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    Thread: HoS Application: Star Aetherbeorn
Post: RE: HoS Application: Star Aetherbeorn

Today I decided to spectate a goonstation round, and ended up spending the entirety of it spectating you. It was a bit of a chaotic round, and difficult for security, but a significant portion of tha...
JOELED Denied Applications 18 5,249 03-18-2025, 01:18 PM
    Thread: Emagging a borg should emag it's limbs
Post: RE: Emagging a borg should emag it's limbs

Carton Wrote: (01-01-2025, 06:10 AM) -- I would support this change, although I would still prefer the proposed change that emagged borgs would get random laws rather than none, although that change ...
JOELED Ideas & Suggestions 10 1,345 01-01-2025, 07:22 AM
    Thread: Do we need a special rule against bombing the diner on RP?
Post: RE: Do we need a special rule against bombing the ...

more toxins labs having bomb test ranges along the lines of donut 2&3 would be dope. or abandoned research environments like kondaru's outpost indigo. the diner is just usually the easiest place for m...
JOELED RP Discussion 20 4,786 01-01-2025, 07:21 AM
    Thread: [MERGED PR] Removes the security alert HUD button
Post: RE: [PR] Removes the security alert HUD button

Would love to see a testmerge of this, especially after that bug fix implemented from glowbold.  Not sure if this is the change that'll do the trick, but think this is a good direction to angle for
JOELED Good ideas! 40 9,792 12-27-2024, 07:39 AM
    Thread: Change making snowballs from help intent to grab
Post: RE: Change making snowballs from help intent to gr...

it got merged 👍
JOELED Good ideas! 5 2,031 12-13-2024, 05:57 AM
    Thread: SIGNIFICANT QOL changes to ranching
Post: RE: SIGNIFICANT QOL changes to ranching

Lord_earthfire Wrote: (12-11-2024, 12:51 AM) -- cheekybrdy Wrote: (12-10-2024, 06:27 AM) -- Ranching is on monkestation so code protection isn't the current reason from what I've heard, more dev cho...
JOELED Ideas & Suggestions 21 2,730 12-11-2024, 06:11 AM
    Thread: SIGNIFICANT QOL changes to ranching
Post: RE: SIGNIFICANT QOL changes to ranching

Cal Wrote: (12-09-2024, 04:58 AM) -- Emily has stated several times that the code is secret so people don't outright copy it, but the mechanics are OK to discuss. I've stated this before as well. ...
JOELED Ideas & Suggestions 21 2,730 12-09-2024, 05:50 AM
    Thread: Population balancing idea
Post: RE: Population balancing idea

Glamurio Wrote: (12-05-2024, 06:36 PM) -- I think pop caps will be the bane of this game, because you will eventually run into the situation where 10 people want to play and can't because "the server...
JOELED Ideas & Suggestions 28 3,238 12-06-2024, 06:28 AM
    Thread: Population balancing idea
Post: RE: Population balancing idea

Cal Wrote: (12-04-2024, 04:26 PM) -- I think only a literal population cap will do anything at this point tbh. Even 60 would throw 20 over to the other server,  there are 80 on one server as I speak....
JOELED Ideas & Suggestions 28 3,238 12-04-2024, 06:30 PM
    Thread: hi-vis vests ought to be hi-vis
Post: RE: hi-vis vests ought to be hi-vis

Love it!
JOELED Good ideas! 5 1,433 11-27-2024, 05:56 AM
    Thread: Stock market improvements
Post: RE: Stock market improvements

that'd be nice
JOELED Ideas & Suggestions 4 1,396 11-09-2024, 07:14 AM
    Thread: Cargo buff
Post: RE: Cargo buff

you can already buy a botany starter crate that has trays and a plant analyzer watering cans compost etc, you just need seeds.  I don't really have much an opinion on the idea positive or negative but...
JOELED Ideas & Suggestions 7 938 11-07-2024, 07:08 AM
    Thread: Show "Wires blueprint" for t-ray scanner
Post: RE: Show "Wires blueprint" for t-ray scanner

