Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Reduce the overbearingness of stunmeta
Post: RE: Reduce the overbearingness of stunmeta

Frankly my issue with that is that I couldn't even murder as a vampire cause they kept breaking out of my grabs
DimWhat Ideas & Suggestions 17 1,730 09-15-2022, 09:19 AM
    Thread: [CLOSED PR] Counterrev implants no longer convert players. the amount of counterre...
Post: RE: [PR] Counterrev implants no longer convert pla...

I feel like this encourages sec to beat people to crit to make sure they aren't a rev.
DimWhat Ideas & Suggestions 10 1,340 07-23-2022, 08:41 PM
    Thread: Add a flashlight to the NTSC space helmet
Post: RE: Add a flashlight to the NTSC space helmet

Eh, NTSC gets no slow-down and space proofing. I feel like they are already a bit on the strong side with their gear and having some sort of weakness is good. You can always counteract that weakness w...
DimWhat Ideas & Suggestions 10 1,347 07-20-2022, 08:44 PM
    Thread: Revert the change that prevented legless people from holding things
Post: RE: Revert the change that prevented legless peopl...

Just wait till you guys see what happens when you lose both arms
DimWhat Ideas & Suggestions 20 2,552 07-13-2022, 05:54 PM
    Thread: Ling/Vamp/WW npc eating changes
Post: RE: Ling/Vamp/WW npc eating changes

If an antag is too weak, we can buff it. Getting a couple freebies is not a great method for upping the power of an antag because it would only buff a single antag on that current round. The fact that...
DimWhat Ideas & Suggestions 22 2,727 07-12-2022, 03:02 PM
    Thread: Ling/Vamp/WW npc eating changes
Post: RE: Ling/Vamp/WW npc eating changes

DioChasek Wrote: (07-12-2022, 07:59 AM) -- Ah so now there is even less of a reason to go to the space diner good change ….. -- I mean it's just a nice place to hang out, if an incentive to go ther...
DimWhat Ideas & Suggestions 22 2,727 07-12-2022, 08:43 AM
    Thread: Bartenders should be able to *twirl containers without spilling the contents.
Post: RE: Bartenders should be able to *twirl containers...

I liked this idea so i made it. https://github.com/goonstation/goonstation/pull/9587
DimWhat Ideas & Suggestions 13 2,179 07-11-2022, 04:48 PM
    Thread: [CLOSED PR] Replaces burst fire on tasers with detain.
Post: RE: [PR] Replaces burst fire on tasers with detain...

Sure that sounds reasonable, what values do you reccomend for stamina damage/slowdown?
DimWhat Ideas & Suggestions 12 1,560 07-10-2022, 10:38 AM
    Thread: have a chance for security officers+assistants to spawn in checkpoints & brig
Post: RE: have a chance for security officers+assistants...

ye, i agree with this idea.
DimWhat Ideas & Suggestions 7 834 07-09-2022, 10:16 PM
    Thread: Make Golden Pea pods conatain urine instead of ammonia
Post: RE: Make Golden Pea pods conatain urine instead of...

Can we please not have more urine content in this game.
DimWhat Bad threads / terrible or unusable ideas! 7 1,181 07-09-2022, 09:38 PM
    Thread: Certain job specific frequencies often go unused
Post: RE: Certain job specific frequencies often go unus...

