Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Studenterhue, Captianbravo, Leeanie, Jantilles, and others; all servers; 8/14/21 9:33
Post: RE: Studenterhue, Captianbravo, Leeanie, Jantilles...

Sorry, there's not going to be any sort of internal review other than a brief chat when your post went up. Admin chats also happened after those unsolicited vouches from other servers, whose own staff...
Cogwerks Admin Feedback 9 3,858 07-17-2025, 06:16 AM
    Thread: Admin Team: A Little More Classic Love
Post: RE: Admin Team: A Little More Classic Love

I'll try to mess around on Classic more often
Cogwerks Admin Feedback 5 2,616 07-13-2025, 09:38 AM
    Thread: New Role: Security Radio Operator
Post: RE: New Role: Security Radio Operator

I'd like to discourage people from thinking you're losing an officer if someone stays in the base to play dispatch or warden or desk attendant. Not all the guards need to be out patrolling or brawling...
Cogwerks Ideas & Suggestions 17 3,221 06-13-2025, 08:53 AM
    Thread: Clarity in regards to the *additions* to rule 4.
Post: RE: Clarity in regards to the *additions* to rule ...

That's almost never a cause for bans though. "For reference I haven't been bwoinked or in any admin related incidents to the topic in game, so I'm not sure on the exacts of how this is enforced." ...
Cogwerks Admin Feedback 2 1,571 06-13-2025, 08:33 AM
    Thread: Botany wheelbarrow
Post: RE: Botany wheelbarrow

Shiiba Wrote: (04-25-2025, 05:48 AM) -- Hauling my 500 pieces of weed to medical to make SURE they personally received it. -- Whatcha got for us today, old timer? "Hweeeeeeed!"  https://i.imgur...
Cogwerks Ideas & Suggestions 10 2,338 04-25-2025, 06:58 AM
    Thread: Changes to the syndicate lawset
Post: RE: Changes to the syndicate lawset

"According to law 1, you must prevent the agent from fighting security in a way that does not injure them, no matter what. Probably the most effective way of achieving this is keep injecting them with...
Cogwerks Ideas & Suggestions 9 2,699 04-21-2025, 05:11 PM
    Thread: Frontier Armorer's Guide - Nanotrasen Edition
Post: Frontier Armorer's Guide - Nanotrasen Edition

https://wiki.ss13.co/images/5/5f/Arms1.PNG https://wiki.ss13.co/images/5/50/Arms2.PNG
Cogwerks General Discussion 1 1,386 10-18-2022, 05:22 PM
    Thread: moving / heating / medical transport aid requested
Post: RE: moving / heating / medical transport aid reque...

Almost up to the goal already, dang. Thank you all so much. Definitely helps make the next few weeks a lot less stressful.
Cogwerks General Discussion 2 4,400 10-09-2022, 02:05 PM
    Thread: New Frontier Travel Chart project
Post: New Frontier Travel Chart project

Howdy! Here's the big old frontier survey chart thing I've been working on for quite awhile, a continuation of earlier stuff with the bridge system chart. I think I'm finally pretty happy with these t...
Cogwerks General Discussion 1 1,578 10-06-2022, 01:37 PM
    Thread: Adememes need to be nerfed im scared for my life I'm cooping seething and malding
Post: RE: Adememes need to be nerfed im scared for my li...

i'm just going to take this as a challenge ok
Cogwerks General Discussion 9 4,636 09-30-2022, 11:15 AM
    Thread: drsingh / delari memory archive
Post: RE: drsingh / delari memory archive

I hate that I didn't keep in better touch with him during the last year. This is goddamned gutting. I miss you, brud.
Cogwerks General Discussion 28 14,722 09-30-2022, 11:14 AM
    Thread: moving / heating / medical transport aid requested
Post: RE: moving / heating / medical transport aid reque...

