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Post Author Forum Replies Views Posted [asc]
    Thread: Revert the rename of NTSO to NT Secuirity Consultant
Post: RE: Revert the rename of NTSO to NT Secuirity Cons...

security commander comes off as overruling the HoS imo
Cal Ideas & Suggestions 23 540 Yesterday, 11:23 AM
    Thread: Add a new Saltpetre recipe because industrial amounts are unpleasant to make
Post: RE: Add a new Saltpetre recipe because industrial ...

There's golden peas which contain ammonia iirc
Cal Ideas & Suggestions 13 192 Yesterday, 11:21 AM
    Thread: New Trait: Onomatopoeic
Post: RE: New Trait: Onomatopoeic

DioChasek Wrote: (05-23-2022, 07:42 PM) -- Anyone add making sword/c-saber swooshing noises? And making a sound for starting up the csaber. -- You probably already know this, but canonically the ...
Cal Ideas & Suggestions 10 413 05-24-2022, 06:45 PM
    Thread: Consensus on Kudzu people
Post: RE: Consensus on Kudzu people

Kotlol Wrote: (05-23-2022, 02:46 AM) -- So players becoming monkeys are technically also "free to kill" acording to the rules since they ain't human. -- They are still players and protected from gr...
Cal General Discussion 20 428 05-23-2022, 08:51 AM
    Thread: Restrict access to AI chamber cameras
Post: RE: Restrict access to AI chamber cameras

Kotlol Wrote: (05-23-2022, 07:47 AM) -- Though what I like about Lawracks is the fact we can fix Emagged Laws 1-3 without going advanced. Just print new ones. -- By the way, you can multitool a fut...
Cal Ideas & Suggestions 18 371 05-23-2022, 08:49 AM
    Thread: Consensus on Kudzu people
Post: RE: Consensus on Kudzu people

Kotlol Wrote: (05-22-2022, 05:31 AM) -- Technically Roach people, cow people, pug people and sentient monkeys are considered NON HUMAN by the Wiki too. But in game we treat them as humans due to reas...
Cal General Discussion 20 428 05-22-2022, 08:04 AM
    Thread: Handling Erebite
Post: RE: Handling Erebite

The mechanical space suit also gives you strong explosion resist to help you with oopsies
Cal General Discussion 7 195 05-22-2022, 08:02 AM
    Thread: [MERGED PR] Scaling pipe leakage
Post: RE: [MERGED PR] Scaling pipe leakage

https://cdn.discordapp.com/attachments/890244868432080916/977911838236889169/lR2lNtw.png This pipeburn has several holes in it, which I circled, and when I first checked it out was at 25mw, rapidly c...
Cal Ideas & Suggestions 48 1,604 05-22-2022, 04:35 AM
    Thread: ipcs?
Post: RE: ipcs?

Well the sprites being open domain doesn't mean anything to us, we use a different human shape
Cal Ideas & Suggestions 2 147 05-21-2022, 06:36 PM
    Thread: Looking for blue security uniform
Post: RE: Looking for blue security uniform

you can also wear blue scrubs or a plain blue jumpsuit
Cal General Discussion 6 248 05-20-2022, 09:25 PM
    Thread: Buff Laser Cybereyes
Post: RE: Buff Laser Cybereyes

I think it'd be funny if they still burned everything but prescription glasses and the glasses cause them to be empowered. might be op tho idk
Cal Ideas & Suggestions 8 252 05-14-2022, 12:16 PM
    Thread: [PR] Reworks wraith, adds specialization paths; Harbinger, Plaguebringer, Trickster.
Post: RE: [PR] Reworks wraith, adds specialization paths...

I was thinking a candle like in silent hill 4 would rock, you nailed it. If you wanna make it just slightly harder to make, consider needing to dip the skull or candle in holy water? Iuno. That's ju...
Cal Ideas & Suggestions 45 1,532 05-11-2022, 07:16 AM
    Thread: [CLOSED PR] Enables hunger motive on classic servers
Post: RE: [PR] Enables hunger motive on classic servers

Nukies getting an MRE pack would be funny to me tbh
Cal Ideas & Suggestions 50 2,032 05-08-2022, 09:57 AM
    Thread: [CLOSED PR] Removes Secoff lite AA from RP
Post: RE: [PR] Removes Secoff lite AA from RP

why would they not have access to tool storage? To make it more annoying for them to get materials to fix the station when Engineering is absent?
Cal Ideas & Suggestions 25 977 05-06-2022, 02:48 AM
    Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear

why should I HAVE to wear my helmet as sec? I almost never wear it. what about HoS's beret?
Cal Ideas & Suggestions 51 1,574 05-05-2022, 01:52 PM
    Thread: [CLOSED PR] Removes Secoff lite AA from RP
Post: RE: [PR] Removes Secoff lite AA from RP

we're getting off topic but if you have puritan you accept that you may die for any reason or no reason and not be salvagable
Cal Ideas & Suggestions 25 977 05-05-2022, 01:52 PM
    Thread: [CLOSED PR] Removes Secoff lite AA from RP
Post: RE: [PR] Removes Secoff lite AA from RP

Kotlol Wrote: (05-05-2022, 10:40 AM) -- Even if I am dieing..? -- Yeah dude, the cloner's right over yon.
Cal Ideas & Suggestions 25 977 05-05-2022, 01:33 PM
    Thread: [CLOSED PR] Removes Secoff lite AA from RP
Post: RE: [PR] Removes Secoff lite AA from RP

Kotlol Wrote: (05-05-2022, 06:06 AM) -- Yes I did a few times push doctors out of the way in medbay to heal myself since I am mid chase and nearly dieing. But I don't really have time at these momen...
Cal Ideas & Suggestions 25 977 05-05-2022, 06:53 AM
    Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear

Still heavily dislike this. Let's just say what it is: a stealth nerf to security and their Sechuds. The only other glasses that matter are sunshades, of which there are about three on an average ...
Cal Ideas & Suggestions 51 1,574 05-05-2022, 05:12 AM
    Thread: [CLOSED PR] Removes Secoff lite AA from RP
Post: RE: [PR] Removes Secoff lite AA from RP

Why would the team trusted with protecting the station not have access to most of it?
Cal Ideas & Suggestions 25 977 05-05-2022, 12:37 AM
    Thread: [CLOSED PR] Flyable Eyewear
Post: RE: [PR] Breakable Eyewear

heavily dislike this if you make sechuds breakable make a new way to get them which means more staffies with sechuds helping them
Cal Ideas & Suggestions 51 1,574 05-04-2022, 01:30 PM
    Thread: Adding the motives system as a trait for classic servers
Post: RE: Adding the needs system as a trait for non RP ...

https://forum.ss13.co/showthread.php?tid=18566
Cal Ideas & Suggestions 4 160 05-03-2022, 04:22 PM
    Thread: Hygiene on RP
Post: RE: Hygiene on RP

add soap and toothbrushes
Cal Ideas & Suggestions 10 244 05-01-2022, 05:22 PM
    Thread: Oxygen vending machines could sell tanks?
Post: Oxygen vending machines could sell tanks?

I think the vendors would see a lot more use if they were able to fabricate and sell emergency oxygen tanks. Sometimes you really gotta scramble to find the things.
Cal Ideas & Suggestions 5 205 05-01-2022, 10:44 AM
    Thread: antag tokens
Post: RE: antag tokens

sounds like a shitton of work for something silly
Cal Bad threads / terrible or unusable ideas! 24 1,017 04-30-2022, 06:35 PM