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    Thread: AnguishedEnglish - Mentor Application
Post: RE: AnguishedEnglish - Mentor Application

Beeg +1 !!! They're an absolute joy to be around ( ^ - ^ )
AwkwardDryad Denied Applications 12 1,545 01-18-2021, 09:58 PM
    Thread: Steins;Gate Cosplay
Post: RE: Steins;Gate Cosplay

(07-12-2020, 04:07 AM)Comrade f191 Wrote: (07-12-2020, 03:49 AM)Mouse Wrote: (07-12-2020, 02:55 AM)Carbadox Wrote: (07-11-2020, 08:54 AM)Triacontakai Wrote: (07-10-2020, 04:09 PM)SimianC Wrot...
AwkwardDryad General Discussion 21 4,270 07-12-2020, 09:28 AM
    Thread: Steins;Gate Cosplay
Post: RE: Steins;Gate Cosplay

Hi yes it was me :P I'm super glad you like it!!! (P.S. I added a long labcoat variant in the same patch under the costumes tab ❤️) Also um....*cough cough* you should look at the "Double Part" hairs...
AwkwardDryad General Discussion 21 4,270 07-11-2020, 08:25 AM
    Thread: List of references to movies, series, books and other stuff on Goonstation
Post: RE: List of references to movies, series, books an...

The maneater is a reference to the plant from little shop of horrors, The meth scientist costume is walter white from breaking bad, the nicolas cage mask is a reference to nicolas cage (in the context...
AwkwardDryad General Discussion 32 6,496 06-22-2020, 06:12 PM
    Thread: Catering Rework Overview :D
Post: RE: Catering Rework Overview :D

The catering rework is abandoned on my end for all intents and purposes right now due to personal reasons.
AwkwardDryad General Discussion 31 7,486 05-27-2020, 03:06 PM
    Thread: Catering Rework Overview :D
Post: RE: Catering Rework Overview :D

(04-21-2020, 08:25 AM)GORE Wrote: Hey - I do not know if this idea has been uttered yet but I still wanted to present of input of my own. A few months back someone wanted to implement a machine so ...
AwkwardDryad General Discussion 31 7,486 04-22-2020, 05:03 PM
    Thread: How should l o n g labcoats be implemented?
Post: RE: How should l o n g labcoats be implemented?

(04-17-2020, 12:34 PM)SuperbDingaling Wrote: Can we get comically long labcoats as well? Yis :P
AwkwardDryad Ideas & Suggestions 10 1,833 04-17-2020, 12:36 PM
  Heart Thread: How should l o n g labcoats be implemented?
Post: How should l o n g labcoats be implemented?

[Image: https://i.imgur.com/MrMqioB.png]
AwkwardDryad Ideas & Suggestions 10 1,833 04-17-2020, 11:55 AM
    Thread: Catering Rework Overview :D
Post: RE: Catering Rework Overview :D

Update 4/14/20 Hiiiii...so life kinda happened and I've been a little reluctant to do much lately. Buuuuut, currently, pretty much all of the spritework is done. And I'd just like to mention how a...
AwkwardDryad General Discussion 31 7,486 04-14-2020, 11:56 AM
    Thread: Catering Rework Overview :D
Post: RE: Catering Rework Overview :D

(04-05-2020, 01:35 PM)zjdtmkhzt Wrote: The kitchen having a shitty little produce machine that can only slowly grow default produce without doing plant modifications sounds like a great idea to me, ...
AwkwardDryad General Discussion 31 7,486 04-06-2020, 07:17 AM
    Thread: Catering Rework Overview :D
Post: RE: Catering Rework Overview :D

EDIT: Erin's response was better :P Basically I wanted to say that we're keeping all of these things in mind and that these features really can't be thought of in relation to existing catering and f...
AwkwardDryad General Discussion 31 7,486 04-05-2020, 12:28 PM
    Thread: Catering Rework Overview :D
Post: RE: Catering Rework Overview :D

(04-05-2020, 06:02 AM)Frank_Stein Wrote: Two ideas for catering roles and a mechanic to tie along with the role and food consumption. Both roles wouldn't actually need an official position and could...
AwkwardDryad General Discussion 31 7,486 04-05-2020, 06:43 AM
    Thread: Catering Rework Overview :D
Post: RE: Catering Rework Overview :D