I'd like this if it was on a separate button toggle in the radial.
JOELED Ideas & Suggestions 5 697 11-06-2024, 06:08 AM
    Thread: Chaplain prayers and rituals
Post: RE: Chaplain prayers and rituals

making a new system that fits the gameplay feels better than making rituals a constant presence on the station EDIT: also rituals arent going to be unsecreted, so making it a year-round chaplain role ...
JOELED Ideas & Suggestions 3 633 11-03-2024, 05:38 AM
    Thread: Allow Hunter spawns for RP servers
Post: RE: Allow Hunter spawns for RP servers

hunter is dope, I'd love to see how this plays out -- rp sec having a guy To Kill sounds like it would be a good energy outlet for them
JOELED Ideas & Suggestions 10 1,447 11-01-2024, 06:07 AM
    Thread: MindHack Cloning Module is a BIT obvious and a BIT misleading for the cost
Post: RE: MindHack Cloning Module is a BIT obvious and a...

Cal Wrote: (10-29-2024, 05:44 AM) -- Crazy suggestion but I think deluxe should just replace the regular mind hack for it's price -- honestly yeah I agree, of every single time I have ever seen som...
JOELED Ideas & Suggestions 8 1,144 10-29-2024, 06:27 AM
    Thread: MindHack Cloning Module is a BIT obvious and a BIT misleading for the cost
Post: RE: MindHack Cloning Module is a BIT obvious and a...

agree, I've seen this absolutely blow newbees rounds so many times and it's always awkward lol
JOELED Ideas & Suggestions 8 1,144 10-28-2024, 08:23 AM
    Thread: goonstation webring
Post: RE: goonstation webring

YAY WEBRING WEBRING!
JOELED General Discussion 23 5,220 10-25-2024, 02:01 PM
    Thread: Wire Handcuffs [Closed PR]
Post: RE: Wire Handcuffs

The PR got denied, moving the comment here since this thread still getting replies & if people still want this added they should try to address these concerns somehow:  Quote: -- After some di...
JOELED Ideas & Suggestions 19 2,561 10-25-2024, 01:08 PM
    Thread: goonstation webring
Post: RE: goonstation webring

webring would be cool, more 88x31s for my website would be cool (forgot 2 add yours 2 my page before i passed out last night WOOPS will do it tonight :-P)  make youer own web site todya!
JOELED General Discussion 23 5,220 10-25-2024, 07:12 AM
    Thread: Wire Handcuffs [Closed PR]
Post: RE: Wire Handcuffs

Love this idea, tying people up with cables is something I definitely thought was a mechanic when I first started playing -- it just makes sense! Sidenote, accidentally rated this four stars inste...
JOELED Ideas & Suggestions 19 2,561 10-24-2024, 06:56 AM
    Thread: AI (No not that AI)
Post: RE: AI (No not that AI)

the entire point of the partner station mechanic is that its cool to get and receive real messages from real players on the other servers playing their own rounds. filling that with generative mush so...
JOELED Ideas & Suggestions 22 2,592 10-17-2024, 12:03 PM
    Thread: AI (No not that AI)
Post: RE: AI (No not that AI)

Outie Wrote: (10-17-2024, 03:49 AM) -- Maybe a wiki chatbot that you can give prompts to in-game 'how can i make 1million spacebux so i can build a pod with flame armor' stuff like that -- someone ...
JOELED Ideas & Suggestions 22 2,592 10-17-2024, 05:13 AM
    Thread: AI (No not that AI)
Post: RE: AI (No not that AI)

Outie Wrote: (10-16-2024, 05:54 PM) -- NPC Antags -- we need to outsource playing the game to AI so players can focus on all the other stuff
JOELED Ideas & Suggestions 22 2,592 10-16-2024, 06:02 PM
    Thread: Make Vomiting more Debilitating and Visceral
Post: RE: Make Vomiting more Debilitating and Visceral

idc about the balance side but please don't make vomit more graphic/realistic, I agree w/ kotlol, games like that make me feel queasy
JOELED Ideas & Suggestions 20 2,972 10-11-2024, 04:49 AM