Thank you so much for the help, it is greatly appreciated.
Cogwerks General Discussion 2 4,400 09-30-2022, 11:12 AM
  Bug Thread: moving / heating / medical transport aid requested
Post: moving / heating / medical transport aid requested

Howdy folks, sorry to ask this again but I could use some help getting through some big expenses the next month while we're moving. I'm still working part time doing remote IT work and my second seaso...
Cogwerks General Discussion 2 4,400 09-25-2022, 05:56 PM
    Thread: Nerfing SR: a Discussion
Post: RE: Nerfing SR: a Discussion

Strange Reagent is a bit weird role-wise and story-wise - it's kinda ambiguous where Necrovirus and Strange Reagent overlap and where they differ, and where that ties into Anima / Life reaction. Necro...
Cogwerks Ideas & Suggestions 36 12,932 09-19-2022, 04:09 PM
    Thread: Nerfing SR: a Discussion
Post: RE: Nerfing SR: a Discussion

Some context: Strange Reagent is old as all hell, maybe 12 years or more. It's way older than the puritan thing or the trait system. It's a nod to Re-Animator. I don't think it was ever meant to b...
Cogwerks Ideas & Suggestions 36 12,932 09-19-2022, 03:10 PM
    Thread: Revert the rename of NTSO to NT Secuirity Consultant
Post: RE: Revert the rename of NTSO to NT Secuirity Cons...

Anything "NT-SS" is a hard no. Absolutely not. I'm strongly leaning towards "Liaison" myself. NT Security Liaison or NT Liaison Officer. It's a pretty versatile term that implies that they're here...
Cogwerks Ideas & Suggestions 50 21,171 05-28-2022, 11:17 PM
    Thread: Idea: Yeast
Post: RE: Idea: Yeast

Yeast as an ingredient for brewing and baking would be great, but I think some sorta stocked 'cheese culture' would be more appropriate for cheesemaking.
Cogwerks Ideas & Suggestions 11 5,996 06-04-2021, 09:50 AM
    Thread: Removing Urine
Post: RE: Removing Urine

The longer this thread goes the more I frown
Cogwerks Ideas & Suggestions 193 106,159 06-04-2021, 08:37 AM
    Thread: Removing Urine
Post: RE: Removing Urine

never forget that there's documentation about SS13 somewhere in an FBI file, with spacemen farting in it
Cogwerks Ideas & Suggestions 193 106,159 06-03-2021, 06:17 AM
    Thread: Removing Urine
Post: RE: Removing Urine

"We don't need weird people from reddit playing here, the streamers did enough to water down the community as it is. More people isn't always a good thing, IMO" This is a really lousy position and ...
Cogwerks Ideas & Suggestions 193 106,159 06-03-2021, 06:13 AM
    Thread: Cogmap1 Remaster
Post: RE: Cogmap1 Remaster

i should probably fix some shit [hr] "please god stop necroposting" Ill go ahead and close this
Cogwerks Mapping 26 25,752 06-02-2021, 10:20 AM
    Thread: Removing Urine
Post: RE: Removing Urine

Splitting the codebase between rp and main isn't gonna happen. its a fair complaint. Piss is kinda gross, seeing players forcedrinking piss or seeing mentorhelps about how to piss in a glass is awkwa...
Cogwerks Ideas & Suggestions 193 106,159 06-02-2021, 08:54 AM
    Thread: Goonstation Administration Team
Post: RE: Goonstation Administration Team

Thread closed.
Cogwerks Archived 15 17,095 05-31-2021, 08:14 AM
    Thread: Goonstation Administration Team
Post: RE: Goonstation Administration Team

Your read on the situation is very, very far off-base and we really have zero patience or interest left for discussing coolzone issues anymore. It's gone.
Cogwerks Archived 15 17,095 05-31-2021, 07:56 AM
    Thread: [PR] Removes Obesity Mutation
Post: RE: [PR] Removes Obesity Mutation

Kill it, not worth the roadblocks for this gimmick feature. The joke is tired and old.
Cogwerks Good ideas! 23 13,906 12-07-2020, 02:28 PM