Oremir Wrote: (07-08-2022, 10:31 PM) -- You also need to take into consideration how the departements work, in Research and Medical for example, constant radio chatter isn't always necassery, often t...
DimWhat Ideas & Suggestions 14 1,597 07-08-2022, 10:38 PM
    Thread: Primal Genetics Trait
Post: RE: Primal Genetics Trait

DimWhat Wrote: (07-03-2022, 11:51 PM) -- Gonna go with an absolutely not on having monkey fur being tied to hair colour. I do not want rainbow monkeys. -- I feel that I was too harsh with my words an...
DimWhat Ideas & Suggestions 26 3,053 07-04-2022, 07:54 PM
    Thread: Primal Genetics Trait
Post: RE: Primal Genetics Trait

Gonna go with an absolutely not on having monkey fur being tied to hair colour. I do not want rainbow monkeys.
DimWhat Ideas & Suggestions 26 3,053 07-03-2022, 11:51 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Talked with somebody I know about the game (they don't play but they like talking to me about it). They had some ideas that were fun to talk about. The Cleansweeper: Janitor traitor item that fires a...
DimWhat Ideas & Suggestions 3,740 1,450,519 06-27-2022, 09:06 PM
    Thread: On Oshan Werewolves should be Weresharks
Post: RE: On Oshan Werewolves should be Weresharks

This seems like way more work than it's worth. Considering it would require a bunch of new audio, sprites, and ability icons.
DimWhat Ideas & Suggestions 7 872 06-25-2022, 09:06 PM
    Thread: [RULE CHANGE] Make overrides and precedence no longer apply to AI laws.
Post: RE: [RULE CHANGE] Make overrides and precedence no...

I'd also like this change. Feels less complicated than what currently happens
DimWhat Ideas & Suggestions 66 9,725 06-21-2022, 04:33 AM
    Thread: Revert the AI law racks
Post: RE: Revert the AI law racks

Just gonna add that you also could only have 1 free form law free per free form module before law racks. You had to mech scan it and keep track of which free form was which in order to upload multiple...
DimWhat Ideas & Suggestions 18 2,377 06-18-2022, 09:53 AM
    Thread: Science Fabricators
Post: RE: Science Fabricators

https://github.com/goonstation/goonstation/pull/9206 I liked this idea so I made a PR.
DimWhat Ideas & Suggestions 5 756 06-18-2022, 12:44 AM
    Thread: Science Fabricators
Post: RE: Science Fabricators

Doesn't sound like a bad idea for the most part. Science gets a lot of this stuff already and also have a normal fabricator on a couple maps. Though I'm softly disagreeing on surgical tools since medb...
DimWhat Ideas & Suggestions 5 756 06-17-2022, 10:45 AM
    Thread: [MERGED PR] Makes Permeability coefficient into an object property.
Post: RE: [PR] Makes Permeability coefficient into an ob...

I'd assume wizard and nuclear would be pretty effected by this change. Wizards were able to get full chem protection if they put on a gas mask, and nuke ops have sarin nades that a lot of people were ...
DimWhat Good ideas! 6 968 06-16-2022, 06:40 PM
    Thread: [MERGED PR] Makes Permeability coefficient into an object property.
Post: RE: [PR] Makes Permeability coefficient into an ob...

This is definately gonna mess with the balance of a couple game modes I realize. As the permeability system was all over the place.
DimWhat Good ideas! 6 968 06-16-2022, 12:46 PM
    Thread: Permeability coefficient is ass.
Post: Permeability coefficient is ass.

So i know what you are asking "permeability coefficient, what's that?" well that's a complicated question as it turns out. All clothing has a permeability coefficient that is quite similar to our stat...
DimWhat Ideas & Suggestions 9 1,227 06-05-2022, 11:40 AM
    Thread: test cat thread
Post: RE: test cat thread

That is a cat
DimWhat General Discussion 10 1,396 05-31-2022, 12:59 PM
    Thread: Restore the singularity to it's old appearance
Post: RE: Restore the singularity to it's old appearance

That's the TG sprite. It hardly looks like a black hole.
DimWhat Ideas & Suggestions 6 802 05-30-2022, 05:14 PM
    Thread: transfer air tanks in hand
Post: RE: transfer air tanks in hand

Yeah this is exactly why Tank Transfer Valves exist. As yass said, they have a purpose beyond making explosives.
DimWhat Ideas & Suggestions 3 442 05-23-2022, 02:55 PM