. wouldn...
TDHooligan Ideas & Suggestions 15 744 02-09-2024, 05:51 AM
    Thread: Suggestions: Lings SM Sting replaced with Self DNA scramble
Post: RE: Suggestions: Lings SM Sting replaced with Self...

i never really got why it isnt used. like if you're compromised as a ling its so easy to just... make someone else into you and have them take the fall, surely.
TDHooligan Ideas & Suggestions 15 744 02-08-2024, 05:48 PM
    Thread: The relevance of Extended rounds on RP
Post: RE: The relevance of Extended rounds on RP

yeah griefing seems to have slowed enough that we might just need the occasional griefing sting rather than regular (albeit infrequent) 100 minute shifts with no antagonists
TDHooligan RP Discussion 33 2,016 02-08-2024, 05:12 AM
    Thread: faith mechanic ideas here plz
Post: RE: faith mechanic ideas here plz

valtsu0 Wrote: (02-06-2024, 07:21 AM) -- TDHooligan Wrote: (02-04-2024, 01:13 PM) -- holy water container could have some faith effects added, as right now its just an underappreciated resprite of a...
TDHooligan Ideas & Suggestions 8 394 02-06-2024, 08:56 AM
    Thread: Lower the time investment for gimmicks/things generally?
Post: RE: Lower the time investment for gimmicks/things ...

i think the big issue with the ABCU is it requires you to have a room idea built and saved already, when most ideas are organically built during a shift. idk. :iiam:
TDHooligan Ideas & Suggestions 13 949 02-04-2024, 04:05 PM
    Thread: faith mechanic ideas here plz
Post: RE: faith mechanic ideas here plz

holy water container could have some faith effects added, as right now its just an underappreciated resprite of a beaker. examples: - splashing wine on people could burn FAITH to grant them more b...
TDHooligan Ideas & Suggestions 8 394 02-04-2024, 01:13 PM
    Thread: Chaplain Additions suggestion (Again)
Post: RE: Chaplain Additions suggestion (Again)

now chaplains have Faith to expand upon, i think there's a good precedent to look at runes again. perhaps you could sanctify areas that aren't the Church (like the Bar) and gain faith passively as lon...
TDHooligan Ideas & Suggestions 12 733 01-31-2024, 09:11 AM
    Thread: [CLOSED PR] Adds viscorgans to the medical fabricator
Post: RE: [PR] Adds viscorgans to the medical fabricator

my only problem with them was just that they're so boring as is. organ sourcing isn't a huge issue. I dont see a great deal of use for these being craftable if they do nothing special. If they're go...
TDHooligan Ideas & Suggestions 25 1,435 01-31-2024, 09:05 AM
    Thread: Remove Wraith Summons Talking, Give them a Thrallspeak
Post: RE: Remove Wraith Summons Talking, Give them a Thr...

not much else to add. this is a Good Change.
TDHooligan Ideas & Suggestions 5 343 01-31-2024, 09:03 AM
    Thread: Commercial vendor/interlink for chem
Post: RE: Commercial vendor/interlink for chem

honestly someone should just do a pass over the custom vending machine QoL. make them easier to build and refill. it sucks so hard to use them rn
TDHooligan Ideas & Suggestions 5 333 01-31-2024, 09:01 AM
    Thread: An unholy union: Robotics & VR
Post: RE: An unholy union: Robotics & VR

VR does need some love, but its going to be a huge volume of love to make its minigames good. Spending even more effort to make it into a place where players might sit for extended times is risky as o...
TDHooligan Ideas & Suggestions 6 398 01-26-2024, 02:46 AM
    Thread: Motives on classic (mostly hunger)
Post: RE: Motives on classic (mostly hunger)

IMO you could just add HoT (all) to every chef food, and have that sit aside from the 4 unique food buffs. that'd kick up people using it in both RP and classic. right now, so many dishes just stink. ...
TDHooligan Ideas & Suggestions 24 1,836 01-23-2024, 06:26 AM
    Thread: Increase Income from Artifacts
Post: RE: Increase Income from Artifacts

im surprised rarity is such a big indicator of prices given afaik folk have 0 control over the rarity they get. should artlab's payout as a job really be such a gamble?
TDHooligan Ideas & Suggestions 14 705 01-23-2024, 06:23 AM
    Thread: Make PDA messages more obvious
Post: RE: Make PDA messages more obvious

yea. just a teeny, semi-transparent maptext PDA showing up for a second as you get the ping would probably work maybe make payroll not trigger beeps either
TDHooligan Ideas & Suggestions 8 324 01-18-2024, 01:38 PM
    Thread: The Chef's Dispenser, & interdepartmental collaboration
Post: RE: The Chef's Dispenser, & interdepartmental coll...

i dont think food sauces are interesting enough a gimmick to justify being 'interdepartmental flavor' to be honest. everything around food reagents is the primo definition of 'high effort, low impact...
TDHooligan Ideas & Suggestions 21 1,398 01-17-2024, 08:15 AM