(04-04-2020, 10:33 PM)zjdtmkhzt Wrote: Ok, when I read "Catering rework", sympathetic blood magic is certainly not even in the top 100 list of things that I would expect from this post.^^ Maybe cons...
AwkwardDryad General Discussion 31 7,486 04-04-2020, 10:36 PM
    Thread: Catering Rework Overview :D
Post: RE: Catering Rework Overview :D

[Image: https://i.imgur.com/odUCrD7.png] [Image: https://i.imgur.com/k6AN7Gx.png] [Image: https://i.imgur.com/XTeUCwG.png] Mandrakes require a constant supply of compost in order to grow. harvesting ...
AwkwardDryad General Discussion 31 7,486 04-04-2020, 10:17 PM
    Thread: Catering Rework Overview :D
Post: RE: Catering Rework Overview :D

(04-04-2020, 07:20 PM)Trustworthy Wrote: Ehhhhh. I disagree with this personally, since firstly, if this happened, literally only staffies, janitors, and the chaplain would remain as civilian roles,...
AwkwardDryad General Discussion 31 7,486 04-04-2020, 08:42 PM
  Heart Thread: Catering Rework Overview :D
Post: Catering Rework Overview :D

Before Reading: This is still an ongoing project and subject to change as we work out the planning and mechanics that will be released in the final version of this patch or collection of patches. - ...
AwkwardDryad General Discussion 31 7,486 04-04-2020, 03:08 PM
    Thread: [Feature] Sushiiiii
Post: RE: [Feature] Sushiiiii

(03-23-2020, 09:26 AM)pali6 Wrote: Merged, I hope it's merged correctly but it's kinda hard to say. Please clean up your branches / don't develop two features in one branch, it's really making it di...
AwkwardDryad Implemented 4 1,456 03-24-2020, 07:51 AM
  Heart Thread: [Feature] Sushiiiii
Post: [Feature] Sushiiiii

- Custom Sushiiiiiii - Nigiri craftable by hand - Sushi box :D *Sprites by Erinexx <3* Showcase Video: https://youtu.be/dQ56LM1zIB0 Pull Request: https://github.com/goonstation/goonstation-2020/...
AwkwardDryad Implemented 4 1,456 03-17-2020, 12:17 PM
  Heart Thread: [Feature? Fix?] Emergency Hoods Now Cover Hair!
Post: [Feature? Fix?] Emergency Hoods Now Cover Hair!

Yaaaaaaaaaay :D Pull Request: https://github.com/goonstation/goonstation-2020/pull/67
AwkwardDryad Implemented 1 830 03-13-2020, 10:21 AM
    Thread: [Feature] Button Panel mechcomp component
Post: RE: [Feature] Button Panel mechcomp component

omg yeeeeeeeees
AwkwardDryad Implemented 2 783 03-08-2020, 05:29 PM
  Heart Thread: [Visual Update] Kitchen Island
Post: [Visual Update] Kitchen Island

Hiiiiiii. I highened the contrast on the kitchen island and added a drop shadow. It looks a lot more natural now :) [Image: https://i.imgur.com/nfqMpVA.png] DMI: https://drive.google.com/open?id=174...
AwkwardDryad Implemented 1 758 03-08-2020, 02:32 PM
    Thread: [Feature] Go Board :D
Post: RE: [Feature] Go Board :D

It kinda fell off the patch list so here is the thing :)
AwkwardDryad Patches 7 2,311 03-08-2020, 01:18 PM
  Heart Thread: [Feature] Kitchen Organization Update
Post: [Feature] Kitchen Organization Update

- New box sprites: Dinnerware, Cutlery, Glassware - Added pixel offsets to the refrigerator contents so it looks a bit nicer - Packed loose cheese and butter into two new containers (no more ants yay ...
AwkwardDryad Implemented 6 1,647 03-03-2020, 10:18 AM
    Thread: [QoL/Feature] Silverware QoL and Plastic Silverware Visual Updates (Finalized)
Post: RE: [QoL/Feature] Silverware Orientation QoL

(02-28-2020, 06:42 PM)Frank_Stein Wrote: (02-28-2020, 10:11 AM)Azungar Wrote: They look like they are made out of hard candy, I don't think the shine should be there at all. I think it's more the...
AwkwardDryad Patches 10 2,661 02-28-2020, 06:57 PM
    Thread: [QoL/Feature] Silverware QoL and Plastic Silverware Visual Updates (Finalized)
Post: RE: [QoL/Feature] Silverware Orientation QoL

The shine makes them authentically plastic compared to the other materials in-game though
AwkwardDryad Patches 10 2,661 02-28-2020, 01:24 PM